79 u32 active_object_count, u32 active_object_count_wider){};
105 typedef std::unordered_map<content_t, std::vector<LoadingBlockModifierDef *>>
lbm_map;
135 u32 stamp,
float dtime_s);
147 std::unordered_map<std::string, LoadingBlockModifierDef *>
m_lbm_defs;
167 void update(std::vector<PlayerSAO*> &active_players,
168 s16 active_block_range,
169 s16 active_object_range,
170 std::set<v3s16> &blocks_removed,
171 std::set<v3s16> &blocks_added,
172 std::set<v3s16> &extra_blocks_added);
245 bool is_singleplayer);
286 const std::set<u16> ¤t_objects,
287 std::vector<u16> &added_objects);
295 const std::set<u16> ¤t_objects,
296 std::vector<std::pair<bool /* gone? */, u16>> &removed_objects);
305 const core::line3d<f32> &shootline_on_map,
306 std::vector<PointedThing> &objects,
307 const std::optional<Pointabilities> &pointabilities
358 void step(f32 dtime);
379 bool static_exists,
v3s16 static_block=
v3s16(0,0,0));
400 const std::string &savedir,
const Settings &conf);
402 const std::string &savedir,
const Settings &conf);
514 const std::string &data);
ActiveObjectType
Definition: activeobject.h:29
Definition: serverenvironment.h:165
void clear()
Definition: serverenvironment.h:182
void remove(v3s16 p)
Definition: serverenvironment.h:186
void update(std::vector< PlayerSAO * > &active_players, s16 active_block_range, s16 active_object_range, std::set< v3s16 > &blocks_removed, std::set< v3s16 > &blocks_added, std::set< v3s16 > &extra_blocks_added)
Definition: serverenvironment.cpp:332
std::set< v3s16 > m_forceloaded_list
Definition: serverenvironment.h:194
bool contains(v3s16 p) const
Definition: serverenvironment.h:174
std::set< v3s16 > m_abm_list
Definition: serverenvironment.h:192
std::set< v3s16 > m_list
Definition: serverenvironment.h:191
auto size() const
Definition: serverenvironment.h:178
Definition: serverenvironment.h:56
virtual ~ActiveBlockModifier()=default
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n, u32 active_object_count, u32 active_object_count_wider)
Definition: serverenvironment.h:78
virtual const std::vector< std::string > & getRequiredNeighbors() const =0
virtual bool getSimpleCatchUp()=0
virtual const std::vector< std::string > & getTriggerContents() const =0
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n)
Definition: serverenvironment.h:77
ActiveBlockModifier()=default
virtual u32 getTriggerChance()=0
virtual float getTriggerInterval()=0
T * getActiveObject(u16 id)
Definition: activeobjectmgr.h:64
Definition: database.h:76
Definition: environment.h:49
Definition: numeric.h:359
Definition: serverenvironment.h:119
lbm_lookup_map m_lbm_lookup
Definition: serverenvironment.h:151
void addLBMDef(LoadingBlockModifierDef *lbm_def)
Definition: serverenvironment.cpp:138
void applyLBMs(ServerEnvironment *env, MapBlock *block, u32 stamp, float dtime_s)
Definition: serverenvironment.cpp:252
std::string createIntroductionTimesString()
Definition: serverenvironment.cpp:230
~LBMManager()
Definition: serverenvironment.cpp:127
std::map< u32, LBMContentMapping > lbm_lookup_map
Definition: serverenvironment.h:138
lbm_lookup_map::const_iterator getLBMsIntroducedAfter(u32 time)
Definition: serverenvironment.h:156
bool m_query_mode
Definition: serverenvironment.h:143
void loadIntroductionTimes(const std::string ×, IGameDef *gamedef, u32 now)
Definition: serverenvironment.cpp:153
std::unordered_map< std::string, LoadingBlockModifierDef * > m_lbm_defs
Definition: serverenvironment.h:147
Definition: mapblock.h:73
Definition: metricsbackend.h:54
Definition: database.h:56
Definition: player_sao.h:71
Definition: remoteplayer.h:40
Definition: serveractiveobject.h:55
Definition: serverenvironment.h:220
bool swapNode(v3s16 p, const MapNode &n)
Definition: serverenvironment.cpp:1138
void removePlayer(RemotePlayer *player)
Definition: serverenvironment.cpp:607
ServerScripting * getScriptIface()
Definition: serverenvironment.h:232
IntervalLimiter m_object_management_interval
Definition: serverenvironment.h:470
