This is the complete list of members for BiomeManager, including all inherited members.
add(ObjDef *obj) | ObjDefManager | virtual |
addRaw(ObjDef *obj) | ObjDefManager | virtual |
BiomeManager(Server *server) | BiomeManager | |
BiomeManager() | BiomeManager | inlineprivate |
clear() | BiomeManager | virtual |
clone() const | BiomeManager | |
cloneTo(ObjDefManager *mgr) const | ObjDefManager | protected |
create(BiomeType type) | BiomeManager | inlinestatic |
createBiomeGen(BiomeGenType type, BiomeParams *params, v3s16 chunksize) | BiomeManager | inline |
createBiomeParams(BiomeGenType type) | BiomeManager | inlinestatic |
createHandle(u32 index, ObjDefType type, u32 uid) | ObjDefManager | static |
decodeHandle(ObjDefHandle handle, u32 *index, ObjDefType *type, u32 *uid) | ObjDefManager | static |
DISABLE_CLASS_COPY(ObjDefManager) | ObjDefManager | |
get(ObjDefHandle handle) const | ObjDefManager | virtual |
getByName(const std::string &name) const | ObjDefManager | virtual |
getNodeDef() const | ObjDefManager | inline |
getNumObjects() const | ObjDefManager | inline |
getObjectTitle() const | BiomeManager | inlinevirtual |
getRaw(u32 index) const | ObjDefManager | virtual |
getType() const | ObjDefManager | inline |
m_ndef | ObjDefManager | protected |
m_objects | ObjDefManager | protected |
m_objtype | ObjDefManager | protected |
m_server | BiomeManager | private |
ObjDefManager(IGameDef *gamedef, ObjDefType type) | ObjDefManager | |
ObjDefManager() | ObjDefManager | inlineprotected |
set(ObjDefHandle handle, ObjDef *obj) | ObjDefManager | virtual |
setRaw(u32 index, ObjDef *obj) | ObjDefManager | virtual |
validateHandle(ObjDefHandle handle) const | ObjDefManager | |
~BiomeManager()=default | BiomeManager | virtual |
~ObjDefManager() | ObjDefManager | virtual |