Luanti
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interlaced.h
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// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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// Copyright (C) 2017 numzero, Lobachevskiy Vitaliy <numzer0@yandex.ru>
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#pragma once
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#include "
stereo.h
"
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class
InitInterlacedMaskStep
:
public
TrivialRenderStep
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{
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public
:
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InitInterlacedMaskStep
(
TextureBuffer
*
buffer
, u8
index
);
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void
run
(
PipelineContext
&context);
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private
:
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TextureBuffer
*
buffer
;
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video::ITexture *
last_mask
{
nullptr
};
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u8
index
;
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};
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void
populateInterlacedPipeline
(
RenderPipeline
*pipeline,
Client
*
client
);
Client
Definition
client.h:105
InitInterlacedMaskStep
Definition
interlaced.h:10
InitInterlacedMaskStep::last_mask
video::ITexture * last_mask
Definition
interlaced.h:16
InitInterlacedMaskStep::InitInterlacedMaskStep
InitInterlacedMaskStep(TextureBuffer *buffer, u8 index)
Definition
interlaced.cpp:12
InitInterlacedMaskStep::buffer
TextureBuffer * buffer
Definition
interlaced.h:15
InitInterlacedMaskStep::run
void run(PipelineContext &context)
Runs the step.
Definition
interlaced.cpp:17
InitInterlacedMaskStep::index
u8 index
Definition
interlaced.h:17
RenderPipeline
Render Pipeline provides a flexible way to execute rendering steps in the engine.
Definition
pipeline.h:353
TextureBuffer
Texture buffer represents a framebuffer with a multiple attached textures.
Definition
pipeline.h:107
TrivialRenderStep
Provides default empty implementation of supporting methods in a rendering step.
Definition
pipeline.h:310
populateInterlacedPipeline
void populateInterlacedPipeline(RenderPipeline *pipeline, Client *client)
Definition
interlaced.cpp:36
client
Definition
activeobjectmgr.cpp:11
stereo.h
PipelineContext
Definition
pipeline.h:27
client
render
interlaced.h
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1.11.0