Luanti 5.11.0-dev
 
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TextureSource Member List

This is the complete list of members for TextureSource, including all inherited members.

generateTexture(const std::string &name)TextureSourceprivate
getNormalTexture(const std::string &name)TextureSourcevirtual
getPalette(const std::string &name)TextureSourcevirtual
getTexture(u32 id)TextureSourcevirtual
getTexture(const std::string &name, u32 *id=NULL)TextureSourcevirtual
getTextureAverageColor(const std::string &name)TextureSourcevirtual
getTextureForMesh(const std::string &name, u32 *id)TextureSourcevirtual
getTextureId(const std::string &name)TextureSourcevirtual
getTextureName(u32 id)TextureSourcevirtual
insertSourceImage(const std::string &name, video::IImage *img)TextureSourcevirtual
ISimpleTextureSource()=defaultISimpleTextureSource
isKnownSourceImage(const std::string &name)TextureSourceinlinevirtual
ITextureSource()=defaultITextureSource
IWritableTextureSource()=defaultIWritableTextureSource
m_get_texture_queueTextureSourceprivate
m_imagesourceTextureSourceprivate
m_main_threadTextureSourceprivate
m_name_to_idTextureSourceprivate
m_palettesTextureSourceprivate
m_source_image_existenceTextureSourceprivate
m_texture_trashTextureSourceprivate
m_textureinfo_cacheTextureSourceprivate
m_textureinfo_cache_mutexTextureSourceprivate
mesh_filter_neededTextureSourceprivate
processQueue()TextureSourcevirtual
rebuildImagesAndTextures()TextureSourcevirtual
rebuildTexture(video::IVideoDriver *driver, TextureInfo &ti)TextureSourceprivate
TextureSource()TextureSource
~ISimpleTextureSource()=defaultISimpleTextureSourcevirtual
~ITextureSource()=defaultITextureSourcevirtual
~IWritableTextureSource()=defaultIWritableTextureSourcevirtual
~TextureSource()TextureSourcevirtual