#include <sstream>
#include "clientiface.h"
#include "debug.h"
#include "network/connection.h"
#include "network/serveropcodes.h"
#include "remoteplayer.h"
#include "serialization.h"
#include "settings.h"
#include "mapblock.h"
#include "serverenvironment.h"
#include "map.h"
#include "emerge.h"
#include "server/luaentity_sao.h"
#include "server/player_sao.h"
#include "log.h"
#include "util/srp.h"
#include "util/string.h"
#include "face_position_cache.h"
Functions | |
static std::string | string_sanitize_ascii (const std::string &s, u32 max_length) |
static LuaEntitySAO * | getAttachedObject (PlayerSAO *sao, ServerEnvironment *env) |
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static |
References ServerActiveObject::getParent().
Referenced by RemoteClient::GetNextBlocks().
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static |
Referenced by RemoteClient::setLangCode(), and RemoteClient::setVersionInfo().