◆ GameGlobalShaderUniformSetterFactory()
| GameGlobalShaderUniformSetterFactory::GameGlobalShaderUniformSetterFactory |
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Game * | game | ) |
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inline |
◆ create()
| virtual IShaderUniformSetter * GameGlobalShaderUniformSetterFactory::create |
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const std::string & | name | ) |
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inlinevirtual |
◆ setSky()
| void GameGlobalShaderUniformSetterFactory::setSky |
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Sky * | sky | ) |
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inline |
◆ created_nosky
◆ m_game
| Game* GameGlobalShaderUniformSetterFactory::m_game |
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private |
◆ m_sky
| Sky* GameGlobalShaderUniformSetterFactory::m_sky = nullptr |
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private |
The documentation for this class was generated from the following file: