22 bool *write_allowed)
override {
24 abs_path, write_required, write_allowed);
Definition scripting_emerge.h:16
void InitializeModApi(lua_State *L, int top)
Definition scripting_emerge.cpp:57
EmergeScripting(EmergeThread *parent)
Definition scripting_emerge.cpp:29
bool checkPathInternal(const std::string &abs_path, bool write_required, bool *write_allowed) override
Should check if the given path may be accessed.
Definition scripting_emerge.h:21
Definition emerge_internal.h:25
lua_State * getStack()
Definition s_base.h:143
Definition s_security.h:28
static bool checkPathWithGamedef(lua_State *L, const std::string &abs_path, bool write_required, bool *write_allowed)
Definition s_security.cpp:607