#include <array>
#include <unordered_set>
#include "nodedef.h"
#include "tile.h"
Go to the source code of this file.
◆ alpha_mode_to_material_type()
◆ NDT_solidness
◆ NDT_visual_solidness
Initial value: = [] {
std::array<u8, NodeDrawType_END> visual_solidness{};
return visual_solidness;
}()
@ NDT_ALLFACES
Definition nodedef.h:194
@ NDT_GLASSLIKE
Definition nodedef.h:192
@ NDT_GLASSLIKE_FRAMED_OPTIONAL
Definition nodedef.h:220
@ NDT_GLASSLIKE_FRAMED
Definition nodedef.h:216
@ NDT_ALLFACES_OPTIONAL
Definition nodedef.h:196
Referenced by MapblockMeshGenerator::drawSolidNode().