Luanti
5.17.0-dev
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PausedNode::Track Struct Reference
#include <
game_internal.h
>
Public Attributes
u16
id
f32
fps
Member Data Documentation
◆
fps
f32 PausedNode::Track::fps
Referenced by
Game::resumeAnimation()
.
◆
id
u16 PausedNode::Track::id
Referenced by
Game::resumeAnimation()
.
The documentation for this struct was generated from the following file:
client/
game_internal.h
PausedNode
Track
Generated on
for Luanti by
1.16.1