20 lightDay(core::clamp(core::round32(valueA), 0, 255)),
21 lightNight(core::clamp(core::round32(valueB), 0, 255)) {}
76 u8 reset_flags = 0,
bool special =
false);
83 float vertical_tiling = 1.0);
86 template <
typename Fn>
88 const f32 *txc, u8 mask, Fn &&face_lighter);
145 bool offset_top_only =
false);
150 float offset_h,
float offset_v = 0.0);
static v2f dir(const v2f &pos_dist)
Definition camera.cpp:207
Definition content_mapblock.h:46
void drawRaillikeNode()
Definition content_mapblock.cpp:1469
void getTile(int index, TileSpec *tile_ret)
Definition content_mapblock.cpp:85
void drawTorchlikeNode()
Definition content_mapblock.cpp:1010
RaillikeData cur_rail
Definition content_mapblock.h:129
void drawPlantlike(const TileSpec &tile, bool is_rooted=false)
Definition content_mapblock.cpp:1166
void errorUnknownDrawtype()
Definition content_mapblock.cpp:1729
void drawSignlikeNode()
Definition content_mapblock.cpp:1072
void generateCuboidTextureCoords(aabb3f const &box, f32 *coords)
Definition content_mapblock.cpp:300
const NodeDefManager *const nodedef
Definition content_mapblock.h:55
PlantlikeData cur_plant
Definition content_mapblock.h:142
void calculateCornerLevels()
Definition content_mapblock.cpp:600
void useTile(TileSpec *tile_ret, int index=0, u8 set_flags=MATERIAL_FLAG_CRACK_OVERLAY, u8 reset_flags=0, bool special=false)
Definition content_mapblock.cpp:70
void drawLiquidSides()
Definition content_mapblock.cpp:662
void drawCuboid(const aabb3f &box, const TileSpec *tiles, int tilecount, const f32 *txc, u8 mask, Fn &&face_lighter)
Definition content_mapblock.cpp:220
video::SColor blendLightColor(const v3f &vertex_pos)
Definition content_mapblock.cpp:283
u8 getNodeBoxMask(aabb3f box, u8 solid_neighbors, u8 sametype_neighbors) const
Definition content_mapblock.cpp:485
void drawLiquidBottom()
Definition content_mapblock.cpp:797
void drawFirelikeQuad(const TileSpec &tile, float rotation, float opening_angle, float offset_h, float offset_v=0.0)
Definition content_mapblock.cpp:1277
void drawNodeboxNode()
Definition content_mapblock.cpp:1546
void drawQuad(const TileSpec &tile, v3f *vertices, const v3s16 &normal=v3s16(0, 0, 0), float vertical_tiling=1.0)
Definition content_mapblock.cpp:115
MapNode n
Definition content_mapblock.h:63
const v3s16 blockpos_nodes
Definition content_mapblock.h:57
void drawLiquidNode()
Definition content_mapblock.cpp:815
v3s16 p
Definition content_mapblock.h:61
void drawPlantlikeQuad(const TileSpec &tile, float rotation, float quad_offset=0, bool offset_top_only=false)
Definition content_mapblock.cpp:1110
video::SColor lcolor
Definition content_mapblock.h:66
void getSpecialTile(int index, TileSpec *tile_ret, bool apply_crack=false)
Definition content_mapblock.cpp:97
void getLiquidNeighborhood()
Definition content_mapblock.cpp:560
LightFrame lframe
Definition content_mapblock.h:65
LightInfo blendLight(const v3f &vertex_pos)
Definition content_mapblock.cpp:257
void generate()
Definition content_mapblock.cpp:1772
f32 getCornerLevel(int i, int k) const
Definition content_mapblock.cpp:607
bool isSameRail(v3s16 dir)
Definition content_mapblock.cpp:1418
void drawFencelikeNode()
Definition content_mapblock.cpp:1344
MeshMakeData *const data
Definition content_mapblock.h:52
void drawMeshNode()
Definition content_mapblock.cpp:1654
static const std::string raillike_groupname
Definition content_mapblock.h:125
MapblockMeshGenerator(MeshMakeData *input, MeshCollector *output)
Definition content_mapblock.cpp:62
