This is the complete list of members for IWritableShaderSource, including all inherited members.
addShaderConstantSetterFactory(IShaderConstantSetterFactory *setter)=0 | IWritableShaderSource | pure virtual |
getShader(const std::string &name, MaterialType material_type, NodeDrawType drawtype=NDT_NORMAL) | IShaderSource | inlinevirtual |
getShaderIdDirect(const std::string &name, MaterialType material_type, NodeDrawType drawtype=NDT_NORMAL) | IShaderSource | inlinevirtual |
getShaderInfo(u32 id) | IShaderSource | inlinevirtual |
insertSourceShader(const std::string &name_of_shader, const std::string &filename, const std::string &program)=0 | IWritableShaderSource | pure virtual |
IShaderSource()=default | IShaderSource | |
IWritableShaderSource()=default | IWritableShaderSource | |
processQueue()=0 | IWritableShaderSource | pure virtual |
rebuildShaders()=0 | IWritableShaderSource | pure virtual |
~IShaderSource()=default | IShaderSource | virtual |
~IWritableShaderSource()=default | IWritableShaderSource | virtual |