void getAddedActiveObjects(PlayerSAO *playersao, s16 radius, s16 player_radius, const std::set< u16 > ¤t_objects, std::vector< u16 > &added_objects)
Definition: serverenvironment.cpp:1718
void init()
Definition: serverenvironment.cpp:453
static bool migratePlayersDatabase(const GameParams &game_params, const Settings &cmd_args)
Definition: serverenvironment.cpp:2344
void saveMeta()
Definition: serverenvironment.cpp:692
IntervalLimiter m_particle_management_interval
Definition: serverenvironment.h:503
IntervalLimiter m_active_blocks_mgmt_interval
Definition: serverenvironment.h:474
void savePlayer(RemotePlayer *player)
Definition: serverenvironment.cpp:640
MetricGaugePtr m_active_block_gauge
Definition: serverenvironment.h:510
std::vector< RemotePlayer * > m_players
Definition: serverenvironment.h:497
PlayerSAO * loadPlayer(RemotePlayer *player, bool *new_player, session_t peer_id, bool is_singleplayer)
Definition: serverenvironment.cpp:651
virtual void getSelectedActiveObjects(const core::line3d< f32 > &shootline_on_map, std::vector< PointedThing > &objects, const std::optional< Pointabilities > &pointabilities)
Definition: serverenvironment.cpp:1815
std::unique_ptr< ServerMap > m_map
Definition: serverenvironment.h:457
MetricGaugePtr m_active_object_gauge
Definition: serverenvironment.h:511
float m_recommended_send_interval
Definition: serverenvironment.h:491
void processActiveObjectRemove(ServerActiveObject *obj)
Definition: serverenvironment.cpp:2302
server::ActiveObjectMgr m_ao_manager
Definition: serverenvironment.h:463
void saveLoadedPlayers(bool force=false)
Definition: serverenvironment.cpp:624
OnMapblocksChangedReceiver m_on_mapblocks_changed_receiver
Definition: serverenvironment.h:465
float m_max_lag_estimate
Definition: serverenvironment.h:494
bool getActiveObjectMessage(ActiveObjectMessage *dest)
Definition: serverenvironment.cpp:1805
bool m_meta_loaded
Definition: serverenvironment.h:478
void setStaticForActiveObjectsInBlock(v3s16 blockpos, bool static_exists, v3s16 static_block=v3s16(0, 0, 0))
Definition: serverenvironment.cpp:1782
u32 addParticleSpawner(float exptime)
Definition: serverenvironment.cpp:1665
u32 m_game_time
Definition: serverenvironment.h:481
std::queue< ActiveObjectMessage > m_active_object_messages
Definition: serverenvironment.h:467
u8 findSunlight(v3s16 pos) const
Definition: serverenvironment.cpp:1149
float getMaxLagEstimate() const
Definition: serverenvironment.h:363
AuthDatabase * getAuthDatabase()
Definition: serverenvironment.h:389
const std::vector< RemotePlayer * > getPlayers() const
Definition: serverenvironment.h:383
Server * getGameDef()
Definition: serverenvironment.h:235
static AuthDatabase * openAuthDatabase(const std::string &name, const std::string &savedir, const Settings &conf)
Definition: serverenvironment.cpp:2431
void removeRemovedObjects()
Definition: serverenvironment.cpp:1952
std::unordered_map< u32, float > m_particle_spawners
Definition: serverenvironment.h:504
u16 addActiveObjectRaw(std::unique_ptr< ServerActiveObject > object, const StaticObject *from_static, u32 dtime_s)
Definition: serverenvironment.cpp:1884
void activateBlock(MapBlock *block, u32 additional_dtime=0)
Definition: serverenvironment.cpp:1021
BlockStatus getBlockStatus(v3s16 blockpos)
Definition: serverenvironment.cpp:1650
float getSendRecommendedInterval()
Definition: serverenvironment.h:238
Map & getMap()
Definition: serverenvironment.cpp:559
void deactivateFarObjects(bool force_delete)
Definition: serverenvironment.cpp:2119
RemotePlayer * getPlayer(const session_t peer_id)
Definition: serverenvironment.cpp:569
void clearObjects(ClearObjectsMode mode)
Definition: serverenvironment.cpp:1234
void reportMaxLagEstimate(float f)
Definition: serverenvironment.h:362
Server * m_server
Definition: serverenvironment.h:461
void deactivateBlocksAndObjects()
Definition: serverenvironment.cpp:529
bool setNode(v3s16 p, const MapNode &n)
Definition: serverenvironment.cpp:1080
MetricCounterPtr m_step_time_counter
Definition: serverenvironment.h:509
void loadDefaultMeta()
called if env_meta.txt doesn't exist (e.g.