void drawAutoLightedCuboid(aabb3f box, const TileSpec &tile, f32 const *txc=nullptr, u8 mask=0)
Definition content_mapblock.cpp:325
LiquidData cur_liquid
Definition content_mapblock.h:113
void getSmoothLightFrame()
Definition content_mapblock.cpp:238
void drawFirelikeNode()
Definition content_mapblock.cpp:1297
void drawSolidNode()
Definition content_mapblock.cpp:393
v3f origin
Definition content_mapblock.h:62
void drawLiquidTop()
Definition content_mapblock.cpp:717
struct MapblockMeshGenerator::@15 cur_node
void drawGlasslikeFramedNode()
Definition content_mapblock.cpp:868
void prepareLiquidNodeDrawing()
Definition content_mapblock.cpp:522
MeshCollector *const collector
Definition content_mapblock.h:53
void drawPlantlikeNode()
Definition content_mapblock.cpp:1252
void drawNode()
Definition content_mapblock.cpp:1735
void drawGlasslikeNode()
Definition content_mapblock.cpp:827
void drawAllfacesNode()
Definition content_mapblock.cpp:1535
void drawPlantlikeRootedNode()
Definition content_mapblock.cpp:1259
const ContentFeatures * f
Definition content_mapblock.h:64
This class is for getting the actual properties of nodes from their content ID.
Definition nodedef.h:530
core::aabbox3d< f32 > aabb3f
Definition irr_aabb3d.h:11
core::vector3d< s16 > v3s16
Definition irr_v3d.h:13
core::vector3df v3f
Definition irr_v3d.h:11
u16 content_t
Definition mapnode.h:22
PlantlikeStyle
Definition nodedef.h:239
Definition content_mapblock.h:39
f32 lightsDay[8]
Definition content_mapblock.h:40
bool sunlight[8]
Definition content_mapblock.h:42
f32 lightsNight[8]
Definition content_mapblock.h:41
Definition content_mapblock.h:25
LightPair getPair(float sunlight_boost=0.0) const
Definition content_mapblock.h:30
float light_day
Definition content_mapblock.h:26
float light_boosted
Definition content_mapblock.h:28
float light_night
Definition content_mapblock.h:27
Definition content_mapblock.h:12
LightPair(u8 valueA, u8 valueB)
Definition content_mapblock.h:18
LightPair(float valueA, float valueB)
Definition content_mapblock.h:19
LightPair(u16 value)
Definition content_mapblock.h:17
u8 lightDay
Definition content_mapblock.h:13
u8 lightNight
Definition content_mapblock.h:14
Definition content_mapblock.h:96
f32 level
Definition content_mapblock.h:97
bool top_is_same_liquid
Definition content_mapblock.h:100
bool is_same_liquid
Definition content_mapblock.h:99
content_t content
Definition content_mapblock.h:98
Definition content_mapblock.h:95
video::SColor color_top
Definition content_mapblock.h:109
TileSpec tile_top
Definition content_mapblock.h:106
content_t c_flowing
Definition content_mapblock.h:107
TileSpec tile
Definition content_mapblock.h:105
NeighborData neighbors[3][3]
Definition content_mapblock.h:110
f32 corner_levels[2][2]
Definition content_mapblock.h:111
bool draw_bottom
Definition content_mapblock.h:104
bool top_is_same_liquid
Definition content_mapblock.h:103
content_t c_source
Definition content_mapblock.h:108
Definition content_mapblock.h:133
PlantlikeStyle draw_style
Definition content_mapblock.h:134
float rotate_degree
Definition content_mapblock.h:137
int face_num
Definition content_mapblock.h:139
bool random_offset_Y
Definition content_mapblock.h:138
float plant_height
Definition content_mapblock.h:140
v3f offset
Definition content_mapblock.h:135
float scale
Definition content_mapblock.h:136
Definition content_mapblock.h:126
int raillike_group
Definition content_mapblock.h:127
Definition collector.h:24
Definition mapblock_mesh.h:37
#define MATERIAL_FLAG_CRACK_OVERLAY
Definition tile.h:35