Luanti 5.11.0-dev
 
All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Pages
Loading...
Searching...
No Matches
ObjectRef Member List

This is the complete list of members for ObjectRef, including all inherited members.

checkObject(lua_State *L, int narg)ModApiBaseinlinestatic
classNameObjectRefstatic
create(lua_State *L, ServerActiveObject *object)ObjectRefstatic
gc_object(lua_State *L)ObjectRefprivatestatic
getCurrentModPath(lua_State *L)ModApiBasestatic
getEmergeThread(lua_State *L)ModApiBasestatic
getEnv(lua_State *L)ModApiBasestatic
getGameDef(lua_State *L)ModApiBasestatic
getluaobject(ObjectRef *ref)ObjectRefprivatestatic
getobject(ObjectRef *ref)ObjectRefstatic
getplayer(ObjectRef *ref)ObjectRefprivatestatic
getplayersao(ObjectRef *ref)ObjectRefprivatestatic
getScriptApi(lua_State *L)ModApiBaseinlinestatic
getScriptApiBase(lua_State *L)ModApiBasestatic
getServer(lua_State *L)ModApiBasestatic
getServerInventoryMgr(lua_State *L)ModApiBasestatic
hud_get_next_id(lua_State *L)ObjectRefprivatestatic
l_add_pos(lua_State *L)ObjectRefprivatestatic
l_add_velocity(lua_State *L)ObjectRefprivatestatic
l_deprecated_function(lua_State *L, const char *good, const char *bad, lua_CFunction func)ModApiBasestatic
l_get_acceleration(lua_State *L)ObjectRefprivatestatic
l_get_animation(lua_State *L)ObjectRefprivatestatic
l_get_armor_groups(lua_State *L)ObjectRefprivatestatic
l_get_attach(lua_State *L)ObjectRefprivatestatic
l_get_attribute(lua_State *L)ObjectRefprivatestatic
l_get_bone_override(lua_State *L)ObjectRefprivatestatic
l_get_bone_overrides(lua_State *L)ObjectRefprivatestatic
l_get_bone_position(lua_State *L)ObjectRefprivatestatic
l_get_breath(lua_State *L)ObjectRefprivatestatic
l_get_children(lua_State *L)ObjectRefprivatestatic
l_get_clouds(lua_State *L)ObjectRefprivatestatic
l_get_day_night_ratio(lua_State *L)ObjectRefprivatestatic
l_get_effective_observers(lua_State *L)ObjectRefprivatestatic
l_get_entity_name(lua_State *L)ObjectRefprivatestatic
l_get_eye_offset(lua_State *L)ObjectRefprivatestatic
l_get_flags(lua_State *L)ObjectRefprivatestatic
l_get_formspec_prepend(lua_State *L)ObjectRefprivatestatic
l_get_fov(lua_State *L)ObjectRefprivatestatic
l_get_hp(lua_State *L)ObjectRefprivatestatic
l_get_inventory(lua_State *L)ObjectRefprivatestatic
l_get_inventory_formspec(lua_State *L)ObjectRefprivatestatic
l_get_lighting(lua_State *L)ObjectRefprivatestatic
l_get_local_animation(lua_State *L)ObjectRefprivatestatic
l_get_look_dir(lua_State *L)ObjectRefprivatestatic
l_get_look_horizontal(lua_State *L)ObjectRefprivatestatic
l_get_look_pitch(lua_State *L)ObjectRefprivatestatic
l_get_look_vertical(lua_State *L)ObjectRefprivatestatic
l_get_look_yaw(lua_State *L)ObjectRefprivatestatic
l_get_luaentity(lua_State *L)ObjectRefprivatestatic
l_get_meta(lua_State *L)ObjectRefprivatestatic
l_get_moon(lua_State *L)ObjectRefprivatestatic
l_get_nametag_attributes(lua_State *L)ObjectRefprivatestatic
l_get_observers(lua_State *L)ObjectRefprivatestatic
l_get_physics_override(lua_State *L)ObjectRefprivatestatic
l_get_player_control(lua_State *L)ObjectRefprivatestatic
l_get_player_control_bits(lua_State *L)ObjectRefprivatestatic
l_get_player_name(lua_State *L)ObjectRefprivatestatic
l_get_pos(lua_State *L)ObjectRefprivatestatic
l_get_properties(lua_State *L)ObjectRefprivatestatic
l_get_rotation(lua_State *L)ObjectRefprivatestatic
l_get_sky(lua_State *L)ObjectRefprivatestatic
l_get_sky_color(lua_State *L)ObjectRefprivatestatic
l_get_stars(lua_State *L)ObjectRefprivatestatic
l_get_sun(lua_State *L)ObjectRefprivatestatic
l_get_texture_mod(lua_State *L)ObjectRefprivatestatic
l_get_velocity(lua_State *L)ObjectRefprivatestatic
l_get_wield_index(lua_State *L)ObjectRefprivatestatic
l_get_wield_list(lua_State *L)ObjectRefprivatestatic
l_get_wielded_item(lua_State *L)ObjectRefprivatestatic
l_get_yaw(lua_State *L)ObjectRefprivatestatic
l_hud_add(lua_State *L)ObjectRefprivatestatic
l_hud_change(lua_State *L)ObjectRefprivatestatic
l_hud_get(lua_State *L)ObjectRefprivatestatic
l_hud_get_all(lua_State *L)ObjectRefprivatestatic
l_hud_get_flags(lua_State *L)ObjectRefprivatestatic
