#include <l_noise.h>
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| static int | create_object (lua_State *L) |
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| static void * | packIn (lua_State *L, int idx) |
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| static void | packOut (lua_State *L, void *ptr) |
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| static void | Register (lua_State *L) |
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| static ScriptApiBase * | getScriptApiBase (lua_State *L) |
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| static Server * | getServer (lua_State *L) |
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| static ServerInventoryManager * | getServerInventoryMgr (lua_State *L) |
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| static EmergeThread * | getEmergeThread (lua_State *L) |
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| static IGameDef * | getGameDef (lua_State *L) |
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| static Environment * | getEnv (lua_State *L) |
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| static std::string | getCurrentModPath (lua_State *L) |
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| template<typename T > |
| static T * | getScriptApi (lua_State *L) |
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| static bool | registerFunction (lua_State *L, const char *name, lua_CFunction func, int top) |
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| template<typename T > |
| static void | registerClass (lua_State *L, const luaL_Reg *methods, const luaL_Reg *metamethods) |
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| template<typename T > |
| static T * | checkObject (lua_State *L, int narg) |
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| static int | l_deprecated_function (lua_State *L, const char *good, const char *bad, lua_CFunction func) |
| | A wrapper for deprecated functions.
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| static const char | className [] = "ValueNoiseMap" |
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| template<> |
| bool | readParam (lua_State *L, int index) |
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| template<> |
| s16 | readParam (lua_State *L, int index) |
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| template<> |
| int | readParam (lua_State *L, int index) |
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| template<> |
| float | readParam (lua_State *L, int index) |
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| template<> |
| v2s16 | readParam (lua_State *L, int index) |
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| template<> |
| v2f | readParam (lua_State *L, int index) |
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| template<> |
| v3f | readParam (lua_State *L, int index) |
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| template<> |
| std::string_view | readParam (lua_State *L, int index) |
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| template<> |
| std::string | readParam (lua_State *L, int index) |
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| template<> |
| std::string_view | readParam (lua_State *L, int index) |
| | Read a string from Lua state L at index without copying it.
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| template<typename T > |
| static T | readParam (lua_State *L, int index) |
| | Read a value using a template type T from Lua state L at index.
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| template<typename T > |
| static T | readParam (lua_State *L, int index, const T &default_value) |
| | Read a value using a template type T from Lua state L at index.
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◆ LuaValueNoiseMap()
| LuaValueNoiseMap::LuaValueNoiseMap |
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const NoiseParams * | np, |
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s32 | seed, |
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v3s16 | size ) |
◆ ~LuaValueNoiseMap()
| LuaValueNoiseMap::~LuaValueNoiseMap |
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◆ create_object()
| int LuaValueNoiseMap::create_object |
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lua_State * | L | ) |
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static |
◆ gc_object()
| int LuaValueNoiseMap::gc_object |
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lua_State * | L | ) |
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staticprivate |
◆ is3D()
| bool LuaValueNoiseMap::is3D |
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const |
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inline |
◆ l_calc_2d_map()
| int LuaValueNoiseMap::l_calc_2d_map |
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lua_State * | L | ) |
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staticprivate |
◆ l_calc_3d_map()
| int LuaValueNoiseMap::l_calc_3d_map |
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lua_State * | L | ) |
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staticprivate |
◆ l_get_2d_map()
| int LuaValueNoiseMap::l_get_2d_map |
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lua_State * | L | ) |
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staticprivate |
References ModApiBase::checkObject(), NO_MAP_LOCK_REQUIRED, noise, Noise::noiseMap2D(), p(), LuaHelper::readParam(), Noise::result, Noise::sx, Noise::sy, x, and y.
◆ l_get_2d_map_flat()
| int LuaValueNoiseMap::l_get_2d_map_flat |
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lua_State * | L | ) |
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staticprivate |
◆ l_get_3d_map()
| int LuaValueNoiseMap::l_get_3d_map |
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lua_State * | L | ) |
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staticprivate |
References check_v3f(), ModApiBase::checkObject(), is3D(), NO_MAP_LOCK_REQUIRED, noise, Noise::noiseMap3D(), p(), Noise::result, Noise::sx, Noise::sy, Noise::sz, x, y, and z.
◆ l_get_3d_map_flat()
| int LuaValueNoiseMap::l_get_3d_map_flat |
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lua_State * | L | ) |
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staticprivate |
References check_v3f(), ModApiBase::checkObject(), is3D(), NO_MAP_LOCK_REQUIRED, noise, Noise::noiseMap3D(), p(), Noise::result, Noise::sx, Noise::sy, and Noise::sz.
◆ l_get_map_slice()
| int LuaValueNoiseMap::l_get_map_slice |
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lua_State * | L | ) |
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staticprivate |
◆ packIn()
| void * LuaValueNoiseMap::packIn |
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lua_State * | L, |
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int | idx ) |
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static |
References ModApiBase::checkObject(), idx, noise, Noise::np, NoiseMapParams::np, Noise::seed, NoiseMapParams::seed, NoiseMapParams::size, Noise::sx, Noise::sy, and Noise::sz.
Referenced by Register().
◆ packOut()
| void LuaValueNoiseMap::packOut |
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lua_State * | L, |
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void * | ptr ) |
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◆ Register()
| void LuaValueNoiseMap::Register |
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lua_State * | L | ) |
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◆ className
| const char LuaValueNoiseMap::className = "ValueNoiseMap" |
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◆ methods
| luaL_Reg LuaValueNoiseMap::methods |
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staticprivate |
Initial value:= {
{0,0}
}
#define luamethod_aliased(class, good, bad)
Definition l_internal.h:23
Referenced by Register().
◆ noise
| Noise* LuaValueNoiseMap::noise |
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private |
Referenced by LuaValueNoiseMap(), ~LuaValueNoiseMap(), is3D(), l_calc_2d_map(), l_calc_3d_map(), l_get_2d_map(), l_get_2d_map_flat(), l_get_3d_map(), l_get_3d_map_flat(), l_get_map_slice(), and packIn().
The documentation for this class was generated from the following files: