addMud() | MapgenV6 | |
baseTerrainLevel(float terrain_base, float terrain_higher, float steepness, float height_select) | MapgenV6 | |
baseTerrainLevelFromMap(v2s16 p) | MapgenV6 | virtual |
baseTerrainLevelFromMap(int index) | MapgenV6 | virtual |
baseTerrainLevelFromNoise(v2s16 p) | MapgenV6 | virtual |
biomegen | Mapgen | |
biomemap | Mapgen | |
block_is_underground(u64 seed, v3s16 blockpos) | MapgenV6 | |
blockseed | Mapgen | |
c_cobble | MapgenV6 | |
c_desert_sand | MapgenV6 | |
c_desert_stone | MapgenV6 | |
c_dirt | MapgenV6 | |
c_dirt_with_grass | MapgenV6 | |
c_dirt_with_snow | MapgenV6 | |
c_gravel | MapgenV6 | |
c_ice | MapgenV6 | |
c_lava_source | MapgenV6 | |
c_mossycobble | MapgenV6 | |
c_sand | MapgenV6 | |
c_snow | MapgenV6 | |
c_snowblock | MapgenV6 | |
c_stair_cobble | MapgenV6 | |
c_stair_desert_stone | MapgenV6 | |
c_stone | MapgenV6 | |
c_water_source | MapgenV6 | |
calcLighting(v3s16 nmin, v3s16 nmax, v3s16 full_nmin, v3s16 full_nmax, bool propagate_shadow=true) | Mapgen | |
calculateNoise() | MapgenV6 | virtual |
central_area_size | MapgenV6 | |
createMapgen(MapgenType mgtype, MapgenParams *params, EmergeParams *emerge) | Mapgen | static |
createMapgenParams(MapgenType mgtype) | Mapgen | static |
csize | Mapgen | |
DISABLE_CLASS_COPY(Mapgen) | Mapgen | |
dungeon_ymax | MapgenV6 | |
dungeon_ymin | MapgenV6 | |
find_stone_level(v2s16 p2d) | MapgenV6 | |
findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax) | Mapgen | |
findLiquidSurface(v2s16 p2d, s16 ymin, s16 ymax) | Mapgen | |
flags | Mapgen | |
flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos) | MapgenV6 | |
freq_beach | MapgenV6 | |
freq_desert | MapgenV6 | |
full_node_max | MapgenV6 | |
full_node_min | MapgenV6 | |
generateCaves(int max_stone_y) | MapgenV6 | virtual |
generateGround() | MapgenV6 | |
generating | Mapgen | |
gennotify | Mapgen | |
get_blockseed(u64 seed, v3s16 p) | MapgenV6 | |
getBiome(v2s16 p) | MapgenV6 | |
getBiome(int index, v2s16 p) | MapgenV6 | |
getBlockSeed(v3s16 p, s32 seed) | Mapgen | static |
getBlockSeed2(v3s16 p, s32 seed) | Mapgen | static |
getGroundLevelAtPoint(v2s16 p) | MapgenV6 | virtual |
getHaveAppleTree(v2s16 p) | MapgenV6 | |
getHaveBeach(int index) | MapgenV6 | |
getHumidity(v2s16 p) | MapgenV6 | |
getMapgenName(MapgenType mgtype) | Mapgen | static |
getMapgenNames(std::vector< const char * > *mgnames, bool include_hidden) | Mapgen | static |
getMapgenType(const std::string &mgname) | Mapgen | static |
getMudAmount(int index) | MapgenV6 | |
getSpawnLevelAtPoint(v2s16 p) | MapgenV6 | virtual |
getSurfaces(v2s16 p2d, s16 ymin, s16 ymax, std::vector< s16 > &floors, std::vector< s16 > &ceilings) | Mapgen | |
getTreeAmount(v2s16 p) | MapgenV6 | |
getType() const | MapgenV6 | inlinevirtual |
growGrass() | MapgenV6 | |
heightmap | Mapgen | |
id | Mapgen | |
isLiquidHorizontallyFlowable(u32 vi, v3s16 em) | Mapgen | inlineprivate |
lightSpread(VoxelArea &a, std::queue< std::pair< v3s16, u8 > > &queue, const v3s16 &p, u8 light) | Mapgen | private |
m_emerge | Mapgen | |
makeChunk(BlockMakeData *data) | MapgenV6 | virtual |
Mapgen()=default | Mapgen | |
Mapgen(int mapgenid, MapgenParams *params, EmergeParams *emerge) | Mapgen | |
mapgen_limit | Mapgen | |
MapgenV6(MapgenV6Params *params, EmergeParams *emerge) | MapgenV6 | |
moveMud(u32 remove_index, u32 place_index, u32 above_remove_index, v2s16 pos, v3s16 em) | MapgenV6 | |
ndef | Mapgen | |
node_max | MapgenV6 | |
node_min | MapgenV6 | |
noise_beach | MapgenV6 | |
noise_biome | MapgenV6 | |
noise_height_select | MapgenV6 | |
noise_humidity | MapgenV6 | |
noise_mud | MapgenV6 | |
noise_steepness | MapgenV6 | |
noise_terrain_base | MapgenV6 | |
noise_terrain_higher | MapgenV6 | |
np_apple_trees | MapgenV6 | |
np_cave | MapgenV6 | |
np_dungeons | MapgenV6 | |
np_humidity | MapgenV6 | |
np_trees | MapgenV6 | |
placeTreesAndJungleGrass() | MapgenV6 | |
propagateSunlight(v3s16 nmin, v3s16 nmax, bool propagate_shadow) | Mapgen | |
seed | Mapgen | |
setDefaultSettings(Settings *settings) | Mapgen | static |
setLighting(u8 light, v3s16 nmin, v3s16 nmax) | Mapgen | |
spflags | MapgenV6 | |
spreadLight(const v3s16 &nmin, const v3s16 &nmax) | Mapgen | |
updateHeightmap(v3s16 nmin, v3s16 nmax) | Mapgen | |
updateLiquid(UniqueQueue< v3s16 > *trans_liquid, v3s16 nmin, v3s16 nmax) | Mapgen | |
vm | Mapgen | |
water_level | Mapgen | |
ystride | MapgenV6 | |
~Mapgen() | Mapgen | virtual |
~MapgenV6() | MapgenV6 | |