#include <sstream>#include "clientiface.h"#include "debug.h"#include "network/connection.h"#include "network/networkpacket.h"#include "network/serveropcodes.h"#include "remoteplayer.h"#include "serialization.h"#include "settings.h"#include "mapblock.h"#include "serverenvironment.h"#include "map.h"#include "emerge.h"#include "server/luaentity_sao.h"#include "server/player_sao.h"#include "log.h"#include "util/srp.h"#include "util/string.h"#include "face_position_cache.h"
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| static std::string | string_sanitize_ascii (const std::string &s, u32 max_length) |
| static LuaEntitySAO * | getAttachedObject (PlayerSAO *sao, ServerEnvironment *env) |
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References ServerActiveObject::getParent().
Referenced by RemoteClient::GetNextBlocks().
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Referenced by RemoteClient::setLangCode(), and RemoteClient::setVersionInfo().
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