Minetest 5.9.0-dev
 
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ClientScripting Member List

This is the complete list of members for ClientScripting, including all inherited members.

addObjectReference(ServerActiveObject *cobj)ScriptApiBase
checkPath(lua_State *L, const char *path, bool write_required, bool *write_allowed=NULL)ScriptApiSecuritystatic
checkSetByBuiltin()ScriptApiBase
checkWhitelisted(lua_State *L, const std::string &setting)ScriptApiSecuritystatic
clientOpenLibs(lua_State *L)ScriptApiBase
ClientScripting(Client *client)ClientScripting
createEmptyEnv(lua_State *L)ScriptApiSecurityprivate
DISABLE_CLASS_COPY(ScriptApiBase)ScriptApiBase
environment_step(float dtime)ScriptApiClient
getClient()ScriptApiBase
getCurrentModName(lua_State *L)ScriptApiBasestatic
getCurrentModNameInsecure(lua_State *L)ScriptApiBasestatic
getEmergeThread()ScriptApiBaseinlineprotected
getEnv()ScriptApiBaseinlineprotected
getGameDef()ScriptApiBaseinline
getGuiEngine()ScriptApiBaseinlineprotected
getOrigin()ScriptApiBaseinline
getServer()ScriptApiBase
getStack()ScriptApiBaseinlineprotected
getThread(lua_State *L)ScriptApiSecurityprivate
getType()ScriptApiBaseinline
InitializeModApi(lua_State *L, int top)ClientScriptingprivatevirtual
initializeSecurity()ScriptApiSecurity
initializeSecurityClient()ScriptApiSecurity
isSecure(lua_State *L)ScriptApiSecuritystatic
loadMod(const std::string &script_path, const std::string &mod_name)ScriptApiBase
loadModFromMemory(const std::string &mod_name)ScriptApiBase
loadScript(const std::string &script_path)ScriptApiBase
luaPanic(lua_State *L)ScriptApiBaseprivatestatic
m_emergeScriptApiBaseprivate
m_environmentScriptApiBaseprivate
m_gamedefScriptApiBaseprivate
m_guiengineScriptApiBaseprivate
m_last_run_modScriptApiBaseprotected
m_lock_recursion_countScriptApiBaseprotected
m_luastackScriptApiBaseprivate
m_luastackmutexScriptApiBaseprotected
m_owning_threadScriptApiBaseprotected
m_secureScriptApiBaseprotected
m_typeScriptApiBaseprivate
objectrefGetOrCreate(lua_State *L, ServerActiveObject *cobj)ScriptApiBaseprotected
on_camera_ready(Camera *camera)ClientScripting
on_client_ready(LocalPlayer *localplayer)ClientScripting
on_damage_taken(int32_t damage_amount)ScriptApiClient
on_death()ScriptApiClient
on_dignode(v3s16 p, MapNode node)ScriptApiClient
on_formspec_input(const std::string &formname, const StringMap &fields)ScriptApiClient
on_hp_modification(int32_t newhp)ScriptApiClient
on_inventory_open(Inventory *inventory)ScriptApiClient
on_item_use(const ItemStack &item, const PointedThing &pointed)ScriptApiClient
on_minimap_ready(Minimap *minimap)ClientScripting
on_modchannel_message(const std::string &channel, const std::string &sender, const std::string &message)ScriptApiModChannels
on_modchannel_signal(const std::string &channel, ModChannelSignal signal)ScriptApiModChannels
on_mods_loaded()ScriptApiClient
on_placenode(const PointedThing &pointed, const ItemDefinition &item)ScriptApiClient
on_punchnode(v3s16 p, MapNode node)ScriptApiClient
on_receiving_message(const std::string &message)ScriptApiClient
on_sending_message(const std::string &message)ScriptApiClient
on_shutdown()ScriptApiClient
pushPlayerHPChangeReason(lua_State *L, const PlayerHPChangeReason &reason)ScriptApiBaseprotected
readParam(lua_State *L, int index)LuaHelperprotectedstatic
readParam(lua_State *L, int index, const T &default_value)LuaHelperinlineprotectedstatic
readParam(lua_State *L, int index)LuaHelperprotected
realityCheck()ScriptApiBaseprotected
removeObjectReference(ServerActiveObject *cobj)ScriptApiBase
runCallbacksRaw(int nargs, RunCallbacksMode mode, const char *fxn)ScriptApiBase
safeLoadFile(lua_State *L, const char *path, const char *display_name=NULL)ScriptApiSecuritystatic
safeLoadString(lua_State *L, const std::string &code, const char *chunk_name)ScriptApiSecuritystatic
ScriptApiBase(ScriptingType type)ScriptApiBase
ScriptApiBase()ScriptApiBaseinline
scriptError(int result, const char *fxn)ScriptApiBaseprotected
setEmergeThread(EmergeThread *emerge)ScriptApiBaseinlineprotected
ScriptApiBase::setEnv(Environment *env)ScriptApiBaseinlineprotected
ScriptApiClient::setEnv(ClientEnvironment *env)ScriptApiClient
setGameDef(IGameDef *gamedef)ScriptApiBaseinlineprotected
setGuiEngine(GUIEngine *guiengine)ScriptApiBaseinlineprotected
setLuaEnv(lua_State *L, int thread)ScriptApiSecurityprivate
setOriginDirect(const char *origin)ScriptApiBase
setOriginFromTableRaw(int index, const char *fxn)ScriptApiBase
sl_g_dofile(lua_State *L)ScriptApiSecurityprivatestatic
sl_g_load(lua_State *L)ScriptApiSecurityprivatestatic
sl_g_loadfile(lua_State *L)ScriptApiSecurityprivatestatic
sl_g_loadstring(lua_State *L)ScriptApiSecurityprivatestatic
sl_g_require(lua_State *L)ScriptApiSecurityprivatestatic
sl_io_input(lua_State *L)ScriptApiSecurityprivatestatic
sl_io_lines(lua_State *L)ScriptApiSecurityprivatestatic
sl_io_open(lua_State *L)ScriptApiSecurityprivatestatic
sl_io_output(lua_State *L)ScriptApiSecurityprivatestatic
sl_os_remove(lua_State *L)ScriptApiSecurityprivatestatic
sl_os_rename(lua_State *L)ScriptApiSecurityprivatestatic
sl_os_setlocale(lua_State *L)ScriptApiSecurityprivatestatic
stackDump(std::ostream &o)ScriptApiBaseprotected
~ScriptApiBase()ScriptApiBasevirtual