This is the complete list of members for ITextureSource, including all inherited members.
| addArrayTexture(const std::vector< std::string > &images, u32 *id=nullptr)=0 | ITextureSource | pure virtual |
| FILTER_FOR_MESH | ITextureSource | static |
| getPalette(const std::string &image)=0 | ITextureSource | pure virtual |
| getTexture(u32 id)=0 | ITextureSource | pure virtual |
| getTexture(const std::string &name, u32 *id=nullptr)=0 | ITextureSource | virtual |
| getTextureAverageColor(const std::string &image)=0 | ITextureSource | pure virtual |
| getTextureDimensions(const std::string &image)=0 | ITextureSource | pure virtual |
| getTextureForMesh(const std::string &image, u32 *id=nullptr) | ITextureSource | inline |
| getTextureId(const std::string &image)=0 | ITextureSource | pure virtual |
| getTextureName(u32 id)=0 | ITextureSource | pure virtual |
| ISimpleTextureSource()=default | ISimpleTextureSource | |
| isKnownSourceImage(const std::string &name)=0 | ITextureSource | pure virtual |
| ITextureSource()=default | ITextureSource | |
| needFilterForMesh() const =0 | ITextureSource | pure virtual |
| setImageCaching(bool enabled) | ITextureSource | inlinevirtual |
| ~ISimpleTextureSource()=default | ISimpleTextureSource | virtual |
| ~ITextureSource()=default | ITextureSource | virtual |