This is the complete list of members for PostProcessingStep, including all inherited members.
configureMaterial() | PostProcessingStep | private |
material | PostProcessingStep | private |
PostProcessingStep(u32 shader_id, const std::vector< u8 > &texture_map) | PostProcessingStep | |
reset(PipelineContext &context) override | PostProcessingStep | virtual |
run(PipelineContext &context) override | PostProcessingStep | virtual |
setBilinearFilter(u8 index, bool value) | PostProcessingStep | |
setRenderSource(RenderSource *source) override | PostProcessingStep | virtual |
setRenderTarget(RenderTarget *target) override | PostProcessingStep | virtual |
shader_id | PostProcessingStep | private |
source | PostProcessingStep | private |
target | PostProcessingStep | private |
texture_map | PostProcessingStep | private |
~RenderPipelineObject()=default | RenderPipelineObject | virtual |