Luanti 5.10.0-dev
 
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Mapgen Member List

This is the complete list of members for Mapgen, including all inherited members.

biomegenMapgen
biomemapMapgen
blockseedMapgen
calcLighting(v3s16 nmin, v3s16 nmax, v3s16 full_nmin, v3s16 full_nmax, bool propagate_shadow=true)Mapgen
createMapgen(MapgenType mgtype, MapgenParams *params, EmergeParams *emerge)Mapgenstatic
createMapgenParams(MapgenType mgtype)Mapgenstatic
csizeMapgen
DISABLE_CLASS_COPY(Mapgen)Mapgen
findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax)Mapgen
findLiquidSurface(v2s16 p2d, s16 ymin, s16 ymax)Mapgen
flagsMapgen
generatingMapgen
gennotifyMapgen
getBlockSeed(v3s16 p, s32 seed)Mapgenstatic
getBlockSeed2(v3s16 p, s32 seed)Mapgenstatic
getGroundLevelAtPoint(v2s16 p)Mapgeninlinevirtual
getMapgenName(MapgenType mgtype)Mapgenstatic
getMapgenNames(std::vector< const char * > *mgnames, bool include_hidden)Mapgenstatic
getMapgenType(const std::string &mgname)Mapgenstatic
getSpawnLevelAtPoint(v2s16 p)Mapgeninlinevirtual
getSurfaces(v2s16 p2d, s16 ymin, s16 ymax, std::vector< s16 > &floors, std::vector< s16 > &ceilings)Mapgen
getType() constMapgeninlinevirtual
heightmapMapgen
idMapgen
isLiquidHorizontallyFlowable(u32 vi, v3s16 em)Mapgeninlineprivate
lightSpread(VoxelArea &a, std::queue< std::pair< v3s16, u8 > > &queue, const v3s16 &p, u8 light)Mapgenprivate
m_emergeMapgen
makeChunk(BlockMakeData *data)Mapgeninlinevirtual
Mapgen()=defaultMapgen
Mapgen(int mapgenid, MapgenParams *params, EmergeParams *emerge)Mapgen
mapgen_limitMapgen
ndefMapgen
propagateSunlight(v3s16 nmin, v3s16 nmax, bool propagate_shadow)Mapgen
seedMapgen
setDefaultSettings(Settings *settings)Mapgenstatic
setLighting(u8 light, v3s16 nmin, v3s16 nmax)Mapgen
spreadLight(const v3s16 &nmin, const v3s16 &nmax)Mapgen
updateHeightmap(v3s16 nmin, v3s16 nmax)Mapgen
updateLiquid(UniqueQueue< v3s16 > *trans_liquid, v3s16 nmin, v3s16 nmax)Mapgen
vmMapgen
water_levelMapgen
~Mapgen()Mapgenvirtual