This is the complete list of members for ModApiEnv, including all inherited members.
checkArea(v3s16 &minp, v3s16 &maxp) | ModApiEnvBase | protectedstatic |
checkObject(lua_State *L, int narg) | ModApiBase | inlinestatic |
collectNodeIds(lua_State *L, int idx, const NodeDefManager *ndef, std::vector< content_t > &filter) | ModApiEnvBase | protectedstatic |
es_BlockStatusType | ModApiEnvBase | protectedstatic |
es_ClearObjectsMode | ModApiEnvBase | protectedstatic |
findNodeNear(lua_State *L, v3s16 pos, int radius, const std::vector< content_t > &filter, int start_radius, F &&getNode) | ModApiEnvBase | protectedstatic |
findNodesInArea(lua_State *L, const NodeDefManager *ndef, const std::vector< content_t > &filter, bool grouped, F &&iterate) | ModApiEnvBase | protectedstatic |
findNodesInAreaUnderAir(lua_State *L, v3s16 minp, v3s16 maxp, const std::vector< content_t > &filter, F &&getNode) | ModApiEnvBase | protectedstatic |
getCurrentModPath(lua_State *L) | ModApiBase | static |
getEmergeThread(lua_State *L) | ModApiBase | static |
getEnv(lua_State *L) | ModApiBase | static |
getGameDef(lua_State *L) | ModApiBase | static |
getScriptApi(lua_State *L) | ModApiBase | inlinestatic |
getScriptApiBase(lua_State *L) | ModApiBase | static |
getServer(lua_State *L) | ModApiBase | static |
getServerInventoryMgr(lua_State *L) | ModApiBase | static |
Initialize(lua_State *L, int top) | ModApiEnv | static |
InitializeClient(lua_State *L, int top) | ModApiEnv | static |
l_add_entity(lua_State *L) | ModApiEnv | privatestatic |
l_add_item(lua_State *L) | ModApiEnv | privatestatic |
l_add_node(lua_State *L) | ModApiEnv | privatestatic |
l_add_node_level(lua_State *L) | ModApiEnv | privatestatic |
l_bulk_set_node(lua_State *L) | ModApiEnv | privatestatic |
l_bulk_swap_node(lua_State *L) | ModApiEnv | privatestatic |
l_clear_objects(lua_State *L) | ModApiEnv | privatestatic |
l_compare_block_status(lua_State *L) | ModApiEnv | privatestatic |
l_delete_area(lua_State *L) | ModApiEnv | privatestatic |
l_deprecated_function(lua_State *L, const char *good, const char *bad, lua_CFunction func) | ModApiBase | static |
l_dig_node(lua_State *L) | ModApiEnv | privatestatic |
l_emerge_area(lua_State *L) | ModApiEnv | privatestatic |
l_find_node_near(lua_State *L) | ModApiEnv | privatestatic |
l_find_nodes_in_area(lua_State *L) | ModApiEnv | privatestatic |
l_find_nodes_in_area_under_air(lua_State *L) | ModApiEnv | privatestatic |
l_find_nodes_with_meta(lua_State *L) | ModApiEnv | privatestatic |
l_find_path(lua_State *L) | ModApiEnv | privatestatic |
l_fix_light(lua_State *L) | ModApiEnv | privatestatic |
l_forceload_block(lua_State *L) | ModApiEnv | privatestatic |
l_forceload_free_block(lua_State *L) | ModApiEnv | privatestatic |
l_get_connected_players(lua_State *L) | ModApiEnv | privatestatic |
l_get_day_count(lua_State *L) | ModApiEnv | privatestatic |
l_get_gametime(lua_State *L) | ModApiEnv | privatestatic |
l_get_meta(lua_State *L) | ModApiEnv | privatestatic |
l_get_natural_light(lua_State *L) | ModApiEnv | privatestatic |
l_get_node_boxes(lua_State *L) | ModApiEnv | privatestatic |
l_get_node_level(lua_State *L) | ModApiEnv | privatestatic |
l_get_node_light(lua_State *L) | ModApiEnv | privatestatic |
l_get_node_max_level(lua_State *L) | ModApiEnv | privatestatic |
l_get_node_raw(lua_State *L) | ModApiEnv | privatestatic |
l_get_node_timer(lua_State *L) | ModApiEnv | privatestatic |
l_get_objects_in_area(lua_State *L) | ModApiEnv | privatestatic |
l_get_objects_inside_radius(lua_State *L) | ModApiEnv | privatestatic |
l_get_perlin(lua_State *L) | ModApiEnv | privatestatic |
l_get_perlin_map(lua_State *L) | ModApiEnv | privatestatic |
l_get_player_by_name(lua_State *L) | ModApiEnv | privatestatic |
l_get_timeofday(lua_State *L) | ModApiEnv | privatestatic |
l_get_translated_string(lua_State *L) | ModApiEnv | privatestatic |
l_get_voxel_manip(lua_State *L) | ModApiEnv | privatestatic |
l_line_of_sight(lua_State *L) | ModApiEnv | privatestatic |
l_load_area(lua_State *L) | ModApiEnv | privatestatic |
l_place_node(lua_State *L) | ModApiEnv | privatestatic |
l_punch_node(lua_State *L) | ModApiEnv | privatestatic |
l_raycast(lua_State *L) | ModApiEnv | privatestatic |
l_remove_node(lua_State *L) | ModApiEnv | privatestatic |
l_set_node(lua_State *L) | ModApiEnv | privatestatic |
l_set_node_level(lua_State *L) | ModApiEnv | privatestatic |
l_set_timeofday(lua_State *L) | ModApiEnv | privatestatic |
l_spawn_tree(lua_State *L) | ModApiEnv | privatestatic |
l_swap_node(lua_State *L) | ModApiEnv | privatestatic |
l_transforming_liquid_add(lua_State *L) | ModApiEnv | privatestatic |
readParam(lua_State *L, int index) | LuaHelper | protectedstatic |
readParam(lua_State *L, int index, const T &default_value) | LuaHelper | inlineprotectedstatic |
readParam(lua_State *L, int index) | LuaHelper | protected |
readParam(lua_State *L, int index) | LuaHelper | protected |
readParam(lua_State *L, int index) | LuaHelper | protected |
readParam(lua_State *L, int index) | LuaHelper | protected |
readParam(lua_State *L, int index) | LuaHelper | protected |
readParam(lua_State *L, int index) | LuaHelper | protected |
readParam(lua_State *L, int index) | LuaHelper | protected |
readParam(lua_State *L, int index) | LuaHelper | protected |
readParam(lua_State *L, int index) | LuaHelper | protected |
readParam(lua_State *L, int index) | LuaHelper | protected |
registerClass(lua_State *L, const char *name, const luaL_Reg *methods, const luaL_Reg *metamethods) | ModApiBase | static |
registerFunction(lua_State *L, const char *name, lua_CFunction func, int top) | ModApiBase | static |