Luanti 5.16.0-dev
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serverenvironment.h
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1// Luanti
2// SPDX-License-Identifier: LGPL-2.1-or-later
3// Copyright (C) 2010-2017 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5#pragma once
6
7#include <memory> // std::unique_ptr
8#include <set>
9#include <unordered_map>
10#include <utility> // std::function
11#include <vector>
12
13#include "environment.h"
14#include "util/guid.h"
15#include "map.h" // MapEventReceiver
18#include "util/numeric.h"
19#include "util/metricsbackend.h"
20
21class AuthDatabase;
22class ActiveObject;
23class MetricsBackend;
24class PlayerDatabase;
25class PlayerSAO;
26class RemotePlayer;
27class Server;
30class ServerScripting;
31class Settings;
33struct GameParams;
34struct StaticObject;
35
36class ServerMap;
37
38enum AccessDeniedCode : u8;
39typedef u16 session_t;
40
41/*
42 List of active blocks, used by ServerEnvironment
43*/
44
46{
47public:
48 void update(std::vector<PlayerSAO*> &active_players,
49 s16 active_block_range,
50 s16 active_object_range,
51 std::set<v3s16> &blocks_removed,
52 std::set<v3s16> &blocks_added,
53 std::set<v3s16> &extra_blocks_added);
54
55 bool contains(v3s16 p) const {
56 return (m_list.find(p) != m_list.end());
57 }
58
59 auto size() const {
60 return m_list.size();
61 }
62
63 void clear() {
64 m_list.clear();
65 }
66
68 bool add(v3s16 p) {
69 if (m_list.insert(p).second) {
70 m_abm_list.insert(p);
71 return true;
72 }
73 return false;
74 }
75
76 void remove(v3s16 p) {
77 m_list.erase(p);
78 m_abm_list.erase(p);
79 }
80
81 // list of all active blocks
82 std::set<v3s16> m_list;
83 // list of blocks for ABM processing
84 // subset of `m_list` that does not contain view cone affected blocks
85 std::set<v3s16> m_abm_list;
86 // list of blocks that are always active, not modified by this class
87 std::set<v3s16> m_forceloaded_list;
88};
89
90/*
91 ServerEnvironment::m_on_mapblocks_changed_receiver
92*/
94 std::unordered_set<v3s16> modified_blocks;
95 bool receiving = false;
96
97 void onMapEditEvent(const MapEditEvent &event) override;
98};
99
100/*
101 Operation mode for ServerEnvironment::clearObjects()
102*/
104 // Load and go through every mapblock, clearing objects
106
107 // Clear objects immediately in loaded mapblocks;
108 // clear objects in unloaded mapblocks only when the mapblocks are next activated.
110};
111
112class ServerEnvironment final : public Environment
113{
114public:
115 ServerEnvironment(std::unique_ptr<ServerMap> map, Server *server, MetricsBackend *mb);
117
118 void init();
119
120 Map & getMap();
121
123
124 //TODO find way to remove this fct!
127
129 { return m_server; }
130
133
136
137 // Save players
138 void saveLoadedPlayers(bool force = false);
139 void savePlayer(RemotePlayer *player);
140 std::unique_ptr<PlayerSAO> loadPlayer(RemotePlayer *player, session_t peer_id);
141 void addPlayer(RemotePlayer *player);
142 void removePlayer(RemotePlayer *player);
143 bool removePlayerFromDatabase(const std::string &name);
144
145 /*
146 Save and load time of day and game timer
147 */
148 void saveMeta();
149 void loadMeta();
150
151 u32 addParticleSpawner(float exptime);
152 u32 addParticleSpawner(float exptime, u16 attached_id);
153 void deleteParticleSpawner(u32 id, bool remove_from_object = true);
154
155 /*
156 External ActiveObject interface
157 -------------------------------------------
158 */
159
161 {
162 return m_ao_manager.getActiveObject(id);