l_hud_get_hotbar_image(lua_State *L)ObjectRefprivatestatic
l_hud_get_hotbar_itemcount(lua_State *L)ObjectRefprivatestatic
l_hud_get_hotbar_selected_image(lua_State *L)ObjectRefprivatestatic
l_hud_remove(lua_State *L)ObjectRefprivatestatic
l_hud_set_flags(lua_State *L)ObjectRefprivatestatic
l_hud_set_hotbar_image(lua_State *L)ObjectRefprivatestatic
l_hud_set_hotbar_itemcount(lua_State *L)ObjectRefprivatestatic
l_hud_set_hotbar_selected_image(lua_State *L)ObjectRefprivatestatic
l_is_player(lua_State *L)ObjectRefprivatestatic
l_is_valid(lua_State *L)ObjectRefprivatestatic
l_move_to(lua_State *L)ObjectRefprivatestatic
l_override_day_night_ratio(lua_State *L)ObjectRefprivatestatic
l_punch(lua_State *L)ObjectRefprivatestatic
l_remove(lua_State *L)ObjectRefprivatestatic
l_respawn(lua_State *L)ObjectRefprivatestatic
l_right_click(lua_State *L)ObjectRefprivatestatic
l_send_mapblock(lua_State *L)ObjectRefprivatestatic
l_set_acceleration(lua_State *L)ObjectRefprivatestatic
l_set_animation(lua_State *L)ObjectRefprivatestatic
l_set_animation_frame_speed(lua_State *L)ObjectRefprivatestatic
l_set_armor_groups(lua_State *L)ObjectRefprivatestatic
l_set_attach(lua_State *L)ObjectRefprivatestatic
l_set_attribute(lua_State *L)ObjectRefprivatestatic
l_set_bone_override(lua_State *L)ObjectRefprivatestatic
l_set_bone_position(lua_State *L)ObjectRefprivatestatic
l_set_breath(lua_State *L)ObjectRefprivatestatic
l_set_clouds(lua_State *L)ObjectRefprivatestatic
l_set_detach(lua_State *L)ObjectRefprivatestatic
l_set_eye_offset(lua_State *L)ObjectRefprivatestatic
l_set_flags(lua_State *L)ObjectRefprivatestatic
l_set_formspec_prepend(lua_State *L)ObjectRefprivatestatic
l_set_fov(lua_State *L)ObjectRefprivatestatic
l_set_hp(lua_State *L)ObjectRefprivatestatic
l_set_inventory_formspec(lua_State *L)ObjectRefprivatestatic
l_set_lighting(lua_State *L)ObjectRefprivatestatic
l_set_local_animation(lua_State *L)ObjectRefprivatestatic
l_set_look_horizontal(lua_State *L)ObjectRefprivatestatic
l_set_look_pitch(lua_State *L)ObjectRefprivatestatic
l_set_look_vertical(lua_State *L)ObjectRefprivatestatic
l_set_look_yaw(lua_State *L)ObjectRefprivatestatic
l_set_minimap_modes(lua_State *L)ObjectRefprivatestatic
l_set_moon(lua_State *L)ObjectRefprivatestatic
l_set_nametag_attributes(lua_State *L)ObjectRefprivatestatic
l_set_observers(lua_State *L)ObjectRefprivatestatic
l_set_physics_override(lua_State *L)ObjectRefprivatestatic
l_set_pos(lua_State *L)ObjectRefprivatestatic
l_set_properties(lua_State *L)ObjectRefprivatestatic
l_set_rotation(lua_State *L)ObjectRefprivatestatic
l_set_sky(lua_State *L)ObjectRefprivatestatic
l_set_sprite(lua_State *L)ObjectRefprivatestatic
l_set_stars(lua_State *L)ObjectRefprivatestatic
l_set_sun(lua_State *L)ObjectRefprivatestatic
l_set_texture_mod(lua_State *L)ObjectRefprivatestatic
l_set_velocity(lua_State *L)ObjectRefprivatestatic
l_set_wielded_item(lua_State *L)ObjectRefprivatestatic
l_set_yaw(lua_State *L)ObjectRefprivatestatic
m_objectObjectRefprivate
methodsObjectRefprivatestatic
ObjectRef(ServerActiveObject *object)ObjectRef
readParam(lua_State *L, int index)LuaHelperprotectedstatic
readParam(lua_State *L, int index, const T &default_value)LuaHelperinlineprotectedstatic
readParam(lua_State *L, int index)LuaHelperprotected
readParam(lua_State *L, int index)LuaHelperprotected
readParam(lua_State *L, int index)LuaHelperprotected
readParam(lua_State *L, int index)LuaHelperprotected
readParam(lua_State *L, int index)LuaHelperprotected
readParam(lua_State *L, int index)LuaHelperprotected
readParam(lua_State *L, int index)LuaHelperprotected
readParam(lua_State *L, int index)LuaHelperprotected
readParam(lua_State *L, int index)LuaHelperprotected
readParam(lua_State *L, int index)LuaHelperprotected
Register(lua_State *L)ObjectRefstatic
registerClass(lua_State *L, const char *name, const luaL_Reg *methods, const luaL_Reg *metamethods)ModApiBasestatic
registerFunction(lua_State *L, const char *name, lua_CFunction func, int top)ModApiBasestatic
set_null(lua_State *L, void *expect)ObjectRefstatic
~ObjectRef()=defaultObjectRef