39 scene::ISceneManager *
smgr;
91 const std::string &texture,
const std::string& bgtexture,
101 const core::rect<s32> &rect,
int way);
104 const core::rect<s32> &rect,
int way);
148 const core::rect<s32> &rect,
149 const core::rect<s32> *clip,
154 video::IVideoDriver *driver,
157 const core::rect<s32> &rect,
158 const core::rect<s32> *clip,
162 const v3s16 &rotation_speed);
video::SColor m_selection_mesh_color
Definition: hud.h:121
scene::ISceneManager * smgr
Definition: hud.h:39
Client * client
Definition: hud.h:41
bool hasElementOfType(HudElementType type)
Definition: hud.cpp:301
scene::IMesh * m_selection_mesh
Definition: hud.h:120
void drawSelectionMesh()
Definition: hud.cpp:822
ITextureSource * tsrc
Definition: hud.h:44
~Hud()
Definition: hud.cpp:142
scene::SMeshBuffer m_rotation_mesh_buffer
Definition: hud.h:126
bool pointing_at_object
Definition: hud.h:56
v3f m_selected_face_normal
Definition: hud.h:122
video::IVideoDriver * driver
Definition: hud.h:38
void setSelectionMeshColor(const video::SColor &color)
Definition: hud.h:74
std::vector< aabb3f > m_selection_boxes
Definition: hud.h:115
void drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount, s32 inv_offset, InventoryList *mainlist, u16 selectitem, u16 direction)
Definition: hud.cpp:226
v3f m_selection_pos
Definition: hud.h:117
bool calculateScreenPos(const v3s16 &camera_offset, HudElement *e, v2s32 *pos)
Definition: hud.cpp:314
void drawItem(const ItemStack &item, const core::rect< s32 > &rect, bool selected)
Definition: hud.cpp:148
v2s32 m_displaycenter
Definition: hud.h:110
bool use_crosshair_image
Definition: hud.h:49
void setSelectionPos(const v3f &pos, const v3s16 &camera_offset)
Definition: hud.cpp:815
Inventory * inventory
Definition: hud.h:43
void drawLuaElements(const v3s16 &camera_offset)
Definition: hud.cpp:333
s32 m_hotbar_imagesize
Definition: hud.h:111
void drawCrosshair()
Definition: hud.cpp:772
bool use_object_crosshair_image
Definition: hud.h:50
video::SColor crosshair_argb
Definition: hud.h:46
float m_scale_factor
Definition: hud.h:107
void resizeHotbar()
Definition: hud.cpp:910
void drawHotbar(u16 playeritem)
Definition: hud.cpp:736
v3s16 m_camera_offset
Definition: hud.h:108
void drawCompassTranslate(HudElement *e, video::ITexture *texture, const core::rect< s32 > &rect, int way)
Definition: hud.cpp:531
v2u32 m_screensize
Definition: hud.h:109
video::SColor selectionbox_argb
Definition: hud.h:47
bool use_hotbar_image
Definition: hud.h:52
void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, const std::string &texture, const std::string &bgtexture, s32 count, s32 maxcount, v2s32 offset, v2s32 size=v2s32())
Definition: hud.cpp:600
void updateSelectionMesh(const v3s16 &camera_offset)
Definition: hud.cpp:865
void setSelectedFaceNormal(const v3f &face_normal)
Definition: hud.h:79
std::string hotbar_selected_image
Definition: hud.h:53
@ HIGHLIGHT_NONE
Definition: hud.h:132
@ HIGHLIGHT_BOX
Definition: hud.h:130
@ HIGHLIGHT_HALO
Definition: hud.h:131
std::vector< aabb3f > * getSelectionBoxes()
Definition: hud.h:68
LocalPlayer * player
Definition: hud.h:42
void drawCompassRotate(HudElement *e, video::ITexture *texture, const core::rect< s32 > &rect, int way)
Definition: hud.cpp:571
video::SMaterial m_selection_material
Definition: hud.h:124
gui::IGUIEnvironment * guienv
Definition: hud.h:40
std::string hotbar_image
Definition: hud.h:51
video::SColor hbar_colors[4]
Definition: hud.h:113
float m_hud_scaling
Definition: hud.h:106
Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player, Inventory *inventory)
Definition: hud.cpp:48
s32 m_padding
Definition: hud.h:112
bool use_hotbar_selected_image
Definition: hud.h:54
v3f getSelectionPos() const
Definition: hud.h:72
v3f m_selection_pos_with_offset
Definition: hud.h:118
std::vector< aabb3f > m_halo_boxes
Definition: hud.h:116
Definition: inventory.h:190
Definition: inventory.h:282
Definition: localplayer.h:45
void drawItemStack(video::IVideoDriver *driver, gui::IGUIFont *font, const ItemStack &item, const core::rect< s32 > &rect, const core::rect< s32 > *clip, Client *client, ItemRotationKind rotation_kind)
Definition: hud.cpp:1116
ItemRotationKind
Definition: hud.h:137
@ IT_ROT_OTHER
Definition: hud.h:141
@ IT_ROT_NONE
Definition: hud.h:142
@ IT_ROT_HOVERED
Definition: hud.h:139
@ IT_ROT_DRAGGED
Definition: hud.h:140
@ IT_ROT_SELECTED
Definition: hud.h:138
HudElementType
Definition: hud.h:56
core::vector2d< s32 > v2s32
Definition: irr_v2d.h:28
core::vector2d< u32 > v2u32
Definition: irr_v2d.h:29
core::vector3d< s16 > v3s16
Definition: irr_v3d.h:28
core::vector3df v3f
Definition: irr_v3d.h:26
Definition: activeobjectmgr.cpp:25
u8 direction
Definition: voxelalgorithms.cpp:39
Definition: inventory.h:34