163 }
164
165 /*
166 Add an active object to the environment.
167 Environment handles deletion of object.
168 Object may be deleted by environment immediately.
169 If id of object is 0, assigns a free id to it.
170 Returns the id of the object.
171 Returns 0 if not added and thus deleted.
172 */
173 u16 addActiveObject(std::unique_ptr<ServerActiveObject> object);
174
176
177 /*
178 Find out what new objects have been added to
179 inside a radius around a position
180 */
181 void getAddedActiveObjects(PlayerSAO *playersao, s16 radius,
182 s16 player_radius,
183 const std::set<u16> &current_objects,
184 std::vector<u16> &added_objects);
185
186 /*
187 Find out what new objects have been removed from
188 inside a radius around a position
189 */
190 void getRemovedActiveObjects(PlayerSAO *playersao, s16 radius,
191 s16 player_radius,
192 const std::set<u16> &current_objects,
193 std::vector<std::pair<bool /* gone? */, u16>> &removed_objects);
194
195 /*
196 Get the next message emitted by some active object.
197 Returns false if no messages are available, true otherwise.
198 */
200
201 virtual void getSelectedActiveObjects(
202 const core::line3d<f32> &shootline_on_map,
203 std::vector<PointedThing> &objects,
204 const std::optional<Pointabilities> &pointabilities
205 );
206
207 /*
208 Force a block to become active. It will probably be deactivated
209 the next time active blocks are re-calculated.
210 */
211 void forceActivateBlock(MapBlock *block);
212
213 /*
214 {Active,Loading}BlockModifiers
215 -------------------------------------------
216 */
217
220
221 /*
222 Other stuff
223 -------------------------------------------
224 */
225
226 // Script-aware node setters
227 bool setNode(v3s16 p, const MapNode &n);
228 bool removeNode(v3s16 p);
229 bool swapNode(v3s16 p, const MapNode &n);
230
231 // Find the daylight value at pos with a Depth First Search
232 u8 findSunlight(v3s16 pos) const;
233
234 void updateObjectPos(u16 id, v3f pos)
235 {
236 return m_ao_manager.updateObjectPos(id, pos);
237 }
238
239 // Find all active objects inside a radius around a point
240 void getObjectsInsideRadius(std::vector<ServerActiveObject *> &objects, const v3f &pos, float radius,
241 std::function<bool(ServerActiveObject *obj)> include_obj_cb)
242 {
243 return m_ao_manager.getObjectsInsideRadius(pos, radius, objects, include_obj_cb);
244 }
245
246 // Find all active objects inside a box
247 void getObjectsInArea(std::vector<ServerActiveObject *> &objects, const aabb3f &box,
248 std::function<bool(ServerActiveObject *obj)> include_obj_cb)
249 {
250 return m_ao_manager.getObjectsInArea(box, objects, include_obj_cb);
251 }
252
253 // Clear objects, loading and going through every MapBlock
255
256 // to be called before destructor
258
259 // This makes stuff happen
260 void step(f32 dtime);
261
262 u32 getGameTime() const { return m_game_time; }
263
265 float getMaxLagEstimate() const { return m_max_lag_estimate; }
266
267 std::set<v3s16>* getForceloadedBlocks() { return &m_active_blocks.m_forceloaded_list; }
268 const std::set<v3s16> &getActiveBlocks() const { return m_active_blocks.m_list; }
269
270 // Sorted by how ready a mapblock is
275 BS_ACTIVE // always highest value
276 };
278
279 // Sets the static object status all the active objects in the specified block
280 // This is only really needed for deleting blocks from the map
282 bool static_exists, v3s16 static_block=v3s16(0,0,0));
283
284 RemotePlayer *getPlayer(const session_t peer_id);
285 RemotePlayer *getPlayer(const std::string &name, bool match_invalid_peer = false);
286 const std::vector<RemotePlayer *> getPlayers() const { return m_players; }
287 u32 getPlayerCount() const { return m_players.size(); }
288
289 static std::vector<std::string> getPlayerDatabaseBackends();
290 static bool migratePlayersDatabase(const GameParams &game_params,
291 const Settings &cmd_args);
292
294 static std::vector<std::string> getAuthDatabaseBackends();
295 static bool migrateAuthDatabase(const GameParams &game_params,
296 const Settings &cmd_args);
297
298private:
299
303 void loadDefaultMeta();
304
305 static PlayerDatabase *openPlayerDatabase(const std::string &name,
306 const std::string &savedir, const Settings &conf);
307 static AuthDatabase *openAuthDatabase(const std::string &name,
308 const std::string &savedir, const Settings &conf);
309
310 void activateBlock(MapBlock *block);
