This is the complete list of members for ObjectRef, including all inherited members.
checkObject(lua_State *L, int narg) | ModApiBase | inlinestatic |
className | ObjectRef | static |
create(lua_State *L, ServerActiveObject *object) | ObjectRef | static |
gc_object(lua_State *L) | ObjectRef | privatestatic |
getCurrentModPath(lua_State *L) | ModApiBase | static |
getEmergeThread(lua_State *L) | ModApiBase | static |
getEnv(lua_State *L) | ModApiBase | static |
getGameDef(lua_State *L) | ModApiBase | static |
getluaobject(ObjectRef *ref) | ObjectRef | privatestatic |
getobject(ObjectRef *ref) | ObjectRef | static |
getplayer(ObjectRef *ref) | ObjectRef | privatestatic |
getplayersao(ObjectRef *ref) | ObjectRef | privatestatic |
getScriptApi(lua_State *L) | ModApiBase | inlinestatic |
getScriptApiBase(lua_State *L) | ModApiBase | static |
getServer(lua_State *L) | ModApiBase | static |
getServerInventoryMgr(lua_State *L) | ModApiBase | static |
hud_get_next_id(lua_State *L) | ObjectRef | privatestatic |
l_add_pos(lua_State *L) | ObjectRef | privatestatic |
l_add_velocity(lua_State *L) | ObjectRef | privatestatic |
l_deprecated_function(lua_State *L, const char *good, const char *bad, lua_CFunction func) | ModApiBase | static |
l_get_acceleration(lua_State *L) | ObjectRef | privatestatic |
l_get_animation(lua_State *L) | ObjectRef | privatestatic |
l_get_armor_groups(lua_State *L) | ObjectRef | privatestatic |
l_get_attach(lua_State *L) | ObjectRef | privatestatic |
l_get_attribute(lua_State *L) | ObjectRef | privatestatic |
l_get_bone_override(lua_State *L) | ObjectRef | privatestatic |
l_get_bone_overrides(lua_State *L) | ObjectRef | privatestatic |
l_get_bone_position(lua_State *L) | ObjectRef | privatestatic |
l_get_breath(lua_State *L) | ObjectRef | privatestatic |
l_get_children(lua_State *L) | ObjectRef | privatestatic |
l_get_clouds(lua_State *L) | ObjectRef | privatestatic |
l_get_day_night_ratio(lua_State *L) | ObjectRef | privatestatic |
l_get_effective_observers(lua_State *L) | ObjectRef | privatestatic |
l_get_entity_name(lua_State *L) | ObjectRef | privatestatic |
l_get_eye_offset(lua_State *L) | ObjectRef | privatestatic |
l_get_flags(lua_State *L) | ObjectRef | privatestatic |
l_get_formspec_prepend(lua_State *L) | ObjectRef | privatestatic |
l_get_fov(lua_State *L) | ObjectRef | privatestatic |
l_get_hp(lua_State *L) | ObjectRef | privatestatic |
l_get_inventory(lua_State *L) | ObjectRef | privatestatic |
l_get_inventory_formspec(lua_State *L) | ObjectRef | privatestatic |
l_get_lighting(lua_State *L) | ObjectRef | privatestatic |
l_get_local_animation(lua_State *L) | ObjectRef | privatestatic |
l_get_look_dir(lua_State *L) | ObjectRef | privatestatic |
l_get_look_horizontal(lua_State *L) | ObjectRef | privatestatic |
l_get_look_pitch(lua_State *L) | ObjectRef | privatestatic |
l_get_look_vertical(lua_State *L) | ObjectRef | privatestatic |
l_get_look_yaw(lua_State *L) | ObjectRef | privatestatic |
l_get_luaentity(lua_State *L) | ObjectRef | privatestatic |
l_get_meta(lua_State *L) | ObjectRef | privatestatic |
l_get_moon(lua_State *L) | ObjectRef | privatestatic |
l_get_nametag_attributes(lua_State *L) | ObjectRef | privatestatic |
l_get_observers(lua_State *L) | ObjectRef | privatestatic |
l_get_physics_override(lua_State *L) | ObjectRef | privatestatic |
l_get_player_control(lua_State *L) | ObjectRef | privatestatic |
l_get_player_control_bits(lua_State *L) | ObjectRef | privatestatic |
l_get_player_name(lua_State *L) | ObjectRef | privatestatic |
l_get_pos(lua_State *L) | ObjectRef | privatestatic |
l_get_properties(lua_State *L) | ObjectRef | privatestatic |
l_get_rotation(lua_State *L) | ObjectRef | privatestatic |
l_get_sky(lua_State *L) | ObjectRef | privatestatic |
l_get_sky_color(lua_State *L) | ObjectRef | privatestatic |
l_get_stars(lua_State *L) | ObjectRef | privatestatic |
l_get_sun(lua_State *L) | ObjectRef | privatestatic |
l_get_texture_mod(lua_State *L) | ObjectRef | privatestatic |
l_get_velocity(lua_State *L) | ObjectRef | privatestatic |
l_get_wield_index(lua_State *L) | ObjectRef | privatestatic |
l_get_wield_list(lua_State *L) | ObjectRef | privatestatic |
l_get_wielded_item(lua_State *L) | ObjectRef | privatestatic |
l_get_yaw(lua_State *L) | ObjectRef | privatestatic |
l_hud_add(lua_State *L) | ObjectRef | privatestatic |
l_hud_change(lua_State *L) | ObjectRef | privatestatic |
l_hud_get(lua_State *L) | ObjectRef | privatestatic |
l_hud_get_all(lua_State *L) | ObjectRef | privatestatic |
l_hud_get_flags(lua_State *L) | ObjectRef | privatestatic |
l_hud_get_hotbar_image(lua_State *L) | ObjectRef | privatestatic |
