56 void draw(video::SColor _skycolor,
bool _show_hud,
57 bool _draw_wield_tool,
bool _draw_crosshair);
Definition: minimap.h:115
Render Pipeline provides a flexible way to execute rendering steps in the engine.
Definition: pipeline.h:357
Represents a render target (screen or framebuffer)
Definition: pipeline.h:86
ShadowRenderer * get_shadow_renderer()
Definition: core.h:61
RenderingCore & operator=(RenderingCore &&)=delete
RenderingCore(RenderingCore &&)=delete
v2u32 virtual_size
Definition: core.h:43
virtual ~RenderingCore()
Definition: core.cpp:33
RenderingCore(const RenderingCore &)=delete
Hud * hud
Definition: core.h:37
v2u32 getVirtualSize() const
Definition: core.cpp:54
IrrlichtDevice * device
Definition: core.h:35
void draw(video::SColor _skycolor, bool _show_hud, bool _draw_wield_tool, bool _draw_crosshair)
Definition: core.cpp:39
RenderPipeline * pipeline
Definition: core.h:40
v2f virtual_size_scale
Definition: core.h:42
ShadowRenderer * shadow_renderer
Definition: core.h:38
RenderingCore & operator=(const RenderingCore &)=delete
Client * client
Definition: core.h:36
Definition: dynamicshadowsrender.h:53
core::vector2d< f32 > v2f
Definition: irr_v2d.h:26
core::vector2d< u32 > v2u32
Definition: irr_v2d.h:29
Definition: activeobjectmgr.cpp:26