#include <algorithm>#include "blockmodifier.h"#include "serverenvironment.h"#include "server.h"#include "servermap.h"#include "mapblock.h"#include "nodedef.h"#include "gamedef.h"
Include dependency graph for blockmodifier.cpp:Classes | |
| struct | ActiveABM |
Macros | |
| #define | CONTENT_TYPE_CACHE_MAX 64 |
| #define CONTENT_TYPE_CACHE_MAX 64 |
Referenced by ABMHandler::apply().