l_hud_get_hotbar_itemcount(lua_State *L) | ObjectRef | privatestatic |
l_hud_get_hotbar_selected_image(lua_State *L) | ObjectRef | privatestatic |
l_hud_remove(lua_State *L) | ObjectRef | privatestatic |
l_hud_set_flags(lua_State *L) | ObjectRef | privatestatic |
l_hud_set_hotbar_image(lua_State *L) | ObjectRef | privatestatic |
l_hud_set_hotbar_itemcount(lua_State *L) | ObjectRef | privatestatic |
l_hud_set_hotbar_selected_image(lua_State *L) | ObjectRef | privatestatic |
l_is_player(lua_State *L) | ObjectRef | privatestatic |
l_is_valid(lua_State *L) | ObjectRef | privatestatic |
l_move_to(lua_State *L) | ObjectRef | privatestatic |
l_override_day_night_ratio(lua_State *L) | ObjectRef | privatestatic |
l_punch(lua_State *L) | ObjectRef | privatestatic |
l_remove(lua_State *L) | ObjectRef | privatestatic |
l_respawn(lua_State *L) | ObjectRef | privatestatic |
l_right_click(lua_State *L) | ObjectRef | privatestatic |
l_send_mapblock(lua_State *L) | ObjectRef | privatestatic |
l_set_acceleration(lua_State *L) | ObjectRef | privatestatic |
l_set_animation(lua_State *L) | ObjectRef | privatestatic |
l_set_animation_frame_speed(lua_State *L) | ObjectRef | privatestatic |
l_set_armor_groups(lua_State *L) | ObjectRef | privatestatic |
l_set_attach(lua_State *L) | ObjectRef | privatestatic |
l_set_attribute(lua_State *L) | ObjectRef | privatestatic |
l_set_bone_override(lua_State *L) | ObjectRef | privatestatic |
l_set_bone_position(lua_State *L) | ObjectRef | privatestatic |
l_set_breath(lua_State *L) | ObjectRef | privatestatic |
l_set_clouds(lua_State *L) | ObjectRef | privatestatic |
l_set_detach(lua_State *L) | ObjectRef | privatestatic |
l_set_eye_offset(lua_State *L) | ObjectRef | privatestatic |
l_set_flags(lua_State *L) | ObjectRef | privatestatic |
l_set_formspec_prepend(lua_State *L) | ObjectRef | privatestatic |
l_set_fov(lua_State *L) | ObjectRef | privatestatic |
l_set_hp(lua_State *L) | ObjectRef | privatestatic |
l_set_inventory_formspec(lua_State *L) | ObjectRef | privatestatic |
l_set_lighting(lua_State *L) | ObjectRef | privatestatic |
l_set_local_animation(lua_State *L) | ObjectRef | privatestatic |
l_set_look_horizontal(lua_State *L) | ObjectRef | privatestatic |
l_set_look_pitch(lua_State *L) | ObjectRef | privatestatic |
l_set_look_vertical(lua_State *L) | ObjectRef | privatestatic |
l_set_look_yaw(lua_State *L) | ObjectRef | privatestatic |
l_set_minimap_modes(lua_State *L) | ObjectRef | privatestatic |
l_set_moon(lua_State *L) | ObjectRef | privatestatic |
l_set_nametag_attributes(lua_State *L) | ObjectRef | privatestatic |
l_set_observers(lua_State *L) | ObjectRef | privatestatic |
l_set_physics_override(lua_State *L) | ObjectRef | privatestatic |
l_set_pos(lua_State *L) | ObjectRef | privatestatic |
l_set_properties(lua_State *L) | ObjectRef | privatestatic |
l_set_rotation(lua_State *L) | ObjectRef | privatestatic |
l_set_sky(lua_State *L) | ObjectRef | privatestatic |
l_set_sprite(lua_State *L) | ObjectRef | privatestatic |
l_set_stars(lua_State *L) | ObjectRef | privatestatic |
l_set_sun(lua_State *L) | ObjectRef | privatestatic |
l_set_texture_mod(lua_State *L) | ObjectRef | privatestatic |
l_set_velocity(lua_State *L) | ObjectRef | privatestatic |
l_set_wielded_item(lua_State *L) | ObjectRef | privatestatic |
l_set_yaw(lua_State *L) | ObjectRef | privatestatic |
m_object | ObjectRef | private |
methods | ObjectRef | privatestatic |
ObjectRef(ServerActiveObject *object) | ObjectRef | |
readParam(lua_State *L, int index) | LuaHelper | protectedstatic |
readParam(lua_State *L, int index, const T &default_value) | LuaHelper | inlineprotectedstatic |
readParam(lua_State *L, int index) | LuaHelper | protected |
readParam(lua_State *L, int index) | LuaHelper | protected |
readParam(lua_State *L, int index) | LuaHelper | protected |
readParam(lua_State *L, int index) | LuaHelper | protected |
readParam(lua_State *L, int index) | LuaHelper | protected |
readParam(lua_State *L, int index) | LuaHelper | protected |
readParam(lua_State *L, int index) | LuaHelper | protected |
readParam(lua_State *L, int index) | LuaHelper | protected |
readParam(lua_State *L, int index) | LuaHelper | protected |
readParam(lua_State *L, int index) | LuaHelper | protected |
Register(lua_State *L) | ObjectRef | static |
registerClass(lua_State *L, const char *name, const luaL_Reg *methods, const luaL_Reg *metamethods) | ModApiBase | static |
registerFunction(lua_State *L, const char *name, lua_CFunction func, int top) | ModApiBase | static |
set_null(lua_State *L, void *expect) | ObjectRef | static |
~ObjectRef()=default | ObjectRef |