Luanti 5.15.0-dev
 
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IWritableTextureSource Member List

This is the complete list of members for IWritableTextureSource, including all inherited members.

addArrayTexture(const std::vector< std::string > &images, u32 *id=nullptr)=0ITextureSourcepure virtual
FILTER_FOR_MESHITextureSourcestatic
getPalette(const std::string &image)=0ITextureSourcepure virtual
getTexture(u32 id)=0ITextureSourcepure virtual
getTexture(const std::string &name, u32 *id=nullptr)=0ITextureSourcevirtual
getTextureAverageColor(const std::string &image)=0ITextureSourcepure virtual
getTextureDimensions(const std::string &image)=0ITextureSourcepure virtual
getTextureForMesh(const std::string &image, u32 *id=nullptr)ITextureSourceinline
getTextureId(const std::string &image)=0ITextureSourcepure virtual
getTextureName(u32 id)=0ITextureSourcepure virtual
insertSourceImage(const std::string &name, video::IImage *img)=0IWritableTextureSourcepure virtual
ISimpleTextureSource()=defaultISimpleTextureSource
isKnownSourceImage(const std::string &name)=0ITextureSourcepure virtual
ITextureSource()=defaultITextureSource
IWritableTextureSource()=defaultIWritableTextureSource
needFilterForMesh() const =0ITextureSourcepure virtual
processQueue()=0IWritableTextureSourcepure virtual
rebuildImagesAndTextures()=0IWritableTextureSourcepure virtual
setImageCaching(bool enabled)ITextureSourceinlinevirtual
~ISimpleTextureSource()=defaultISimpleTextureSourcevirtual
~ITextureSource()=defaultITextureSourcevirtual
~IWritableTextureSource()=defaultIWritableTextureSourcevirtual