#include "lua_api/l_inventory.h"#include "lua_api/l_internal.h"#include "lua_api/l_item.h"#include "common/c_converter.h"#include "common/c_content.h"#include "server.h"#include "server/serverinventorymgr.h"#include "remoteplayer.h"
Include dependency graph for l_inventory.cpp: