32 static void set_null(lua_State *L,
void *expect);
80 static int l_punch(lua_State *L);
Definition luaentity_sao.h:12
static int l_get_bone_position(lua_State *L)
Definition l_object.cpp:781
static int l_get_acceleration(lua_State *L)
Definition l_object.cpp:1291
static int l_get_wield_list(lua_State *L)
Definition l_object.cpp:308
static int l_respawn(lua_State *L)
Definition l_object.cpp:2936
static int l_get_lighting(lua_State *L)
Definition l_object.cpp:2885
static int l_hud_get_all(lua_State *L)
Definition l_object.cpp:2055
static int l_get_formspec_prepend(lua_State *L)
Definition l_object.cpp:1792
static void Register(lua_State *L)
Definition l_object.cpp:3010
static int l_set_sprite(lua_State *L)
Definition l_object.cpp:1400
static int l_get_day_night_ratio(lua_State *L)
Definition l_object.cpp:2751
static int l_add_pos(lua_State *L)
Definition l_object.cpp:168
static int l_get_observers(lua_State *L)
Definition l_object.cpp:1111
static int l_set_observers(lua_State *L)
Definition l_object.cpp:1053
static int l_set_clouds(lua_State *L)
Definition l_object.cpp:2647
static int l_override_day_night_ratio(lua_State *L)
Definition l_object.cpp:2728
static int l_hud_get(lua_State *L)
Definition l_object.cpp:2036
static int l_is_player(lua_State *L)
Definition l_object.cpp:1128
static int l_get_sky_color(lua_State *L)
Definition l_object.cpp:2464
static int l_hud_add(lua_State *L)
Definition l_object.cpp:1970
static int l_get_wielded_item(lua_State *L)
Definition l_object.cpp:334
static PlayerSAO * getplayersao(ObjectRef *ref)
Definition l_object.cpp:56
static int l_add_velocity(lua_State *L)
Definition l_object.cpp:1229
static int l_hud_remove(lua_State *L)
Definition l_object.cpp:1991
static int l_set_look_pitch(lua_State *L)
Definition l_object.cpp:1576
static int l_get_flags(lua_State *L)
Definition l_object.cpp:2967
static int l_stop_animation(lua_State *L)
Definition l_object.cpp:556
static int l_set_moon(lua_State *L)
Definition l_object.cpp:2536
static int l_get_stars(lua_State *L)
Definition l_object.cpp:2620
static int l_get_texture_mod(lua_State *L)
Definition l_object.cpp:1385
static int l_get_player_control(lua_State *L)
Definition l_object.cpp:1807
static int l_set_look_horizontal(lua_State *L)
Definition l_object.cpp:1560
static int l_get_yaw(lua_State *L)
Definition l_object.cpp:1355
static int l_get_bone_overrides(lua_State *L)
Definition l_object.cpp:909
static int l_get_local_animation(lua_State *L)
Definition l_object.cpp:635
static int l_set_inventory_formspec(lua_State *L)
Definition l_object.cpp:1739
static int l_set_rotation(lua_State *L)
Definition l_object.cpp:1305
static int l_get_look_horizontal(lua_State *L)
Definition l_object.cpp:1532
static void create(lua_State *L, ServerActiveObject *object)
Definition l_object.cpp:2991
static int l_hud_get_hotbar_itemcount(lua_State *L)
Definition l_object.cpp:2138
static RemotePlayer * getplayer(ObjectRef *ref)
Definition l_object.cpp:66
static int l_get_look_yaw(lua_State *L)
Definition l_object.cpp:1502
static int l_update_animation(lua_State *L)
Definition l_object.cpp:538
static int l_send_mapblock(lua_State *L)
Definition l_object.cpp:735
ObjectRef(ServerActiveObject *object)
Definition l_object.cpp:2985
static int l_get_attribute(lua_State *L)
Definition l_object.cpp:1703
static int l_set_breath(lua_State *L)
Definition l_object.cpp:1652
static int gc_object(lua_State *L)
Definition l_object.cpp:95
static int l_get_look_vertical(lua_State *L)
Definition l_object.cpp:1519
static void set_null(lua_State *L, void *expect)
Definition l_object.cpp:2999
static int l_set_physics_override(lua_State *L)
Definition l_object.cpp:1886
static int l_set_look_vertical(lua_State *L)
Definition l_object.cpp:1545
static int l_set_formspec_prepend(lua_State *L)
Definition l_object.cpp:1774
static int l_hud_set_hotbar_selected_image(lua_State *L)
Definition l_object.cpp:2181
static int l_set_attach(lua_State *L)
Definition l_object.cpp:925
static int l_hud_get_flags(lua_State *L)
Definition l_object.cpp:2102
static int l_get_properties(lua_State *L)
Definition l_object.cpp:1036
static int l_is_valid(lua_State *L)
Definition l_object.cpp:119
ServerActiveObject * m_object
Definition l_object.h:40
static int l_get_effective_observers(lua_State *L)
Definition l_object.cpp:1118
static int l_punch(lua_State *L)
Definition l_object.cpp:199
static int l_set_velocity(lua_State *L)
Definition l_object.cpp:1214
static int l_set_attribute(lua_State *L)
Definition l_object.cpp:1682
static int l_set_look_yaw(lua_State *L)
Definition l_object.cpp:1596
static int l_set_animation(lua_State *L)
Definition l_object.cpp:412
static int l_get_bone_override(lua_State *L)
Definition l_object.cpp:894
static int l_get_player_control_bits(lua_State *L)
Definition l_object.cpp:1854
static int l_get_guid(lua_State *L)
Definition l_object.cpp:126
static int l_get_camera(lua_State *L)
Definition l_object.cpp:720
static int l_get_meta(lua_State *L)
Definition l_object.cpp:1726
static int l_get_moon(lua_State *L)
Definition l_object.cpp:2562
static int l_move_to(lua_State *L)
Definition l_object.cpp:183
static int l_set_wielded_item(lua_State *L)
Definition l_object.cpp:352
static ServerActiveObject * getobject(ObjectRef *ref)
Definition l_object.cpp:38
static int l_set_flags(lua_State *L)
Definition l_object.cpp:2950
static int l_get_inventory_formspec(lua_State *L)
Definition l_object.cpp:1759
static int l_get_clouds(lua_State *L)
Definition l_object.cpp:2694
static int l_hud_get_hotbar_selected_image(lua_State *L)
Definition l_object.cpp:2196
static int l_set_local_animation(lua_State *L)
Definition l_object.cpp:615
static int l_get_look_dir(lua_State *L)
Definition l_object.cpp:1465
static int l_remove(lua_State *L)
Definition l_object.cpp:102
static int l_right_click(lua_State *L)
Definition l_object.cpp:226
static int l_get_breath(lua_State *L)
Definition l_object.cpp:1667
static int l_get_look_pitch(lua_State *L)
Definition l_object.cpp:1484
static int l_set_eye_offset(lua_State *L)
Definition l_object.cpp:656
static int l_get_wield_index(lua_State *L)
Definition l_object.cpp:321
static int l_get_armor_groups(lua_State *L)
Definition l_object.cpp:399
static int l_set_pos(lua_State *L)
Definition l_object.cpp:153
static int l_get_player_name(lua_State *L)
Definition l_object.cpp:1450
static int l_set_sky(lua_State *L)
Definition l_object.cpp:2211
static int l_set_sun(lua_State *L)
Definition l_object.cpp:2481
static int l_get_hp(lua_State *L)
Definition l_object.cpp:273
static int l_get_velocity(lua_State *L)
Definition l_object.cpp:1252
static int l_hud_set_flags(lua_State *L)
Definition l_object.cpp:2076
static int l_play_animation(lua_State *L)
Definition l_object.cpp:520
static LuaEntitySAO * getluaobject(ObjectRef *ref)
Definition l_object.cpp:46
static int l_get_entity_name(lua_State *L)
Definition l_object.cpp:1419
static int l_set_camera(lua_State *L)
Definition l_object.cpp:697
static int l_set_yaw(lua_State *L)
Definition l_object.cpp:1340
static int l_get_rotation(lua_State *L)
Definition l_object.cpp:1324
static int l_get_nametag_attributes(lua_State *L)
Definition l_object.cpp:1178
static int l_get_animation(lua_State *L)
Definition l_object.cpp:436
static int l_set_fov(lua_State *L)
Definition l_object.cpp:1615
static int l_get_fov(lua_State *L)
Definition l_object.cpp:1635
static int l_set_properties(lua_State *L)
Definition l_object.cpp:1014
static int l_set_lighting(lua_State *L)
Definition l_object.cpp:2825
static int l_get_luaentity(lua_State *L)
Definition l_object.cpp:1435
static int l_get_children(lua_State *L)
Definition l_object.cpp:980
static int l_set_bone_position(lua_State *L)
Definition l_object.cpp:753
static int l_set_detach(lua_State *L)
Definition l_object.cpp:1001
static int mt_tostring(lua_State *L)
Definition l_object.cpp:76
static u32 hud_get_next_id(lua_State *L)
static int l_get_eye_offset(lua_State *L)
Definition l_object.cpp:683
static int l_hud_change(lua_State *L)
Definition l_object.cpp:2009
static int l_set_hp(lua_State *L)
Definition l_object.cpp:241
static int l_get_sun(lua_State *L)
Definition l_object.cpp:2509
static int l_set_armor_groups(lua_State *L)
Definition l_object.cpp:374
static int l_set_bone_override(lua_State *L)
Definition l_object.cpp:802
static int l_get_physics_override(lua_State *L)
Definition l_object.cpp:1924
static int l_get_pos(lua_State *L)
Definition l_object.cpp:140
static int l_set_nametag_attributes(lua_State *L)
Definition l_object.cpp:1138
static int l_set_minimap_modes(lua_State *L)
Definition l_object.cpp:2803
static int l_get_inventory(lua_State *L)
Definition l_object.cpp:291
static int l_get_attach(lua_State *L)
Definition l_object.cpp:952
static int l_hud_set_hotbar_itemcount(lua_State *L)
Definition l_object.cpp:2120
static int l_get_sky(lua_State *L)
Definition l_object.cpp:2397
static int l_set_texture_mod(lua_State *L)
Definition l_object.cpp:1370
static int l_hud_get_hotbar_image(lua_State *L)
Definition l_object.cpp:2166
static int l_set_animation_frame_speed(lua_State *L)
Definition l_object.cpp:596
static const char className[]
Definition l_object.h:38
static int l_hud_set_hotbar_image(lua_State *L)
Definition l_object.cpp:2151
static int l_set_acceleration(lua_State *L)
Definition l_object.cpp:1276
static luaL_Reg methods[]
Definition l_object.h:3021
static int l_set_stars(lua_State *L)
Definition l_object.cpp:2585
static int l_get_animations(lua_State *L)
Definition l_object.cpp:577
Definition player_sao.h:58
Definition remoteplayer.h:28
Definition serveractiveobject.h:42