Definition: serverenvironment.cpp:787
AuthDatabase * m_auth_database
Definition: serverenvironment.h:500
bool removePlayerFromDatabase(const std::string &name)
Definition: serverenvironment.cpp:619
std::set< v3s16 > * getForceloadedBlocks()
Definition: serverenvironment.h:365
ServerActiveObject * getActiveObject(u16 id)
Definition: serverenvironment.h:265
void addLoadingBlockModifierDef(LoadingBlockModifierDef *lbm)
Definition: serverenvironment.cpp:1075
IntervalLimiter m_active_block_modifier_interval
Definition: serverenvironment.h:475
u16 addActiveObject(std::unique_ptr< ServerActiveObject > object)
Definition: serverenvironment.cpp:1706
bool removeNode(v3s16 p)
Definition: serverenvironment.cpp:1113
LBMManager m_lbm_mgr
Definition: serverenvironment.h:489
void getObjectsInsideRadius(std::vector< ServerActiveObject * > &objects, const v3f &pos, float radius, std::function< bool(ServerActiveObject *obj)> include_obj_cb)
Definition: serverenvironment.h:338
u32 getPlayerCount() const
Definition: serverenvironment.h:384
ActiveBlockList m_active_blocks
Definition: serverenvironment.h:472
void loadMeta()
Definition: serverenvironment.cpp:720
std::unique_ptr< ServerActiveObject > createSAO(ActiveObjectType type, v3f pos, const std::string &data)
Definition: serverenvironment.cpp:2034
bool saveStaticToBlock(v3s16 blockpos, u16 store_id, ServerActiveObject *obj, const StaticObject &s_obj, u32 mod_reason)
Definition: serverenvironment.cpp:2273
static PlayerDatabase * openPlayerDatabase(const std::string &name, const std::string &savedir, const Settings &conf)
Definition: serverenvironment.cpp:2315
std::vector< ABMWithState > m_abms
Definition: serverenvironment.h:488
int m_fast_active_block_divider
Definition: serverenvironment.h:473
ServerScripting * m_script
Definition: serverenvironment.h:459
u32 m_particle_spawners_id_last_used
Definition: serverenvironment.h:505
u32 getGameTime() const
Definition: serverenvironment.h:360
std::unordered_map< u32, u16 > m_particle_spawner_attachments
Definition: serverenvironment.h:506
~ServerEnvironment()
Definition: serverenvironment.cpp:538
float m_game_time_fraction_counter
Definition: serverenvironment.h:483
void addPlayer(RemotePlayer *player)
Definition: serverenvironment.cpp:591
u32 m_last_clear_objects_time
Definition: serverenvironment.h:486
void deleteStaticFromBlock(ServerActiveObject *obj, u16 id, u32 mod_reason, bool no_emerge)
Definition: serverenvironment.cpp:2248
ServerMap & getServerMap()
Definition: serverenvironment.cpp:564
void getObjectsInArea(std::vector< ServerActiveObject * > &objects, const aabb3f &box, std::function< bool(ServerActiveObject *obj)> include_obj_cb)
Definition: serverenvironment.h:345
void getRemovedActiveObjects(PlayerSAO *playersao, s16 radius, s16 player_radius, const std::set< u16 > ¤t_objects, std::vector< std::pair< bool, u16 > > &removed_objects)
Definition: serverenvironment.cpp:1737
static bool migrateAuthDatabase(const GameParams &game_params, const Settings &cmd_args)
Definition: serverenvironment.cpp:2456
void activateObjects(MapBlock *block, u32 dtime_s)
Definition: serverenvironment.cpp:2049
float m_send_recommended_timer
Definition: serverenvironment.h:469
void deleteParticleSpawner(u32 id, bool remove_from_object=true)
Definition: serverenvironment.cpp:1692
