31 static void set_null(lua_State *L,
void *expect);
73 static int l_punch(lua_State *L);
Definition luaentity_sao.h:11
static int l_get_bone_position(lua_State *L)
Definition l_object.cpp:561
static int l_get_acceleration(lua_State *L)
Definition l_object.cpp:1071
static int l_get_wield_list(lua_State *L)
Definition l_object.cpp:272
static int l_respawn(lua_State *L)
Definition l_object.cpp:2701
static int l_get_lighting(lua_State *L)
Definition l_object.cpp:2652
static int l_hud_get_all(lua_State *L)
Definition l_object.cpp:1827
static int l_get_formspec_prepend(lua_State *L)
Definition l_object.cpp:1566
static int l_set_sprite(lua_State *L)
Definition l_object.cpp:1176
static int l_get_day_night_ratio(lua_State *L)
Definition l_object.cpp:2522
static int l_add_pos(lua_State *L)
Definition l_object.cpp:132
static int l_get_observers(lua_State *L)
Definition l_object.cpp:891
static int l_set_observers(lua_State *L)
Definition l_object.cpp:833
static int l_set_clouds(lua_State *L)
Definition l_object.cpp:2418
static int l_override_day_night_ratio(lua_State *L)
Definition l_object.cpp:2499
static int l_hud_get(lua_State *L)
Definition l_object.cpp:1808
static int l_is_player(lua_State *L)
Definition l_object.cpp:908
static int l_get_sky_color(lua_State *L)
Definition l_object.cpp:2238
static int l_hud_add(lua_State *L)
Definition l_object.cpp:1741
static int l_get_wielded_item(lua_State *L)
Definition l_object.cpp:298
static PlayerSAO * getplayersao(ObjectRef *ref)
Definition l_object.cpp:52
static int l_add_velocity(lua_State *L)
Definition l_object.cpp:1009
static int l_hud_remove(lua_State *L)
Definition l_object.cpp:1763
static int l_set_look_pitch(lua_State *L)
Definition l_object.cpp:1352
static int l_get_flags(lua_State *L)
Definition l_object.cpp:2732
static int l_set_moon(lua_State *L)
Definition l_object.cpp:2310
static int l_get_stars(lua_State *L)
Definition l_object.cpp:2393
static int l_get_texture_mod(lua_State *L)
Definition l_object.cpp:1161
static int l_get_player_control(lua_State *L)
Definition l_object.cpp:1581
static int l_set_look_horizontal(lua_State *L)
Definition l_object.cpp:1336
static int l_get_yaw(lua_State *L)
Definition l_object.cpp:1131
static int l_get_bone_overrides(lua_State *L)
Definition l_object.cpp:689
static int l_get_local_animation(lua_State *L)
Definition l_object.cpp:433
static int l_set_inventory_formspec(lua_State *L)
Definition l_object.cpp:1515
static int l_set_rotation(lua_State *L)
Definition l_object.cpp:1085
static int l_get_look_horizontal(lua_State *L)
Definition l_object.cpp:1308
static void create(lua_State *L, ServerActiveObject *object)
Definition l_object.cpp:2756
static int l_hud_get_hotbar_itemcount(lua_State *L)
Definition l_object.cpp:1911
static RemotePlayer * getplayer(ObjectRef *ref)
Definition l_object.cpp:62
static int l_get_look_yaw(lua_State *L)
Definition l_object.cpp:1278
static int l_send_mapblock(lua_State *L)
Definition l_object.cpp:496
ObjectRef(ServerActiveObject *object)
Definition l_object.cpp:2750
static int l_get_attribute(lua_State *L)
Definition l_object.cpp:1479
static int l_set_breath(lua_State *L)
Definition l_object.cpp:1428
static int gc_object(lua_State *L)
Definition l_object.cpp:73
static int l_get_look_vertical(lua_State *L)
Definition l_object.cpp:1295
static void set_null(lua_State *L, void *expect)
Definition l_object.cpp:2764
static int l_set_physics_override(lua_State *L)
Definition l_object.cpp:1657
static int l_set_look_vertical(lua_State *L)
Definition l_object.cpp:1321
static int l_set_formspec_prepend(lua_State *L)
Definition l_object.cpp:1548
static int l_hud_set_hotbar_selected_image(lua_State *L)
Definition l_object.cpp:1954
static int l_set_attach(lua_State *L)
Definition l_object.cpp:705
static int l_hud_get_flags(lua_State *L)
Definition l_object.cpp:1875
static int l_get_properties(lua_State *L)
Definition l_object.cpp:816
static int l_is_valid(lua_State *L)
Definition l_object.cpp:97
ServerActiveObject * m_object
Definition l_object.h:39
static int l_get_effective_observers(lua_State *L)
Definition l_object.cpp:898
static int l_punch(lua_State *L)
Definition l_object.cpp:163
static int l_set_velocity(lua_State *L)
Definition l_object.cpp:994
static int l_set_attribute(lua_State *L)
Definition l_object.cpp:1458
static int l_set_look_yaw(lua_State *L)
Definition l_object.cpp:1372
static int l_set_animation(lua_State *L)
Definition l_object.cpp:373
static int l_get_bone_override(lua_State *L)
Definition l_object.cpp:674
static int l_get_player_control_bits(lua_State *L)
Definition l_object.cpp:1628
static int l_get_meta(lua_State *L)
Definition l_object.cpp:1502
static int l_get_moon(lua_State *L)
Definition l_object.cpp:2336
static int l_move_to(lua_State *L)
Definition l_object.cpp:147
static int l_set_wielded_item(lua_State *L)
Definition l_object.cpp:316
static ServerActiveObject * getobject(ObjectRef *ref)
Definition l_object.cpp:34
static int l_set_flags(lua_State *L)
Definition l_object.cpp:2715
static int l_get_inventory_formspec(lua_State *L)
Definition l_object.cpp:1533
static int l_get_clouds(lua_State *L)
Definition l_object.cpp:2465
static int l_hud_get_hotbar_selected_image(lua_State *L)
Definition l_object.cpp:1969
static int l_set_local_animation(lua_State *L)
Definition l_object.cpp:413
static int l_get_look_dir(lua_State *L)
Definition l_object.cpp:1241
static int l_remove(lua_State *L)
Definition l_object.cpp:80
static int l_right_click(lua_State *L)
Definition l_object.cpp:190
static int l_get_breath(lua_State *L)
Definition l_object.cpp:1443
static int l_get_look_pitch(lua_State *L)
Definition l_object.cpp:1260
static int l_set_eye_offset(lua_State *L)
Definition l_object.cpp:454
static int l_get_wield_index(lua_State *L)
Definition l_object.cpp:285
static int l_get_armor_groups(lua_State *L)
Definition l_object.cpp:360
static int l_set_pos(lua_State *L)
Definition l_object.cpp:117
static int l_get_player_name(lua_State *L)
Definition l_object.cpp:1226
static int l_set_sky(lua_State *L)
Definition l_object.cpp:1984
static int l_set_sun(lua_State *L)
Definition l_object.cpp:2255
static int l_get_hp(lua_State *L)
Definition l_object.cpp:237
static int l_get_velocity(lua_State *L)
Definition l_object.cpp:1032
static int l_hud_set_flags(lua_State *L)
Definition l_object.cpp:1849
static LuaEntitySAO * getluaobject(ObjectRef *ref)
Definition l_object.cpp:42
static int l_get_entity_name(lua_State *L)
Definition l_object.cpp:1195
static int l_set_yaw(lua_State *L)
Definition l_object.cpp:1116
static int l_get_rotation(lua_State *L)
Definition l_object.cpp:1100
static int l_get_nametag_attributes(lua_State *L)
Definition l_object.cpp:958
static int l_get_animation(lua_State *L)
Definition l_object.cpp:391
static int l_set_fov(lua_State *L)
Definition l_object.cpp:1391
static int l_get_fov(lua_State *L)
Definition l_object.cpp:1411
static int l_set_properties(lua_State *L)
Definition l_object.cpp:794
static int l_set_lighting(lua_State *L)
Definition l_object.cpp:2596
static int l_get_luaentity(lua_State *L)
Definition l_object.cpp:1211
static int l_get_children(lua_State *L)
Definition l_object.cpp:760
static int l_set_bone_position(lua_State *L)
Definition l_object.cpp:533
static int l_set_detach(lua_State *L)
Definition l_object.cpp:781
static u32 hud_get_next_id(lua_State *L)
static int l_get_eye_offset(lua_State *L)
Definition l_object.cpp:481
static int l_hud_change(lua_State *L)
Definition l_object.cpp:1781
static int l_set_hp(lua_State *L)
Definition l_object.cpp:205
static int l_get_sun(lua_State *L)
Definition l_object.cpp:2283
static int l_set_armor_groups(lua_State *L)
Definition l_object.cpp:335
static int l_set_bone_override(lua_State *L)
Definition l_object.cpp:582
static int l_get_physics_override(lua_State *L)
Definition l_object.cpp:1695
static int l_get_pos(lua_State *L)
Definition l_object.cpp:104
static int l_set_nametag_attributes(lua_State *L)
Definition l_object.cpp:918
static int l_set_minimap_modes(lua_State *L)
Definition l_object.cpp:2543
static int l_get_inventory(lua_State *L)
Definition l_object.cpp:255
static int l_get_attach(lua_State *L)
Definition l_object.cpp:732
static int l_hud_set_hotbar_itemcount(lua_State *L)
Definition l_object.cpp:1893
static int l_get_sky(lua_State *L)
Definition l_object.cpp:2176
static int l_set_texture_mod(lua_State *L)
Definition l_object.cpp:1146
static int l_hud_get_hotbar_image(lua_State *L)
Definition l_object.cpp:1939
static int l_set_animation_frame_speed(lua_State *L)
Definition l_object.cpp:514
static const char className[]
Definition l_object.h:37
static int l_hud_set_hotbar_image(lua_State *L)
Definition l_object.cpp:1924
static int l_set_acceleration(lua_State *L)
Definition l_object.cpp:1056
static luaL_Reg methods[]
Definition l_object.h:2782
static int l_set_stars(lua_State *L)
Definition l_object.cpp:2359
Definition player_sao.h:56
Definition remoteplayer.h:26
Definition serveractiveobject.h:41