#include <sidebyside.h>
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| RenderingCoreSideBySide (IrrlichtDevice *_device, Client *_client, Hud *_hud, bool _horizontal=false, bool _flipped=false) |
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void | drawAll () override |
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| RenderingCoreStereo (IrrlichtDevice *_device, Client *_client, Hud *_hud) |
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| RenderingCore (IrrlichtDevice *_device, Client *_client, Hud *_hud) |
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| RenderingCore (const RenderingCore &)=delete |
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| RenderingCore (RenderingCore &&)=delete |
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virtual | ~RenderingCore () |
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RenderingCore & | operator= (const RenderingCore &)=delete |
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RenderingCore & | operator= (RenderingCore &&)=delete |
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void | initialize () |
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void | draw (video::SColor _skycolor, bool _show_hud, bool _show_minimap, bool _draw_wield_tool, bool _draw_crosshair) |
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v2u32 | getVirtualSize () const |
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◆ RenderingCoreSideBySide()
RenderingCoreSideBySide::RenderingCoreSideBySide |
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IrrlichtDevice * |
_device, |
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Client * |
_client, |
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Hud * |
_hud, |
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bool |
_horizontal = false , |
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bool |
_flipped = false |
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) |
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◆ clearTextures()
void RenderingCoreSideBySide::clearTextures |
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overrideprotectedvirtual |
◆ drawAll()
void RenderingCoreSideBySide::drawAll |
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overridevirtual |
◆ initTextures()
void RenderingCoreSideBySide::initTextures |
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overrideprotectedvirtual |
◆ resetEye()
void RenderingCoreSideBySide::resetEye |
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overrideprotectedvirtual |
◆ useEye()
void RenderingCoreSideBySide::useEye |
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bool |
right | ) |
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overrideprotectedvirtual |
◆ flipped
bool RenderingCoreSideBySide::flipped = false |
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protected |
◆ horizontal
bool RenderingCoreSideBySide::horizontal = false |
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◆ image_size
core::dimension2du RenderingCoreSideBySide::image_size |
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◆ left
video::ITexture* RenderingCoreSideBySide::left = nullptr |
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◆ right
video::ITexture* RenderingCoreSideBySide::right = nullptr |
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◆ rpos
v2s32 RenderingCoreSideBySide::rpos |
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protected |
The documentation for this class was generated from the following files: