#include <sound.h>
Public Member Functions | |
virtual void | fetchSounds (const std::string &name, std::set< std::string > &dst_paths, std::set< std::string > &dst_datas)=0 |
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pure virtual |
Implemented in MenuMusicFetcher, and GameOnDemandSoundFetcher.
Referenced by OpenALSoundManager::getFetchBuffer().