Luanti 5.10.0-dev
 
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PostProcessingStep Member List

This is the complete list of members for PostProcessingStep, including all inherited members.

configureMaterial()PostProcessingStepprivate
materialPostProcessingStepprivate
PostProcessingStep(u32 shader_id, const std::vector< u8 > &texture_map)PostProcessingStep
reset(PipelineContext &context) overridePostProcessingStepvirtual
run(PipelineContext &context) overridePostProcessingStepvirtual
setBilinearFilter(u8 index, bool value)PostProcessingStep
setRenderSource(RenderSource *source) overridePostProcessingStepvirtual
setRenderTarget(RenderTarget *target) overridePostProcessingStepvirtual
shader_idPostProcessingStepprivate
sourcePostProcessingStepprivate
targetPostProcessingStepprivate
texture_mapPostProcessingStepprivate
~RenderPipelineObject()=defaultRenderPipelineObjectvirtual