#include <gameparams.h>
Public Types | |
| enum | Mode { GM_SINGLEPLAYER , GM_HOST_AND_JOIN , GM_JOIN , GM_Undefined } |
Public Member Functions | |
| bool | isSinglePlayer () const |
| bool | isAnyServer () const |
Public Attributes | |
| std::string | name |
| std::string | password |
| std::string | address |
| enum GameClientData::Mode | mode = GM_Undefined |
| ELoginRegister | allow_login_or_register = ELoginRegister::Any |
| enum GameClientData::Mode |
|
inline |
References GM_HOST_AND_JOIN, GM_SINGLEPLAYER, and mode.
Referenced by ClientLauncher::launch_game().
|
inline |
References GM_SINGLEPLAYER, and mode.
Referenced by ClientLauncher::launch_game(), and Game::startup().
| std::string GameClientData::address |
Referenced by Game::connectToServer(), ClientLauncher::init_args(), ModApiMainMenu::l_start(), and Game::startup().
| ELoginRegister GameClientData::allow_login_or_register = ELoginRegister::Any |
Referenced by Game::connectToServer(), and ModApiMainMenu::l_start().
| enum GameClientData::Mode GameClientData::mode = GM_Undefined |
Referenced by ClientLauncher::init_args(), isAnyServer(), isSinglePlayer(), and ModApiMainMenu::l_start().
| std::string GameClientData::name |
| std::string GameClientData::password |
Referenced by Game::connectToServer(), ModApiMainMenu::l_start(), and ClientLauncher::launch_game().