GameGlobalShaderConstantSetter(Sky *sky, Client *client) | GameGlobalShaderConstantSetter | inline |
m_animation_timer_delta_pixel | GameGlobalShaderConstantSetter | private |
m_animation_timer_delta_vertex | GameGlobalShaderConstantSetter | private |
m_animation_timer_pixel | GameGlobalShaderConstantSetter | private |
m_animation_timer_vertex | GameGlobalShaderConstantSetter | private |
m_bloom_enabled | GameGlobalShaderConstantSetter | private |
m_bloom_intensity_pixel | GameGlobalShaderConstantSetter | private |
m_bloom_radius_pixel | GameGlobalShaderConstantSetter | private |
m_bloom_strength_pixel | GameGlobalShaderConstantSetter | private |
m_camera_offset_pixel | GameGlobalShaderConstantSetter | private |
m_camera_offset_vertex | GameGlobalShaderConstantSetter | private |
m_camera_position_pixel | GameGlobalShaderConstantSetter | private |
m_camera_position_vertex | GameGlobalShaderConstantSetter | private |
m_client | GameGlobalShaderConstantSetter | private |
m_day_light | GameGlobalShaderConstantSetter | private |
m_exposure_params_pixel | GameGlobalShaderConstantSetter | private |
m_minimap_yaw | GameGlobalShaderConstantSetter | private |
m_moon_brightness_pixel | GameGlobalShaderConstantSetter | private |
m_moon_position_pixel | GameGlobalShaderConstantSetter | private |
m_saturation_pixel | GameGlobalShaderConstantSetter | private |
m_sky | GameGlobalShaderConstantSetter | private |
m_sun_brightness_pixel | GameGlobalShaderConstantSetter | private |
m_sun_position_pixel | GameGlobalShaderConstantSetter | private |
m_texel_size0 | GameGlobalShaderConstantSetter | private |
m_texel_size0_pixel | GameGlobalShaderConstantSetter | private |
m_texel_size0_vertex | GameGlobalShaderConstantSetter | private |
m_texture0 | GameGlobalShaderConstantSetter | private |
m_texture1 | GameGlobalShaderConstantSetter | private |
m_texture2 | GameGlobalShaderConstantSetter | private |
m_texture3 | GameGlobalShaderConstantSetter | private |
m_user_exposure_compensation | GameGlobalShaderConstantSetter | private |
m_volumetric_light_enabled | GameGlobalShaderConstantSetter | private |
m_volumetric_light_strength_pixel | GameGlobalShaderConstantSetter | private |
onSetConstants(video::IMaterialRendererServices *services) override | GameGlobalShaderConstantSetter | inlinevirtual |
onSetMaterial(const video::SMaterial &material) override | GameGlobalShaderConstantSetter | inlinevirtual |
onSettingsChange(const std::string &name) | GameGlobalShaderConstantSetter | inline |
setSky(Sky *sky) | GameGlobalShaderConstantSetter | inline |
SETTING_CALLBACKS | GameGlobalShaderConstantSetter | privatestatic |
settingsCallback(const std::string &name, void *userdata) | GameGlobalShaderConstantSetter | inlinestatic |
~GameGlobalShaderConstantSetter() | GameGlobalShaderConstantSetter | inline |
~IShaderConstantSetter()=default | IShaderConstantSetter | virtual |