311
312 /*
313 Internal ActiveObject interface
314 -------------------------------------------
315 */
316
317 /*
318 Add an active object to the environment.
319
320 Called by addActiveObject.
321
322 Object may be deleted by environment immediately.
323 If id of object is 0, assigns a free id to it.
324 Returns the id of the object.
325 Returns 0 if not added and thus deleted.
326 */
327 u16 addActiveObjectRaw(std::unique_ptr<ServerActiveObject> object,
328 const StaticObject *from_static, u32 dtime_s);
329
330 /*
331 Remove all objects that satisfy (isGone() && m_known_by_count==0)
332 */
334
335 /*
336 Convert stored objects from block to active
337 */
338 void activateObjects(MapBlock *block, u32 dtime_s);
339
340 /*
341 Convert objects that are not in active blocks to static.
342
343 If m_known_by_count != 0, active object is not deleted, but static
344 data is still updated.
345
346 If force_delete is set, active object is deleted nevertheless. It
347 shall only be set so in the destructor of the environment.
348 */
349 void deactivateFarObjects(bool force_delete);
350
351 /*
352 A few helpers used by the three above methods
353 */
355 ServerActiveObject *obj, u16 id, u32 mod_reason, bool no_emerge);
356 bool saveStaticToBlock(v3s16 blockpos, u16 store_id,
357 ServerActiveObject *obj, const StaticObject &s_obj, u32 mod_reason);
358
360
361 /*
362 Member variables
363 */
364
365 // The map
366 std::unique_ptr<ServerMap> m_map;
367 // Lua state
369 // Server definition
370 Server *m_server = nullptr;
371 // Active Object Manager
373 // on_mapblocks_changed map event receiver
376 // Outgoing network message buffer for active objects
377 std::queue<ActiveObjectMessage> m_active_object_messages;
378 // Some timers
381 // List of active blocks
387 // Whether the variables below have been read from file yet
388 bool m_meta_loaded = false;
389 // Are we shutting down?
390 bool m_shutting_down = false;
391 // Time from the beginning of the game in seconds.
392 // Incremented in step().
393 u32 m_game_time = 0;
394 // A helper variable for incrementing the latter
396 // Time of last clearObjects call (game time).
397 // When a mapblock older than this is loaded, its objects are cleared.
399 // Active block modifiers
400 std::vector<ABMWithState> m_abms;
402 // An interval for generally sending object positions and stuff
404 // Estimate for general maximum lag as determined by server.
405 // Can raise to high values like 15s with eg. map generation mods.
406 float m_max_lag_estimate = 0.1f;
407
408
409 /*
410 * TODO: Add a callback function so these can be updated when a setting
411 * changes.
412 */
417
418 // peer_ids in here should be unique, except that there may be many 0s
419 std::vector<RemotePlayer*> m_players;
420
423
424 // Particles
426 std::unordered_map<u32, float> m_particle_spawners;
428 std::unordered_map<u32, u16> m_particle_spawner_attachments;
429
430 // Environment metrics
434
435 std::unique_ptr<ServerActiveObject> createSAO(ActiveObjectType type, v3f pos,
436 const std::string &data);
437};
ActiveObjectType
Definition activeobject.h:14
Definition serverenvironment.h:46
void clear()
Definition serverenvironment.h:63
bool add(v3s16 p)
Definition serverenvironment.h:68
void remove(v3s16 p)
Definition serverenvironment.h:76
void update(std::vector< PlayerSAO * > &active_players, s16 active_block_range, s16 active_object_range, std::set< v3s16 > &blocks_removed, std::set< v3s16 > &blocks_added, std::set< v3s16 > &extra_blocks_added)
Definition serverenvironment.cpp:83
std::set< v3s16 > m_forceloaded_list
Definition serverenvironment.h:87
bool contains(v3s16 p) const
Definition serverenvironment.h:55
std::set< v3s16 > m_abm_list
