Definition: networkpacket.h:27
ToClientConnectionState
Definition: clientopcodes.h:29
@ TOCLIENT_STATE_CONNECTED
Definition: clientopcodes.h:31
@ TOCLIENT_STATE_NOT_CONNECTED
Definition: clientopcodes.h:30
@ TOCLIENT_STATE_ALL
Definition: clientopcodes.h:32
const ServerCommandFactory serverCommandFactoryTable[TOSERVER_NUM_MSG_TYPES]
Definition: clientopcodes.cpp:143
const ToClientCommandHandler toClientCommandTable[TOCLIENT_NUM_MSG_TYPES]
Definition: clientopcodes.cpp:27
@ TOSERVER_NUM_MSG_TYPES
Definition: networkprotocol.h:1062
@ TOCLIENT_NUM_MSG_TYPES
Definition: networkprotocol.h:852
Definition: clientopcodes.h:43
u8 channel
Definition: clientopcodes.h:45
const char * name
Definition: clientopcodes.h:44
bool reliable
Definition: clientopcodes.h:46
Definition: clientopcodes.h:36
void(Client::* handler)(NetworkPacket *pkt)
Definition: clientopcodes.h:39
ToClientConnectionState state
Definition: clientopcodes.h:38
const char * name
Definition: clientopcodes.h:37