32 static void set_null(lua_State *L,
void *expect);
80 static int l_punch(lua_State *L);
Definition luaentity_sao.h:12
static int l_get_bone_position(lua_State *L)
Definition l_object.cpp:635
static int l_get_acceleration(lua_State *L)
Definition l_object.cpp:1145
static int l_get_wield_list(lua_State *L)
Definition l_object.cpp:306
static int l_respawn(lua_State *L)
Definition l_object.cpp:2786
static int l_get_lighting(lua_State *L)
Definition l_object.cpp:2735
static int l_hud_get_all(lua_State *L)
Definition l_object.cpp:1905
static int l_get_formspec_prepend(lua_State *L)
Definition l_object.cpp:1644
static void Register(lua_State *L)
Definition l_object.cpp:2857
static int l_set_sprite(lua_State *L)
Definition l_object.cpp:1252
static int l_get_day_night_ratio(lua_State *L)
Definition l_object.cpp:2601
static int l_add_pos(lua_State *L)
Definition l_object.cpp:166
static int l_get_observers(lua_State *L)
Definition l_object.cpp:965
static int l_set_observers(lua_State *L)
Definition l_object.cpp:907
static int l_set_clouds(lua_State *L)
Definition l_object.cpp:2497
static int l_override_day_night_ratio(lua_State *L)
Definition l_object.cpp:2578
static int l_hud_get(lua_State *L)
Definition l_object.cpp:1886
static int l_is_player(lua_State *L)
Definition l_object.cpp:982
static int l_get_sky_color(lua_State *L)
Definition l_object.cpp:2314
static int l_hud_add(lua_State *L)
Definition l_object.cpp:1819
static int l_get_wielded_item(lua_State *L)
Definition l_object.cpp:332
static PlayerSAO * getplayersao(ObjectRef *ref)
Definition l_object.cpp:53
static int l_add_velocity(lua_State *L)
Definition l_object.cpp:1083
static int l_hud_remove(lua_State *L)
Definition l_object.cpp:1841
static int l_set_look_pitch(lua_State *L)
Definition l_object.cpp:1428
static int l_get_flags(lua_State *L)
Definition l_object.cpp:2817
static int l_set_moon(lua_State *L)
Definition l_object.cpp:2386
static int l_get_stars(lua_State *L)
Definition l_object.cpp:2470
static int l_get_texture_mod(lua_State *L)
Definition l_object.cpp:1237
static int l_get_player_control(lua_State *L)
Definition l_object.cpp:1659
static int l_set_look_horizontal(lua_State *L)
Definition l_object.cpp:1412
static int l_get_yaw(lua_State *L)
Definition l_object.cpp:1207
static int l_get_bone_overrides(lua_State *L)
Definition l_object.cpp:763
static int l_get_local_animation(lua_State *L)
Definition l_object.cpp:470
static int l_set_inventory_formspec(lua_State *L)
Definition l_object.cpp:1591
static int l_set_rotation(lua_State *L)
Definition l_object.cpp:1159
static int l_get_look_horizontal(lua_State *L)
Definition l_object.cpp:1384
static void create(lua_State *L, ServerActiveObject *object)
Definition l_object.cpp:2841
static int l_hud_get_hotbar_itemcount(lua_State *L)
Definition l_object.cpp:1988
static RemotePlayer * getplayer(ObjectRef *ref)
Definition l_object.cpp:63
static int l_get_look_yaw(lua_State *L)
Definition l_object.cpp:1354
static int l_send_mapblock(lua_State *L)
Definition l_object.cpp:570
ObjectRef(ServerActiveObject *object)
Definition l_object.cpp:2835
static int l_get_attribute(lua_State *L)
Definition l_object.cpp:1555
static int l_set_breath(lua_State *L)
Definition l_object.cpp:1504
static int gc_object(lua_State *L)
Definition l_object.cpp:92
static int l_get_look_vertical(lua_State *L)
Definition l_object.cpp:1371
static void set_null(lua_State *L, void *expect)
Definition l_object.cpp:2849
static int l_set_physics_override(lua_State *L)
Definition l_object.cpp:1735
static int l_set_look_vertical(lua_State *L)
Definition l_object.cpp:1397
static int l_set_formspec_prepend(lua_State *L)
Definition l_object.cpp:1626
static int l_hud_set_hotbar_selected_image(lua_State *L)
Definition l_object.cpp:2031
static int l_set_attach(lua_State *L)
Definition l_object.cpp:779
static int l_hud_get_flags(lua_State *L)
Definition l_object.cpp:1952
static int l_get_properties(lua_State *L)
Definition l_object.cpp:890
static int l_is_valid(lua_State *L)
Definition l_object.cpp:117
ServerActiveObject * m_object
Definition l_object.h:40
static int l_get_effective_observers(lua_State *L)
Definition l_object.cpp:972
static int l_punch(lua_State *L)
Definition l_object.cpp:197
static int l_set_velocity(lua_State *L)
Definition l_object.cpp:1068
static int l_set_attribute(lua_State *L)
Definition l_object.cpp:1534
static int l_set_look_yaw(lua_State *L)
Definition l_object.cpp:1448
static int l_set_animation(lua_State *L)
Definition l_object.cpp:410
static int l_get_bone_override(lua_State *L)
Definition l_object.cpp:748
static int l_get_player_control_bits(lua_State *L)
Definition l_object.cpp:1706
static int l_get_guid(lua_State *L)
Definition l_object.cpp:124
static int l_get_camera(lua_State *L)
Definition l_object.cpp:555
static int l_get_meta(lua_State *L)
Definition l_object.cpp:1578
static int l_get_moon(lua_State *L)
Definition l_object.cpp:2412
static int l_move_to(lua_State *L)
Definition l_object.cpp:181
static int l_set_wielded_item(lua_State *L)
Definition l_object.cpp:350
static ServerActiveObject * getobject(ObjectRef *ref)
Definition l_object.cpp:35
static int l_set_flags(lua_State *L)
Definition l_object.cpp:2800
static int l_get_inventory_formspec(lua_State *L)
Definition l_object.cpp:1611
static int l_get_clouds(lua_State *L)
Definition l_object.cpp:2544
static int l_hud_get_hotbar_selected_image(lua_State *L)
Definition l_object.cpp:2046
static int l_set_local_animation(lua_State *L)
Definition l_object.cpp:450
static int l_get_look_dir(lua_State *L)
Definition l_object.cpp:1317
static int l_remove(lua_State *L)
Definition l_object.cpp:100
static int l_right_click(lua_State *L)
Definition l_object.cpp:224
static int l_get_breath(lua_State *L)
Definition l_object.cpp:1519
static int l_get_look_pitch(lua_State *L)
Definition l_object.cpp:1336
static int l_set_eye_offset(lua_State *L)
Definition l_object.cpp:491
static int l_get_wield_index(lua_State *L)
Definition l_object.cpp:319
static int l_get_armor_groups(lua_State *L)
Definition l_object.cpp:397
static int l_set_pos(lua_State *L)
Definition l_object.cpp:151
static int l_get_player_name(lua_State *L)
Definition l_object.cpp:1302
static int l_set_sky(lua_State *L)
Definition l_object.cpp:2061
static int l_set_sun(lua_State *L)
Definition l_object.cpp:2331
static int l_get_hp(lua_State *L)
Definition l_object.cpp:271
static int l_get_velocity(lua_State *L)
Definition l_object.cpp:1106
static int l_hud_set_flags(lua_State *L)
Definition l_object.cpp:1926
static LuaEntitySAO * getluaobject(ObjectRef *ref)
Definition l_object.cpp:43
static int l_get_entity_name(lua_State *L)
Definition l_object.cpp:1271
static int l_set_camera(lua_State *L)
Definition l_object.cpp:532
static int l_set_yaw(lua_State *L)
Definition l_object.cpp:1192
static int l_get_rotation(lua_State *L)
Definition l_object.cpp:1176
static int l_get_nametag_attributes(lua_State *L)
Definition l_object.cpp:1032
static int l_get_animation(lua_State *L)
Definition l_object.cpp:428
static int l_set_fov(lua_State *L)
Definition l_object.cpp:1467
static int l_get_fov(lua_State *L)
Definition l_object.cpp:1487
static int l_set_properties(lua_State *L)
Definition l_object.cpp:868
static int l_set_lighting(lua_State *L)
Definition l_object.cpp:2675
static int l_get_luaentity(lua_State *L)
Definition l_object.cpp:1287
static int l_get_children(lua_State *L)
Definition l_object.cpp:834
static int l_set_bone_position(lua_State *L)
Definition l_object.cpp:607
static int l_set_detach(lua_State *L)
Definition l_object.cpp:855
static int mt_tostring(lua_State *L)
Definition l_object.cpp:73
static u32 hud_get_next_id(lua_State *L)
static int l_get_eye_offset(lua_State *L)
Definition l_object.cpp:518
static int l_hud_change(lua_State *L)
Definition l_object.cpp:1859
static int l_set_hp(lua_State *L)
Definition l_object.cpp:239
static int l_get_sun(lua_State *L)
Definition l_object.cpp:2359
static int l_set_armor_groups(lua_State *L)
Definition l_object.cpp:372
static int l_set_bone_override(lua_State *L)
Definition l_object.cpp:656
static int l_get_physics_override(lua_State *L)
Definition l_object.cpp:1773
static int l_get_pos(lua_State *L)
Definition l_object.cpp:138
static int l_set_nametag_attributes(lua_State *L)
Definition l_object.cpp:992
static int l_set_minimap_modes(lua_State *L)
Definition l_object.cpp:2653
static int l_get_inventory(lua_State *L)
Definition l_object.cpp:289
static int l_get_attach(lua_State *L)
Definition l_object.cpp:806
static int l_hud_set_hotbar_itemcount(lua_State *L)
Definition l_object.cpp:1970
static int l_get_sky(lua_State *L)
Definition l_object.cpp:2247
static int l_set_texture_mod(lua_State *L)
Definition l_object.cpp:1222
static int l_hud_get_hotbar_image(lua_State *L)
Definition l_object.cpp:2016
static int l_set_animation_frame_speed(lua_State *L)
Definition l_object.cpp:588
static const char className[]
Definition l_object.h:38
static int l_hud_set_hotbar_image(lua_State *L)
Definition l_object.cpp:2001
static int l_set_acceleration(lua_State *L)
Definition l_object.cpp:1130
static luaL_Reg methods[]
Definition l_object.h:2868
static int l_set_stars(lua_State *L)
Definition l_object.cpp:2435
Definition player_sao.h:58
Definition remoteplayer.h:27
Definition serveractiveobject.h:41