Definition serverenvironment.h:85
std::set< v3s16 > m_list
Definition serverenvironment.h:82
auto size() const
Definition serverenvironment.h:59
Definition blockmodifier.h:26
Definition activeobject.h:149
Definition database.h:66
Environment(IGameDef *gamedef)
Definition environment.cpp:14
Definition guid.h:29
Definition numeric.h:386
Definition blockmodifier.h:133
Definition mapblock.h:58
Definition map.h:97
Definition map.h:104
Definition metricsbackend.h:39
Definition database.h:46
Definition player_sao.h:58
Definition remoteplayer.h:27
Definition serveractiveobject.h:41
Definition serverenvironment.h:113
bool swapNode(v3s16 p, const MapNode &n)
Definition serverenvironment.cpp:654
void removePlayer(RemotePlayer *player)
Definition serverenvironment.cpp:363
ServerScripting * getScriptIface()
Definition serverenvironment.h:125
IntervalLimiter m_object_management_interval
Definition serverenvironment.h:380
GUIDGenerator m_guid_generator
Definition serverenvironment.h:375
void getAddedActiveObjects(PlayerSAO *playersao, s16 radius, s16 player_radius, const std::set< u16 > &current_objects, std::vector< u16 > &added_objects)
Definition serverenvironment.cpp:1236
void init()
Definition serverenvironment.cpp:201
static bool migratePlayersDatabase(const GameParams &game_params, const Settings &cmd_args)
Definition serverenvironment.cpp:1886
void saveMeta()
Definition serverenvironment.cpp:437
IntervalLimiter m_particle_management_interval
Definition serverenvironment.h:425
IntervalLimiter m_active_blocks_mgmt_interval
Definition serverenvironment.h:384
void savePlayer(RemotePlayer *player)
Definition serverenvironment.cpp:395
MetricGaugePtr m_active_block_gauge
Definition serverenvironment.h:432
std::vector< RemotePlayer * > m_players
Definition serverenvironment.h:419
void forceActivateBlock(MapBlock *block)
Definition serverenvironment.cpp:536
virtual void getSelectedActiveObjects(const core::line3d< f32 > &shootline_on_map, std::vector< PointedThing > &objects, const std::optional< Pointabilities > &pointabilities)
Definition serverenvironment.cpp:1343
std::unique_ptr< ServerMap > m_map
Definition serverenvironment.h:366
MetricGaugePtr m_active_object_gauge
Definition serverenvironment.h:433
static std::vector< std::string > getPlayerDatabaseBackends()
Definition serverenvironment.cpp:1842
float m_recommended_send_interval
Definition serverenvironment.h:403
float m_cache_nodetimer_interval
Definition serverenvironment.h:415
void processActiveObjectRemove(ServerActiveObject *obj)
Definition serverenvironment.cpp:1829
static std::vector< std::string > getAuthDatabaseBackends()
Definition serverenvironment.cpp:1973
server::ActiveObjectMgr m_ao_manager
Definition serverenvironment.h:372
void saveLoadedPlayers(bool force=false)
Definition serverenvironment.cpp:379
OnMapblocksChangedReceiver m_on_mapblocks_changed_receiver
Definition serverenvironment.h:374
float m_max_lag_estimate
Definition serverenvironment.h:406
bool getActiveObjectMessage(ActiveObjectMessage *dest)
Definition serverenvironment.cpp:1333
bool m_meta_loaded
Definition serverenvironment.h:388
void setStaticForActiveObjectsInBlock(v3s16 blockpos, bool static_exists, v3s16 static_block=v3s16(0, 0, 0))
Definition serverenvironment.cpp:1310
u32 addParticleSpawner(float exptime)
Definition serverenvironment.cpp:1173
u32 m_game_time
Definition serverenvironment.h:393
void updateObjectPos(u16 id, v3f pos)
Definition serverenvironment.h:234
std::queue< ActiveObjectMessage > m_active_object_messages
Definition serverenvironment.h:377
u8 findSunlight(v3s16 pos) const
Definition serverenvironment.cpp:665
float getMaxLagEstimate() const
Definition serverenvironment.h:265
