Luanti 5.10.0-dev
 
Loading...
Searching...
No Matches
sound::PlayingSound Member List

This is the complete list of members for sound::PlayingSound, including all inherited members.

doFade(f32 dtime) noexceptsound::PlayingSound
fade(f32 step, f32 target_gain) noexceptsound::PlayingSound
getGain() noexceptsound::PlayingSound
getState() noexceptsound::PlayingSoundinline
isDead() noexceptsound::PlayingSoundinline
isStreaming() const noexceptsound::PlayingSoundinline
m_datasound::PlayingSoundprivate
m_fade_statesound::PlayingSoundprivate
m_is_positionalsound::PlayingSoundprivate
m_loopingsound::PlayingSoundprivate
m_next_sample_possound::PlayingSoundprivate
m_source_idsound::PlayingSoundprivate
m_stopped_means_deadsound::PlayingSoundprivate
pause() noexceptsound::PlayingSoundinline
play() noexceptsound::PlayingSoundinline
PlayingSound(ALuint source_id, std::shared_ptr< ISoundDataOpen > data, bool loop, f32 volume, f32 pitch, f32 start_time, const std::optional< std::pair< v3f, v3f > > &pos_vel_opt, const ALExtensions &exts)sound::PlayingSound
resume() noexceptsound::PlayingSoundinline
setGain(f32 gain) noexceptsound::PlayingSound
setPitch(f32 pitch)sound::PlayingSound
stepStream(bool playback_speed_changed=false)sound::PlayingSound
updatePosVel(const v3f &pos, const v3f &vel) noexceptsound::PlayingSound
~PlayingSound() noexceptsound::PlayingSoundinline