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guiKeyChangeMenu.h
Go to the documentation of this file.
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// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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// Copyright (C) 2013 Ciaran Gultnieks <ciaran@ciarang.com>
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// Copyright (C) 2013 teddydestodes <derkomtur@schattengang.net>
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#pragma once
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#include "
irrlichttypes_extrabloated.h
"
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#include "
modalMenu.h
"
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#include "
gettext.h
"
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#include "
client/keycode.h
"
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#include <string>
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#include <vector>
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class
ISimpleTextureSource
;
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struct
key_setting
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{
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int
id
;
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std::wstring
button_name
;
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KeyPress
key
;
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std::string
setting_name
;
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gui::IGUIButton *
button
;
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};
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class
GUIKeyChangeMenu
:
public
GUIModalMenu
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{
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public
:
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GUIKeyChangeMenu
(gui::IGUIEnvironment *env, gui::IGUIElement *parent, s32
id
,
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IMenuManager
*menumgr,
ISimpleTextureSource
*tsrc);
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~GUIKeyChangeMenu
();
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/*
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Remove and re-add (or reposition) stuff
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*/
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void
regenerateGui
(
v2u32
screensize);
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void
drawMenu
();
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bool
acceptInput
();
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bool
OnEvent
(
const
SEvent &event);
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bool
pausesGame
() {
return
true
; }
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protected
:
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std::wstring
getLabelByID
(s32
id
) {
return
L
""
; }
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std::string
getNameByID
(s32
id
) {
return
""
; }
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private
:
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void
init_keys
();
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bool
resetMenu
();
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void
add_key
(
int
id
, std::wstring button_name,
const
std::string &setting_name);
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bool
shift_down
=
false
;
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key_setting
*
active_key
=
nullptr
;
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gui::IGUIStaticText *
key_used_text
=
nullptr
;
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std::vector<key_setting *>
key_settings
;
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ISimpleTextureSource
*
m_tsrc
;
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};
GUIKeyChangeMenu
Definition
guiKeyChangeMenu.h:28
GUIKeyChangeMenu::add_key
void add_key(int id, std::wstring button_name, const std::string &setting_name)
Definition
guiKeyChangeMenu.cpp:355
GUIKeyChangeMenu::getNameByID
std::string getNameByID(s32 id)
Definition
guiKeyChangeMenu.h:49
GUIKeyChangeMenu::resetMenu
bool resetMenu()
Definition
guiKeyChangeMenu.cpp:242
GUIKeyChangeMenu::acceptInput
bool acceptInput()
Definition
guiKeyChangeMenu.cpp:207
GUIKeyChangeMenu::regenerateGui
void regenerateGui(v2u32 screensize)
Definition
guiKeyChangeMenu.cpp:91
GUIKeyChangeMenu::m_tsrc
ISimpleTextureSource * m_tsrc
Definition
guiKeyChangeMenu.h:63
GUIKeyChangeMenu::GUIKeyChangeMenu
GUIKeyChangeMenu(gui::IGUIEnvironment *env, gui::IGUIElement *parent, s32 id, IMenuManager *menumgr, ISimpleTextureSource *tsrc)
Definition
guiKeyChangeMenu.cpp:71
GUIKeyChangeMenu::pausesGame
bool pausesGame()
Definition
guiKeyChangeMenu.h:45
GUIKeyChangeMenu::active_key
key_setting * active_key
Definition
guiKeyChangeMenu.h:60
GUIKeyChangeMenu::~GUIKeyChangeMenu
~GUIKeyChangeMenu()
Definition
guiKeyChangeMenu.cpp:80
GUIKeyChangeMenu::OnEvent
bool OnEvent(const SEvent &event)
Definition
guiKeyChangeMenu.cpp:251
GUIKeyChangeMenu::key_used_text
gui::IGUIStaticText * key_used_text
Definition
guiKeyChangeMenu.h:61
GUIKeyChangeMenu::shift_down
bool shift_down
Definition
guiKeyChangeMenu.h:58
GUIKeyChangeMenu::key_settings
std::vector< key_setting * > key_settings
Definition
guiKeyChangeMenu.h:62
GUIKeyChangeMenu::drawMenu
void drawMenu()
Definition
guiKeyChangeMenu.cpp:194
GUIKeyChangeMenu::getLabelByID
std::wstring getLabelByID(s32 id)
Definition
guiKeyChangeMenu.h:48
GUIKeyChangeMenu::init_keys
void init_keys()
Definition
guiKeyChangeMenu.cpp:367
GUIModalMenu
Definition
modalMenu.h:36
IMenuManager
Definition
modalMenu.h:25
ISimpleTextureSource
Definition
texturesource.h:25
KeyPress
Definition
keycode.h:24
gettext.h
v2u32
core::vector2d< u32 > v2u32
Definition
irr_v2d.h:14
irrlichttypes_extrabloated.h
keycode.h
modalMenu.h
key_setting
Definition
guiKeyChangeMenu.h:19
key_setting::setting_name
std::string setting_name
Definition
guiKeyChangeMenu.h:23
key_setting::button_name
std::wstring button_name
Definition
guiKeyChangeMenu.h:21
key_setting::id
int id
Definition
guiKeyChangeMenu.h:20
key_setting::button
gui::IGUIButton * button
Definition
guiKeyChangeMenu.h:24
key_setting::key
KeyPress key
Definition
guiKeyChangeMenu.h:22
gui
guiKeyChangeMenu.h
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