PlayerDatabase * m_player_database
Definition: serverenvironment.h:499
void addActiveBlockModifier(ActiveBlockModifier *abm)
Definition: serverenvironment.cpp:1070
BlockStatus
Definition: serverenvironment.h:368
@ BS_EMERGING
Definition: serverenvironment.h:370
@ BS_ACTIVE
Definition: serverenvironment.h:372
@ BS_LOADED
Definition: serverenvironment.h:371
@ BS_UNKNOWN
Definition: serverenvironment.h:369
IntervalLimiter m_active_blocks_nodemetadata_interval
Definition: serverenvironment.h:476
void step(f32 dtime)
Definition: serverenvironment.cpp:1347
Definition: servermap.h:46
Definition: scripting_server.h:48
Definition: settings.h:124
Definition: activeobjectmgr.h:30
void getObjectsInArea(const aabb3f &box, std::vector< ServerActiveObject * > &result, std::function< bool(ServerActiveObject *obj)> include_obj_cb)
Definition: activeobjectmgr.cpp:139
void getObjectsInsideRadius(const v3f &pos, float radius, std::vector< ServerActiveObject * > &result, std::function< bool(ServerActiveObject *obj)> include_obj_cb)
Definition: activeobjectmgr.cpp:121
core::aabbox3d< f32 > aabb3f
Definition: irr_aabb3d.h:26
core::vector3d< s16 > v3s16
Definition: irr_v3d.h:28
core::vector3df v3f
Definition: irr_v3d.h:26
u16 content_t
Definition: mapnode.h:37
std::shared_ptr< MetricCounter > MetricCounterPtr
Definition: metricsbackend.h:37
std::shared_ptr< MetricGauge > MetricGaugePtr
Definition: metricsbackend.h:51
Definition: activeobjectmgr.cpp:26
AccessDeniedCode
Definition: networkprotocol.h:1080
u16 session_t
Definition: networkprotocol.h:251
ClearObjectsMode
Definition: serverenvironment.h:210
@ CLEAR_OBJECTS_MODE_QUICK
Definition: serverenvironment.h:216
@ CLEAR_OBJECTS_MODE_FULL
Definition: serverenvironment.h:212
u16 session_t
Definition: serverenvironment.h:46
Definition: serverenvironment.h:83
float timer
Definition: serverenvironment.h:85
ActiveBlockModifier * abm
Definition: serverenvironment.h:84
Definition: activeobject.h:48
Definition: gameparams.h:27
Definition: serverenvironment.h:104
void addLBM(LoadingBlockModifierDef *lbm_def, IGameDef *gamedef)
Definition: serverenvironment.cpp:87
const lbm_map::mapped_type * lookup(content_t c) const
Definition: serverenvironment.cpp:116
void deleteContents()
Definition: serverenvironment.cpp:80
std::unordered_map< content_t, std::vector< LoadingBlockModifierDef * > > lbm_map
Definition: serverenvironment.h:105
lbm_map map
Definition: serverenvironment.h:106
std::vector< LoadingBlockModifierDef * > lbm_list
Definition: serverenvironment.h:108
Definition: serverenvironment.h:91
std::string name
Definition: serverenvironment.h:94
std::set< std::string > trigger_contents
Definition: serverenvironment.h:93
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n, float dtime_s)
Definition: serverenvironment.h:99
bool run_at_every_load
Definition: serverenvironment.h:95
virtual ~LoadingBlockModifierDef()=default
Definition: mapnode.h:139
Definition: serverenvironment.h:200
std::unordered_set< v3s16 > modified_blocks
Definition: serverenvironment.h:201
void onMapEditEvent(const MapEditEvent &event) override
Definition: serverenvironment.cpp:424
bool receiving
Definition: serverenvironment.h:202
Definition: staticobject.h:32
static std::string p(std::string path)
Definition: test_filesys.cpp:64