32 gui::IGUIElement* parent, s32
id,
41 bool OnEvent(
const SEvent& event);
Definition guiVolumeChange.h:29
bool pausesGame()
Definition guiVolumeChange.h:43
std::wstring getLabelByID(s32 id)
Definition guiVolumeChange.h:46
void drawMenu()
Definition guiVolumeChange.cpp:98
bool OnEvent(const SEvent &event)
Definition guiVolumeChange.cpp:109
std::string getNameByID(s32 id)
Definition guiVolumeChange.h:47
GUIVolumeChange(gui::IGUIEnvironment *env, gui::IGUIElement *parent, s32 id, IMenuManager *menumgr, ISimpleTextureSource *tsrc)
Definition guiVolumeChange.cpp:40
void regenerateGui(v2u32 screensize)
Definition guiVolumeChange.cpp:49
ISimpleTextureSource * m_tsrc
Definition guiVolumeChange.h:50
Definition texturesource.h:25
core::vector2d< u32 > v2u32
Definition irr_v2d.h:14