Luanti 5.11.0-dev
 
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anaglyph.h File Reference
#include "stereo.h"
#include "pipeline.h"
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Classes

class  SetColorMaskStep
 Set color mask when rendering the next steps. More...
 
class  ClearDepthBufferTarget
 Resets depth buffer of the current render target. More...
 
class  ConfigureOverrideMaterialTarget
 Enables or disables override material when activated. More...
 

Functions

void populateAnaglyphPipeline (RenderPipeline *pipeline, Client *client)
 

Function Documentation

◆ populateAnaglyphPipeline()

void populateAnaglyphPipeline ( RenderPipeline * pipeline,
Client * client )

References RenderPipeline::addStep(), create3DStage(), RenderPipeline::createOwned(), and RenderPipeline::own().

Referenced by createPipeline().

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