#include "pipeline.h"Go to the source code of this file.
Classes | |
| class | SetColorMaskStep |
| Set color mask when rendering the next steps. More... | |
| class | ClearDepthBufferTarget |
| Resets depth buffer of the current render target. More... | |
| class | ConfigureOverrideMaterialTarget |
| Enables or disables override material when activated. More... | |
Functions | |
| void | populateAnaglyphPipeline (RenderPipeline *pipeline, Client *client) |
| void populateAnaglyphPipeline | ( | RenderPipeline * | pipeline, |
| Client * | client ) |
References RenderPipeline::addStep(), create3DStage(), RenderPipeline::createOwned(), and RenderPipeline::own().
Referenced by createPipeline().