Luanti 5.11.0-dev
 
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clientiface.cpp File Reference
#include <sstream>
#include "clientiface.h"
#include "debug.h"
#include "network/connection.h"
#include "network/serveropcodes.h"
#include "remoteplayer.h"
#include "serialization.h"
#include "settings.h"
#include "mapblock.h"
#include "serverenvironment.h"
#include "map.h"
#include "emerge.h"
#include "server/luaentity_sao.h"
#include "server/player_sao.h"
#include "log.h"
#include "util/srp.h"
#include "util/string.h"
#include "face_position_cache.h"
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Functions

static std::string string_sanitize_ascii (const std::string &s, u32 max_length)
 
static LuaEntitySAOgetAttachedObject (PlayerSAO *sao, ServerEnvironment *env)
 

Function Documentation

◆ getAttachedObject()

static LuaEntitySAO * getAttachedObject ( PlayerSAO * sao,
ServerEnvironment * env )
static

References ServerActiveObject::getParent().

Referenced by RemoteClient::GetNextBlocks().

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◆ string_sanitize_ascii()

static std::string string_sanitize_ascii ( const std::string & s,
u32 max_length )
static

Referenced by RemoteClient::setLangCode(), and RemoteClient::setVersionInfo().

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