#include <wieldmesh.h>
◆ ItemMeshBufferInfo() [1/4]
| ItemMeshBufferInfo::ItemMeshBufferInfo |
( |
int | layer | ) |
|
|
inline |
◆ ItemMeshBufferInfo() [2/4]
| ItemMeshBufferInfo::ItemMeshBufferInfo |
( |
int | layer, |
|
|
bool | override, |
|
|
video::SColor | color ) |
|
inline |
◆ ItemMeshBufferInfo() [3/4]
| ItemMeshBufferInfo::ItemMeshBufferInfo |
( |
int | layer, |
|
|
const AnimationInfo * | animation, |
|
|
bool | override_c = false, |
|
|
video::SColor | color = {} ) |
|
inline |
◆ ItemMeshBufferInfo() [4/4]
| ItemMeshBufferInfo::ItemMeshBufferInfo |
( |
int | layer_num, |
|
|
const TileLayer & | layer ) |
◆ applyOverride()
| void ItemMeshBufferInfo::applyOverride |
( |
video::SColor & | dest | ) |
const |
|
inline |
◆ needColorize()
| bool ItemMeshBufferInfo::needColorize |
( |
video::SColor | target | ) |
|
|
inline |
◆ animation_info
| std::unique_ptr<AnimationInfo> ItemMeshBufferInfo::animation_info |
◆ last_colorized
| video::SColor ItemMeshBufferInfo::last_colorized |
|
private |
◆ last_colorized_set
| bool ItemMeshBufferInfo::last_colorized_set = false |
|
private |
◆ layer
| u8 ItemMeshBufferInfo::layer |
◆ override_color
| video::SColor ItemMeshBufferInfo::override_color |
|
private |
◆ override_color_set
| bool ItemMeshBufferInfo::override_color_set = false |
|
private |
The documentation for this class was generated from the following files: