Luanti 5.11.0-dev
 
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IWritableShaderSource Member List

This is the complete list of members for IWritableShaderSource, including all inherited members.

addShaderConstantSetterFactory(IShaderConstantSetterFactory *setter)=0IWritableShaderSourcepure virtual
getShader(const std::string &name, MaterialType material_type, NodeDrawType drawtype=NDT_NORMAL)=0IShaderSourcepure virtual
getShaderInfo(u32 id)=0IShaderSourcepure virtual
getShaderRaw(const std::string &name, bool blendAlpha=false)=0IShaderSourcepure virtual
insertSourceShader(const std::string &name_of_shader, const std::string &filename, const std::string &program)=0IWritableShaderSourcepure virtual
IShaderSource()=defaultIShaderSource
IWritableShaderSource()=defaultIWritableShaderSource
processQueue()=0IWritableShaderSourcepure virtual
rebuildShaders()=0IWritableShaderSourcepure virtual
~IShaderSource()=defaultIShaderSourcevirtual
~IWritableShaderSource()=defaultIWritableShaderSourcevirtual