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void | fetchSounds (const std::string &name, std::set< std::string > &dst_paths, std::set< std::string > &dst_datas) |
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void | paths_insert (std::set< std::string > &dst_paths, const std::string &base, const std::string &name) |
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◆ fetchSounds()
void GameOnDemandSoundFetcher::fetchSounds |
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const std::string & |
name, |
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std::set< std::string > & |
dst_paths, |
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std::set< std::string > & |
dst_datas |
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) |
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inlinevirtual |
◆ paths_insert()
void GameOnDemandSoundFetcher::paths_insert |
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std::set< std::string > & |
dst_paths, |
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const std::string & |
base, |
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const std::string & |
name |
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) |
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inlineprivate |
◆ m_fetched
std::set<std::string> GameOnDemandSoundFetcher::m_fetched |
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private |
The documentation for this class was generated from the following file: