Luanti 5.10.0-dev
 
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Noise Member List

This is the complete list of members for Noise, including all inherited members.

allocBuffers()Noiseprivate
gradient_bufNoise
gradientMap2D(float x, float y, float step_x, float step_y, s32 seed)Noise
gradientMap3D(float x, float y, float z, float step_x, float step_y, float step_z, s32 seed)Noise
Noise(const NoiseParams *np, s32 seed, u32 sx, u32 sy, u32 sz=1)Noise
noise_bufNoise
npNoise
perlinMap2D(float x, float y, float *persistence_map=NULL)Noise
perlinMap2D_PO(float x, float xoff, float y, float yoff, float *persistence_map=NULL)Noiseinline
perlinMap3D(float x, float y, float z, float *persistence_map=NULL)Noise
perlinMap3D_PO(float x, float xoff, float y, float yoff, float z, float zoff, float *persistence_map=NULL)Noiseinline
persist_bufNoise
resizeNoiseBuf(bool is3d)Noiseprivate
resultNoise
seedNoise
setOctaves(int octaves)Noise
setSize(u32 sx, u32 sy, u32 sz=1)Noise
setSpreadFactor(v3f spread)Noise
sxNoise
syNoise
szNoise
updateResults(float g, float *gmap, const float *persistence_map, size_t bufsize)Noiseprivate
~Noise()Noise