#include <sstream>
#include "clientiface.h"
#include "network/connection.h"
#include "network/serveropcodes.h"
#include "remoteplayer.h"
#include "settings.h"
#include "mapblock.h"
#include "serverenvironment.h"
#include "map.h"
#include "emerge.h"
#include "server/luaentity_sao.h"
#include "server/player_sao.h"
#include "log.h"
#include "util/srp.h"
#include "face_position_cache.h"
Functions | |
LuaEntitySAO * | getAttachedObject (PlayerSAO *sao, ServerEnvironment *env) |
LuaEntitySAO* getAttachedObject | ( | PlayerSAO * | sao, |
ServerEnvironment * | env | ||
) |
References ServerEnvironment::getActiveObject(), ActiveObject::getAttachment(), UnitSAO::getAttachment(), and UnitSAO::isAttached().
Referenced by RemoteClient::GetNextBlocks().