AuthDatabase * getAuthDatabase()
Definition serverenvironment.h:293
const std::vector< RemotePlayer * > getPlayers() const
Definition serverenvironment.h:286
Server * getGameDef()
Definition serverenvironment.h:128
static AuthDatabase * openAuthDatabase(const std::string &name, const std::string &savedir, const Settings &conf)
Definition serverenvironment.cpp:1988
void removeRemovedObjects()
Definition serverenvironment.cpp:1484
std::unordered_map< u32, float > m_particle_spawners
Definition serverenvironment.h:426
u16 addActiveObjectRaw(std::unique_ptr< ServerActiveObject > object, const StaticObject *from_static, u32 dtime_s)
Definition serverenvironment.cpp:1416
BlockStatus getBlockStatus(v3s16 blockpos)
Definition serverenvironment.cpp:1158
float getSendRecommendedInterval()
Definition serverenvironment.h:131
float m_cache_active_block_mgmt_interval
Definition serverenvironment.h:413
Map & getMap()
Definition serverenvironment.cpp:315
void deactivateFarObjects(bool force_delete)
Definition serverenvironment.cpp:1651
RemotePlayer * getPlayer(const session_t peer_id)
Definition serverenvironment.cpp:325
void clearObjects(ClearObjectsMode mode)
Definition serverenvironment.cpp:750
void reportMaxLagEstimate(float f)
Definition serverenvironment.h:264
Server * m_server
Definition serverenvironment.h:370
void deactivateBlocksAndObjects()
Definition serverenvironment.cpp:277
bool setNode(v3s16 p, const MapNode &n)
Definition serverenvironment.cpp:596
MetricCounterPtr m_step_time_counter
Definition serverenvironment.h:431
void loadDefaultMeta()
called if env_meta.txt doesn't exist (e.g.
Definition serverenvironment.cpp:529
AuthDatabase * m_auth_database
Definition serverenvironment.h:422
std::unique_ptr< PlayerSAO > loadPlayer(RemotePlayer *player, session_t peer_id)
Definition serverenvironment.cpp:406
bool removePlayerFromDatabase(const std::string &name)
Definition serverenvironment.cpp:374
std::set< v3s16 > * getForceloadedBlocks()
Definition serverenvironment.h:267
ServerActiveObject * getActiveObject(u16 id)
Definition serverenvironment.h:160
void addLoadingBlockModifierDef(LoadingBlockModifierDef *lbm)
Definition serverenvironment.cpp:591
GUIDGenerator & getGUIDGenerator()
Definition serverenvironment.h:134
IntervalLimiter m_active_block_modifier_interval
Definition serverenvironment.h:385
void invalidateActiveObjectObserverCaches()
Definition serverenvironment.cpp:1227
float m_cache_abm_interval
Definition serverenvironment.h:414
u16 addActiveObject(std::unique_ptr< ServerActiveObject > object)
Definition serverenvironment.cpp:1214
bool removeNode(v3s16 p)
Definition serverenvironment.cpp:629
LBMManager m_lbm_mgr
Definition serverenvironment.h:401
float m_cache_abm_time_budget
Definition serverenvironment.h:416
void getObjectsInsideRadius(std::vector< ServerActiveObject * > &objects, const v3f &pos, float radius, std::function< bool(ServerActiveObject *obj)> include_obj_cb)
Definition serverenvironment.h:240
u32 getPlayerCount() const
Definition serverenvironment.h:287
const std::set< v3s16 > & getActiveBlocks() const
Definition serverenvironment.h:268
ActiveBlockList m_active_blocks
Definition serverenvironment.h:382
void loadMeta()
Definition serverenvironment.cpp:465
std::unique_ptr< ServerActiveObject > createSAO(ActiveObjectType type, v3f pos, const std::string &data)
Definition serverenvironment.cpp:1566
bool saveStaticToBlock(v3s16 blockpos, u16 store_id, ServerActiveObject *obj, const StaticObject &s_obj, u32 mod_reason)
Definition serverenvironment.cpp:1800
void activateBlock(MapBlock *block)
Definition serverenvironment.cpp:544
static PlayerDatabase * openPlayerDatabase(const std::string &name, const std::string &savedir, const Settings &conf)
