Offset camera for a specific eye in stereo rendering mode.
Definition stereo.h:16
OffsetCameraStep(float eye_offset)
Definition stereo.cpp:12
core::matrix4 move
Definition stereo.h:25
void run(PipelineContext &context) override
Runs the step.
Definition stereo.cpp:29
void reset(PipelineContext &context) override
Definition stereo.cpp:24
core::matrix4 base_transform
Definition stereo.h:24
Provides default empty implementation of supporting methods in a rendering step.
Definition pipeline.h:310