Luanti 5.10.0-dev
 
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MapblockMeshGenerator Member List

This is the complete list of members for MapblockMeshGenerator, including all inherited members.

blendLight(const v3f &vertex_pos)MapblockMeshGeneratorprivate
blendLightColor(const v3f &vertex_pos)MapblockMeshGeneratorprivate
blendLightColor(const v3f &vertex_pos, const v3f &vertex_normal)MapblockMeshGeneratorprivate
blockpos_nodesMapblockMeshGeneratorprivate
calculateCornerLevels()MapblockMeshGeneratorprivate
collectorMapblockMeshGeneratorprivate
colorMapblockMeshGenerator
cur_liquidMapblockMeshGeneratorprivate
cur_nodeMapblockMeshGeneratorprivate
cur_plantMapblockMeshGeneratorprivate
cur_railMapblockMeshGeneratorprivate
dataMapblockMeshGeneratorprivate
drawAllfacesNode()MapblockMeshGeneratorprivate
drawAutoLightedCuboid(aabb3f box, f32 const *txc=nullptr, TileSpec *tiles=nullptr, int tile_count=0, u8 mask=0)MapblockMeshGeneratorprivate
drawCuboid(const aabb3f &box, TileSpec *tiles, int tilecount, const f32 *txc, u8 mask, Fn &&face_lighter)MapblockMeshGeneratorprivate
drawFencelikeNode()MapblockMeshGeneratorprivate
drawFirelikeNode()MapblockMeshGeneratorprivate
drawFirelikeQuad(float rotation, float opening_angle, float offset_h, float offset_v=0.0)MapblockMeshGeneratorprivate
drawGlasslikeFramedNode()MapblockMeshGeneratorprivate
drawGlasslikeNode()MapblockMeshGeneratorprivate
drawLiquidBottom()MapblockMeshGeneratorprivate
drawLiquidNode()MapblockMeshGeneratorprivate
drawLiquidSides()MapblockMeshGeneratorprivate
drawLiquidTop()MapblockMeshGeneratorprivate
drawMeshNode()MapblockMeshGeneratorprivate
drawNode()MapblockMeshGeneratorprivate
drawNodeboxNode()MapblockMeshGeneratorprivate
drawPlantlike(bool is_rooted=false)MapblockMeshGeneratorprivate
drawPlantlikeNode()MapblockMeshGeneratorprivate
drawPlantlikeQuad(float rotation, float quad_offset=0, bool offset_top_only=false)MapblockMeshGeneratorprivate
drawPlantlikeRootedNode()MapblockMeshGeneratorprivate
drawQuad(v3f *vertices, const v3s16 &normal=v3s16(0, 0, 0), float vertical_tiling=1.0)MapblockMeshGeneratorprivate
drawRaillikeNode()MapblockMeshGeneratorprivate
drawSignlikeNode()MapblockMeshGeneratorprivate
drawSolidNode()MapblockMeshGeneratorprivate
drawTorchlikeNode()MapblockMeshGeneratorprivate
enable_mesh_cacheMapblockMeshGeneratorprivate
errorUnknownDrawtype()MapblockMeshGeneratorprivate
fMapblockMeshGenerator
frameMapblockMeshGenerator
generate()MapblockMeshGenerator
generateCuboidTextureCoords(aabb3f const &box, f32 *coords)MapblockMeshGeneratorprivate
getCornerLevel(int i, int k) constMapblockMeshGeneratorprivate
getLiquidNeighborhood()MapblockMeshGeneratorprivate
getNodeBoxMask(aabb3f box, u8 solid_neighbors, u8 sametype_neighbors) constMapblockMeshGeneratorprivate
getSmoothLightFrame()MapblockMeshGeneratorprivate
getSpecialTile(int index, TileSpec *tile, bool apply_crack=false)MapblockMeshGeneratorprivate
getTile(int index, TileSpec *tile)MapblockMeshGeneratorprivate
getTile(v3s16 direction, TileSpec *tile)MapblockMeshGeneratorprivate
isSameRail(v3s16 dir)MapblockMeshGeneratorprivate
lightMapblockMeshGenerator
MapblockMeshGenerator(MeshMakeData *input, MeshCollector *output, scene::IMeshManipulator *mm)MapblockMeshGenerator
meshmanipMapblockMeshGeneratorprivate
nMapblockMeshGenerator
nodedefMapblockMeshGeneratorprivate
originMapblockMeshGenerator
pMapblockMeshGenerator
prepareLiquidNodeDrawing()MapblockMeshGeneratorprivate
raillike_groupnameMapblockMeshGeneratorprivatestatic
renderSingle(content_t node, u8 param2=0x00)MapblockMeshGenerator
scaleMapblockMeshGenerator
smooth_liquidsMapblockMeshGeneratorprivate
tileMapblockMeshGenerator
useTile(int index=0, u8 set_flags=MATERIAL_FLAG_CRACK_OVERLAY, u8 reset_flags=0, bool special=false)MapblockMeshGeneratorprivate