Definition serverenvironment.cpp:1857
std::vector< ABMWithState > m_abms
Definition serverenvironment.h:400
int m_fast_active_block_divider
Definition serverenvironment.h:383
ServerScripting * m_script
Definition serverenvironment.h:368
u32 m_particle_spawners_id_last_used
Definition serverenvironment.h:427
u32 getGameTime() const
Definition serverenvironment.h:262
ServerEnvironment(std::unique_ptr< ServerMap > map, Server *server, MetricsBackend *mb)
Definition serverenvironment.cpp:179
std::unordered_map< u32, u16 > m_particle_spawner_attachments
Definition serverenvironment.h:428
~ServerEnvironment()
Definition serverenvironment.cpp:290
float m_game_time_fraction_counter
Definition serverenvironment.h:395
void addPlayer(RemotePlayer *player)
Definition serverenvironment.cpp:347
u32 m_last_clear_objects_time
Definition serverenvironment.h:398
void deleteStaticFromBlock(ServerActiveObject *obj, u16 id, u32 mod_reason, bool no_emerge)
Definition serverenvironment.cpp:1775
ServerMap & getServerMap()
Definition serverenvironment.cpp:320
void getObjectsInArea(std::vector< ServerActiveObject * > &objects, const aabb3f &box, std::function< bool(ServerActiveObject *obj)> include_obj_cb)
Definition serverenvironment.h:247
void getRemovedActiveObjects(PlayerSAO *playersao, s16 radius, s16 player_radius, const std::set< u16 > &current_objects, std::vector< std::pair< bool, u16 > > &removed_objects)
Definition serverenvironment.cpp:1260
static bool migrateAuthDatabase(const GameParams &game_params, const Settings &cmd_args)
Definition serverenvironment.cpp:2013
void activateObjects(MapBlock *block, u32 dtime_s)
Definition serverenvironment.cpp:1581
float m_send_recommended_timer
Definition serverenvironment.h:379
void deleteParticleSpawner(u32 id, bool remove_from_object=true)
Definition serverenvironment.cpp:1200
PlayerDatabase * m_player_database
Definition serverenvironment.h:421
void addActiveBlockModifier(ActiveBlockModifier *abm)
Definition serverenvironment.cpp:586
bool m_shutting_down
Definition serverenvironment.h:390
BlockStatus
Definition serverenvironment.h:271
@ BS_EMERGING
Definition serverenvironment.h:273
@ BS_ACTIVE
Definition serverenvironment.h:275
@ BS_LOADED
Definition serverenvironment.h:274
@ BS_UNKNOWN
Definition serverenvironment.h:272
IntervalLimiter m_active_blocks_nodemetadata_interval
Definition serverenvironment.h:386
void step(f32 dtime)
Definition serverenvironment.cpp:863
Definition servermap.h:43
Definition scripting_server.h:34
Definition server.h:178
Definition settings.h:110
Definition activeobjectmgr.h:17
core::aabbox3d< f32 > aabb3f
Definition irr_aabb3d.h:11
core::vector3d< s16 > v3s16
Definition irr_v3d.h:13
core::vector3df v3f
Definition irr_v3d.h:11
std::shared_ptr< MetricCounter > MetricCounterPtr
Definition metricsbackend.h:22
std::shared_ptr< MetricGauge > MetricGaugePtr
Definition metricsbackend.h:36
Definition activeobjectmgr.cpp:11
AccessDeniedCode
Definition networkprotocol.h:937
u16 session_t
Definition networkprotocol.h:27
ClearObjectsMode
Definition serverenvironment.h:103
@ CLEAR_OBJECTS_MODE_QUICK
Definition serverenvironment.h:109
@ CLEAR_OBJECTS_MODE_FULL
Definition serverenvironment.h:105
Definition activeobject.h:33
Definition gameparams.h:12
Definition blockmodifier.h:93
Definition map.h:44
Definition mapnode.h:115
Definition serverenvironment.h:93
std::unordered_set< v3s16 > modified_blocks
Definition serverenvironment.h:94
void onMapEditEvent(const MapEditEvent &event) override
Definition serverenvironment.cpp:167
bool receiving
Definition serverenvironment.h:95
Definition staticobject.h:20
static std::string p(std::string path)
Definition test_filesys.cpp:64