#include <wieldmesh.h>
Public Member Functions | |
ItemPartColor ()=default | |
ItemPartColor (bool override, video::SColor color) | |
Public Attributes | |
bool | override_base = false |
video::SColor | color = 0 |
Holds color information of an item mesh's buffer.
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default |
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inline |
video::SColor ItemPartColor::color = 0 |
The color of the buffer.
bool ItemPartColor::override_base = false |
If this is false, the global base color of the item will be used instead of the specific color of the buffer.