#include "IGUISkin.h"
#include "irrString.h"
#include <string>
#include "ITexture.h"
Go to the source code of this file.
◆ getElementSkinColor
#define getElementSkinColor |
( |
| color | ) |
|
Value: { \
if (!Colors) \
{ \
if (skin) \
return skin->getColor(color); \
} \
return Colors[color]; \
}
Definition environment.h:49
◆ set3DSkinColors
#define set3DSkinColors |
( |
| skin, |
|
|
| button_color ) |
Value: { \
skin->setColor(EGDC_3D_FACE, button_color); \
skin->setColor(EGDC_3D_DARK_SHADOW, button_color, 0.25f); \
skin->setColor(EGDC_3D_SHADOW, button_color, 0.5f); \
skin->setColor(EGDC_3D_LIGHT, button_color); \
skin->setColor(EGDC_3D_HIGH_LIGHT, button_color, 1.5f); \
}
◆ setElementSkinColor
#define setElementSkinColor |
( |
| which, |
|
|
| newColor, |
|
|
| shading ) |
Value: { \
if (!Colors) \
{ \
Colors = new video::SColor[EGDC_COUNT]; \
if (skin) \
skin->getColors(Colors); \
} \
Colors[which] = newColor; \
setShading(Colors[which],shading); \
}