32 static void set_null(lua_State *L,
void *expect);
80 static int l_punch(lua_State *L);
Definition luaentity_sao.h:12
static int l_get_bone_position(lua_State *L)
Definition l_object.cpp:782
static int l_get_acceleration(lua_State *L)
Definition l_object.cpp:1292
static int l_get_wield_list(lua_State *L)
Definition l_object.cpp:309
static int l_respawn(lua_State *L)
Definition l_object.cpp:2935
static int l_get_lighting(lua_State *L)
Definition l_object.cpp:2884
static int l_hud_get_all(lua_State *L)
Definition l_object.cpp:2054
static int l_get_formspec_prepend(lua_State *L)
Definition l_object.cpp:1791
static void Register(lua_State *L)
Definition l_object.cpp:3006
static int l_set_sprite(lua_State *L)
Definition l_object.cpp:1399
static int l_get_day_night_ratio(lua_State *L)
Definition l_object.cpp:2750
static int l_add_pos(lua_State *L)
Definition l_object.cpp:169
static int l_get_observers(lua_State *L)
Definition l_object.cpp:1112
static int l_set_observers(lua_State *L)
Definition l_object.cpp:1054
static int l_set_clouds(lua_State *L)
Definition l_object.cpp:2646
static int l_override_day_night_ratio(lua_State *L)
Definition l_object.cpp:2727
static int l_hud_get(lua_State *L)
Definition l_object.cpp:2035
static int l_is_player(lua_State *L)
Definition l_object.cpp:1129
static int l_get_sky_color(lua_State *L)
Definition l_object.cpp:2463
static int l_hud_add(lua_State *L)
Definition l_object.cpp:1969
static int l_get_wielded_item(lua_State *L)
Definition l_object.cpp:335
static PlayerSAO * getplayersao(ObjectRef *ref)
Definition l_object.cpp:56
static int l_add_velocity(lua_State *L)
Definition l_object.cpp:1230
static int l_hud_remove(lua_State *L)
Definition l_object.cpp:1990
static int l_set_look_pitch(lua_State *L)
Definition l_object.cpp:1575
static int l_get_flags(lua_State *L)
Definition l_object.cpp:2966
static int l_stop_animation(lua_State *L)
Definition l_object.cpp:557
static int l_set_moon(lua_State *L)
Definition l_object.cpp:2535
static int l_get_stars(lua_State *L)
Definition l_object.cpp:2619
static int l_get_texture_mod(lua_State *L)
Definition l_object.cpp:1384
static int l_get_player_control(lua_State *L)
Definition l_object.cpp:1806
static int l_set_look_horizontal(lua_State *L)
Definition l_object.cpp:1559
static int l_get_yaw(lua_State *L)
Definition l_object.cpp:1354
static int l_get_bone_overrides(lua_State *L)
Definition l_object.cpp:910
static int l_get_local_animation(lua_State *L)
Definition l_object.cpp:636
static int l_set_inventory_formspec(lua_State *L)
Definition l_object.cpp:1738
static int l_set_rotation(lua_State *L)
Definition l_object.cpp:1306
static int l_get_look_horizontal(lua_State *L)
Definition l_object.cpp:1531
static void create(lua_State *L, ServerActiveObject *object)
Definition l_object.cpp:2990
static int l_hud_get_hotbar_itemcount(lua_State *L)
Definition l_object.cpp:2137
static RemotePlayer * getplayer(ObjectRef *ref)
Definition l_object.cpp:66
static int l_get_look_yaw(lua_State *L)
Definition l_object.cpp:1501
static int l_update_animation(lua_State *L)
Definition l_object.cpp:539
static int l_send_mapblock(lua_State *L)
Definition l_object.cpp:736
ObjectRef(ServerActiveObject *object)
Definition l_object.cpp:2984
static int l_get_attribute(lua_State *L)
Definition l_object.cpp:1702
static int l_set_breath(lua_State *L)
Definition l_object.cpp:1651
static int gc_object(lua_State *L)
Definition l_object.cpp:95
static int l_get_look_vertical(lua_State *L)
Definition l_object.cpp:1518
static void set_null(lua_State *L, void *expect)
Definition l_object.cpp:2998
static int l_set_physics_override(lua_State *L)
Definition l_object.cpp:1885
static int l_set_look_vertical(lua_State *L)
Definition l_object.cpp:1544
static int l_set_formspec_prepend(lua_State *L)
Definition l_object.cpp:1773
static int l_hud_set_hotbar_selected_image(lua_State *L)
Definition l_object.cpp:2180
static int l_set_attach(lua_State *L)
Definition l_object.cpp:926
static int l_hud_get_flags(lua_State *L)
Definition l_object.cpp:2101
static int l_get_properties(lua_State *L)
Definition l_object.cpp:1037
static int l_is_valid(lua_State *L)
Definition l_object.cpp:120
ServerActiveObject * m_object
Definition l_object.h:40
static int l_get_effective_observers(lua_State *L)
Definition l_object.cpp:1119
static int l_punch(lua_State *L)
Definition l_object.cpp:200
static int l_set_velocity(lua_State *L)
Definition l_object.cpp:1215
static int l_set_attribute(lua_State *L)
Definition l_object.cpp:1681
static int l_set_look_yaw(lua_State *L)
Definition l_object.cpp:1595
static int l_set_animation(lua_State *L)
Definition l_object.cpp:413
static int l_get_bone_override(lua_State *L)
Definition l_object.cpp:895
static int l_get_player_control_bits(lua_State *L)
Definition l_object.cpp:1853
static int l_get_guid(lua_State *L)
Definition l_object.cpp:127
static int l_get_camera(lua_State *L)
Definition l_object.cpp:721
static int l_get_meta(lua_State *L)
Definition l_object.cpp:1725
static int l_get_moon(lua_State *L)
Definition l_object.cpp:2561
static int l_move_to(lua_State *L)
Definition l_object.cpp:184
static int l_set_wielded_item(lua_State *L)
Definition l_object.cpp:353
static ServerActiveObject * getobject(ObjectRef *ref)
Definition l_object.cpp:38
static int l_set_flags(lua_State *L)
Definition l_object.cpp:2949
static int l_get_inventory_formspec(lua_State *L)
Definition l_object.cpp:1758
static int l_get_clouds(lua_State *L)
Definition l_object.cpp:2693
static int l_hud_get_hotbar_selected_image(lua_State *L)
Definition l_object.cpp:2195
static int l_set_local_animation(lua_State *L)
Definition l_object.cpp:616
static int l_get_look_dir(lua_State *L)
Definition l_object.cpp:1464
static int l_remove(lua_State *L)
Definition l_object.cpp:103
static int l_right_click(lua_State *L)
Definition l_object.cpp:227
static int l_get_breath(lua_State *L)
Definition l_object.cpp:1666
static int l_get_look_pitch(lua_State *L)
Definition l_object.cpp:1483
static int l_set_eye_offset(lua_State *L)
Definition l_object.cpp:657
static int l_get_wield_index(lua_State *L)
Definition l_object.cpp:322
static int l_get_armor_groups(lua_State *L)
Definition l_object.cpp:400
static int l_set_pos(lua_State *L)
Definition l_object.cpp:154
static int l_get_player_name(lua_State *L)
Definition l_object.cpp:1449
static int l_set_sky(lua_State *L)
Definition l_object.cpp:2210
static int l_set_sun(lua_State *L)
Definition l_object.cpp:2480
static int l_get_hp(lua_State *L)
Definition l_object.cpp:274
static int l_get_velocity(lua_State *L)
Definition l_object.cpp:1253
static int l_hud_set_flags(lua_State *L)
Definition l_object.cpp:2075
static int l_play_animation(lua_State *L)
Definition l_object.cpp:521
static LuaEntitySAO * getluaobject(ObjectRef *ref)
Definition l_object.cpp:46
static int l_get_entity_name(lua_State *L)
Definition l_object.cpp:1418
static int l_set_camera(lua_State *L)
Definition l_object.cpp:698
static int l_set_yaw(lua_State *L)
Definition l_object.cpp:1339
static int l_get_rotation(lua_State *L)
Definition l_object.cpp:1323
static int l_get_nametag_attributes(lua_State *L)
Definition l_object.cpp:1179
static int l_get_animation(lua_State *L)
Definition l_object.cpp:437
static int l_set_fov(lua_State *L)
Definition l_object.cpp:1614
static int l_get_fov(lua_State *L)
Definition l_object.cpp:1634
static int l_set_properties(lua_State *L)
Definition l_object.cpp:1015
static int l_set_lighting(lua_State *L)
Definition l_object.cpp:2824
static int l_get_luaentity(lua_State *L)
Definition l_object.cpp:1434
static int l_get_children(lua_State *L)
Definition l_object.cpp:981
static int l_set_bone_position(lua_State *L)
Definition l_object.cpp:754
static int l_set_detach(lua_State *L)
Definition l_object.cpp:1002
static int mt_tostring(lua_State *L)
Definition l_object.cpp:76
static u32 hud_get_next_id(lua_State *L)
static int l_get_eye_offset(lua_State *L)
Definition l_object.cpp:684
static int l_hud_change(lua_State *L)
Definition l_object.cpp:2008
static int l_set_hp(lua_State *L)
Definition l_object.cpp:242
static int l_get_sun(lua_State *L)
Definition l_object.cpp:2508
static int l_set_armor_groups(lua_State *L)
Definition l_object.cpp:375
static int l_set_bone_override(lua_State *L)
Definition l_object.cpp:803
static int l_get_physics_override(lua_State *L)
Definition l_object.cpp:1923
static int l_get_pos(lua_State *L)
Definition l_object.cpp:141
static int l_set_nametag_attributes(lua_State *L)
Definition l_object.cpp:1139
static int l_set_minimap_modes(lua_State *L)
Definition l_object.cpp:2802
static int l_get_inventory(lua_State *L)
Definition l_object.cpp:292
static int l_get_attach(lua_State *L)
Definition l_object.cpp:953
static int l_hud_set_hotbar_itemcount(lua_State *L)
Definition l_object.cpp:2119
static int l_get_sky(lua_State *L)
Definition l_object.cpp:2396
static int l_set_texture_mod(lua_State *L)
Definition l_object.cpp:1369
static int l_hud_get_hotbar_image(lua_State *L)
Definition l_object.cpp:2165
static int l_set_animation_frame_speed(lua_State *L)
Definition l_object.cpp:597
static const char className[]
Definition l_object.h:38
static int l_hud_set_hotbar_image(lua_State *L)
Definition l_object.cpp:2150
static int l_set_acceleration(lua_State *L)
Definition l_object.cpp:1277
static luaL_Reg methods[]
Definition l_object.h:3017
static int l_set_stars(lua_State *L)
Definition l_object.cpp:2584
static int l_get_animations(lua_State *L)
Definition l_object.cpp:578
Definition player_sao.h:58
Definition remoteplayer.h:27
Definition serveractiveobject.h:42