7#include <IMaterialRendererServices.h>
8#include <IShaderConstantSetCallBack.h>
16 void render(video::IVideoDriver *driver);
27 virtual void OnSetConstants(video::IMaterialRendererServices *services,
Definition shadowsScreenQuad.h:25
CachedPixelShaderSetting< s32 > m_sm_dynamic_sampler_setting
Definition shadowsScreenQuad.h:34
CachedPixelShaderSetting< s32 > m_sm_client_map_setting
Definition shadowsScreenQuad.h:30
virtual void OnSetConstants(video::IMaterialRendererServices *services, s32 userData)
Definition shadowsScreenQuad.cpp:35
CachedPixelShaderSetting< s32 > m_sm_client_map_trans_setting
Definition shadowsScreenQuad.h:32
Definition shadowsScreenQuad.h:12
void render(video::IVideoDriver *driver)
Definition shadowsScreenQuad.cpp:27
video::SMaterial Material
Definition shadowsScreenQuad.h:21
video::S3DVertex Vertices[6]
Definition shadowsScreenQuad.h:20
shadowScreenQuad()
Definition shadowsScreenQuad.cpp:8
video::SMaterial & getMaterial()
Definition shadowsScreenQuad.h:17