Luanti 5.16.0-dev
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GameGlobalShaderUniformSetterFactory Class Reference
Inheritance diagram for GameGlobalShaderUniformSetterFactory:
Collaboration diagram for GameGlobalShaderUniformSetterFactory:

Public Member Functions

 GameGlobalShaderUniformSetterFactory (Game *game)
void setSky (Sky *sky)
virtual IShaderUniformSettercreate (const std::string &name)
 Called to create an uniform setter for a specific shader.
Public Member Functions inherited from IShaderUniformSetterFactory
virtual ~IShaderUniformSetterFactory ()=default

Private Attributes

Skym_sky = nullptr
Gamem_game
std::vector< GameGlobalShaderUniformSetter * > created_nosky

Constructor & Destructor Documentation

◆ GameGlobalShaderUniformSetterFactory()

GameGlobalShaderUniformSetterFactory::GameGlobalShaderUniformSetterFactory ( Game * game)
inline

References m_game.

Member Function Documentation

◆ create()

virtual IShaderUniformSetter * GameGlobalShaderUniformSetterFactory::create ( const std::string & name)
inlinevirtual

Called to create an uniform setter for a specific shader.

Parameters
namename of the shader
Returns
new uniform setter (or nullptr). caller takes ownership.

Implements IShaderUniformSetterFactory.

References created_nosky, m_game, m_sky, and str_starts_with().

Here is the call graph for this function:

◆ setSky()

void GameGlobalShaderUniformSetterFactory::setSky ( Sky * sky)
inline

References created_nosky, and m_sky.

Member Data Documentation

◆ created_nosky

std::vector<GameGlobalShaderUniformSetter*> GameGlobalShaderUniformSetterFactory::created_nosky
private

Referenced by create(), and setSky().

◆ m_game

Game* GameGlobalShaderUniformSetterFactory::m_game
private

◆ m_sky

Sky* GameGlobalShaderUniformSetterFactory::m_sky = nullptr
private

Referenced by create(), and setSky().


The documentation for this class was generated from the following file: