Minetest  5.4.0
clientiface.cpp File Reference
#include <sstream>
#include "clientiface.h"
#include "network/connection.h"
#include "network/serveropcodes.h"
#include "remoteplayer.h"
#include "settings.h"
#include "mapblock.h"
#include "serverenvironment.h"
#include "map.h"
#include "emerge.h"
#include "server/luaentity_sao.h"
#include "server/player_sao.h"
#include "log.h"
#include "util/srp.h"
#include "face_position_cache.h"
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Functions

LuaEntitySAOgetAttachedObject (PlayerSAO *sao, ServerEnvironment *env)
 

Function Documentation

◆ getAttachedObject()

LuaEntitySAO* getAttachedObject ( PlayerSAO sao,
ServerEnvironment env 
)

References ServerEnvironment::getActiveObject(), ActiveObject::getAttachment(), UnitSAO::getAttachment(), and UnitSAO::isAttached().

Referenced by RemoteClient::GetNextBlocks().

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