beginSave() | Database_SQLite3 | privatevirtual |
busyHandler(void *data, int count) | Database_SQLite3 | privatestatic |
createDatabase() | PlayerDatabaseSQLite3 | protectedvirtual |
Database_SQLite3(const std::string &savedir, const std::string &dbname) | Database_SQLite3 | private |
double_to_sqlite(sqlite3_stmt *s, int iCol, double val) const | Database_SQLite3 | inlineprivate |
endSave() | Database_SQLite3 | privatevirtual |
initialized() const | Database_SQLite3 | inlineprivatevirtual |
initStatements() | PlayerDatabaseSQLite3 | protectedvirtual |
int64_to_sqlite(sqlite3_stmt *s, int iCol, s64 val) const | Database_SQLite3 | inlineprivate |
int_to_sqlite(sqlite3_stmt *s, int iCol, int val) const | Database_SQLite3 | inlineprivate |
listPlayers(std::vector< std::string > &res) | PlayerDatabaseSQLite3 | virtual |
loadPlayer(RemotePlayer *player, PlayerSAO *sao) | PlayerDatabaseSQLite3 | virtual |
m_busy_handler_data | Database_SQLite3 | private |
m_database | Database_SQLite3 | private |
m_dbname | Database_SQLite3 | private |
m_initialized | Database_SQLite3 | private |
m_savedir | Database_SQLite3 | private |
m_stmt_begin | Database_SQLite3 | private |
m_stmt_end | Database_SQLite3 | private |
m_stmt_player_add | PlayerDatabaseSQLite3 | private |
m_stmt_player_add_inventory | PlayerDatabaseSQLite3 | private |
m_stmt_player_add_inventory_items | PlayerDatabaseSQLite3 | private |
m_stmt_player_list | PlayerDatabaseSQLite3 | private |
m_stmt_player_load | PlayerDatabaseSQLite3 | private |
m_stmt_player_load_inventory | PlayerDatabaseSQLite3 | private |
m_stmt_player_load_inventory_items | PlayerDatabaseSQLite3 | private |
m_stmt_player_metadata_add | PlayerDatabaseSQLite3 | private |
m_stmt_player_metadata_load | PlayerDatabaseSQLite3 | private |
m_stmt_player_metadata_remove | PlayerDatabaseSQLite3 | private |
m_stmt_player_remove | PlayerDatabaseSQLite3 | private |
m_stmt_player_remove_inventory | PlayerDatabaseSQLite3 | private |
m_stmt_player_remove_inventory_items | PlayerDatabaseSQLite3 | private |
m_stmt_player_update | PlayerDatabaseSQLite3 | private |
openDatabase() | Database_SQLite3 | private |
PlayerDatabaseSQLite3(const std::string &savedir) | PlayerDatabaseSQLite3 | |
playerDataExists(const std::string &name) | PlayerDatabaseSQLite3 | private |
removePlayer(const std::string &name) | PlayerDatabaseSQLite3 | virtual |
savePlayer(RemotePlayer *player) | PlayerDatabaseSQLite3 | virtual |
sqlite3_vrfy(int s, std::string_view m="", int r=SQLITE_OK) const | Database_SQLite3 | inlineprivate |
sqlite3_vrfy(const int s, const int r, std::string_view m="") const | Database_SQLite3 | inlineprivate |
sqlite_to_blob(sqlite3_stmt *s, int iCol) | Database_SQLite3 | inlineprivate |
sqlite_to_float(sqlite3_stmt *s, int iCol) | Database_SQLite3 | inlineprivate |
sqlite_to_int(sqlite3_stmt *s, int iCol) | Database_SQLite3 | inlineprivate |
sqlite_to_int64(sqlite3_stmt *s, int iCol) | Database_SQLite3 | inlineprivate |
sqlite_to_string(sqlite3_stmt *s, int iCol) | Database_SQLite3 | inlineprivate |
sqlite_to_string_view(sqlite3_stmt *s, int iCol) | Database_SQLite3 | inlineprivate |
sqlite_to_uint(sqlite3_stmt *s, int iCol) | Database_SQLite3 | inlineprivate |
sqlite_to_uint64(sqlite3_stmt *s, int iCol) | Database_SQLite3 | inlineprivate |
sqlite_to_v3f(sqlite3_stmt *s, int iCol) | Database_SQLite3 | inlineprivate |
str_to_sqlite(sqlite3_stmt *s, int iCol, std::string_view str) const | Database_SQLite3 | inlineprivate |
verifyDatabase() | Database_SQLite3 | private |
~Database_SQLite3() | Database_SQLite3 | privatevirtual |
~PlayerDatabase()=default | PlayerDatabase | virtual |
~PlayerDatabaseSQLite3() | PlayerDatabaseSQLite3 | virtual |