#include <string>
#include <map>
#include <vector>
Go to the source code of this file.
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#define | QUICKTUNE(type_, var, min_, max_, name) |
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#define | QUICKTUNE_AUTONAME(type_, var, min_, max_) QUICKTUNE(type_, var, min_, max_, #var) |
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◆ QUICKTUNE
#define QUICKTUNE |
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type_, |
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var, |
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min_, |
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name |
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Value: {\
qv.value_##type_.
min = min_;\
qv.value_##type_.
max = max_;\
updateQuicktuneValue(name, qv);\
}
Definition: quicktune.h:60
float current
Definition: quicktune.h:64
QuicktuneValueType type
Definition: quicktune.h:61
float max
Definition: quicktune.h:66
float min
Definition: quicktune.h:65
◆ QUICKTUNE_AUTONAME
#define QUICKTUNE_AUTONAME |
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type_, |
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var, |
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min_, |
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max_ |
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| QUICKTUNE(type_, var, min_, max_, #var) |
◆ QuicktuneValueType
Enumerator |
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QVT_NONE | |
QVT_FLOAT | |
◆ getQuicktuneNames()
const std::vector< std::string > & getQuicktuneNames |
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◆ getQuicktuneValue()
◆ setQuicktuneValue()
void setQuicktuneValue |
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const std::string & |
name, |
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const QuicktuneValue & |
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◆ updateQuicktuneValue()
void updateQuicktuneValue |
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const std::string & |
name, |
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QuicktuneValue & |
val |
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