Parameters for automatic exposure compensation.
Definition: lighting.h:32
AutoExposure()
Definition: lighting.cpp:22
float luminance_max
Maximum boundary for computed luminance.
Definition: lighting.h:36
float exposure_correction
Luminance bias. Higher values make the scene darker, can be negative.
Definition: lighting.h:38
float speed_dark_bright
Speed of transition from dark to bright scenes.
Definition: lighting.h:40
float luminance_min
Minimum boundary for computed luminance.
Definition: lighting.h:34
float speed_bright_dark
Speed of transition from bright to dark scenes.
Definition: lighting.h:42
float center_weight_power
Power value for center-weighted metering. Value of 1.0 measures entire screen uniformly.
Definition: lighting.h:44
Describes ambient light settings for a player.
Definition: lighting.h:52
float volumetric_light_strength
Definition: lighting.h:56
float shadow_intensity
Definition: lighting.h:54
float saturation
Definition: lighting.h:55
AutoExposure exposure
Definition: lighting.h:53