This is the complete list of members for ClientMap, including all inherited members.
addEventReceiver(MapEventReceiver *event_receiver) | Map | |
addNodeAndUpdate(v3s16 p, MapNode n, std::map< v3s16, MapBlock * > &modified_blocks, bool remove_metadata=true) | Map | virtual |
addNodeWithEvent(v3s16 p, MapNode n, bool remove_metadata=true) | Map | |
beginSave() | Map | inlinevirtual |
ClientMap(Client *client, RenderingEngine *rendering_engine, MapDrawControl &control, s32 id) | ClientMap | |
deleteBlock(v3s16 blockpos) | Map | inlinevirtual |
deleteSectors(std::vector< v2s16 > &list) | Map | |
determineAdditionalOcclusionCheck(v3s16 pos_camera, const core::aabbox3d< s16 > &block_bounds, v3s16 &to_check) | Map | protected |
DISABLE_CLASS_COPY(Map) | Map | |
dispatchEvent(const MapEditEvent &event) | Map | |
emergeBlock(v3s16 p, bool create_blank=true) | Map | inlinevirtual |
emergeSector(v2s16 p) override | ClientMap | virtual |
endSave() | Map | inlinevirtual |
findNodesWithMetadata(v3s16 p1, v3s16 p2) | Map | |
forEachNodeInArea(v3s16 minp, v3s16 maxp, F func) | Map | inline |
getBackgroundBrightness(float max_d, u32 daylight_factor, int oldvalue, bool *sunlight_seen_result) | ClientMap | |
getBlockNoCreate(v3s16 p) | Map | |
getBlockNoCreateNoEx(v3s16 p) | Map | |
getBlocksInViewRange(v3s16 cam_pos_nodes, v3s16 *p_blocks_min, v3s16 *p_blocks_max, float range=-1.0f) | ClientMap | |
getBoundingBox() const override | ClientMap | inlinevirtual |
getCameraFov() const | ClientMap | inline |
getControl() const | ClientMap | inline |
getNode(v3s16 p, bool *is_valid_position=NULL) | Map | |
getNodeDefManager() | Map | inline |
getNodeMetadata(v3s16 p) | Map | |
getNodeTimer(v3s16 p) | Map | |
getSectorNoGenerate(v2s16 p2d) | Map | |
getSectorNoGenerateNoLock(v2s16 p2d) | Map | |
getWantedRange() const | ClientMap | inline |
isBlockOccluded(MapBlock *block, v3s16 cam_pos_nodes) | Map | inline |
isBlockOccluded(v3s16 pos_relative, v3s16 cam_pos_nodes, bool simple_check=false) | Map | |
isMeshOccluded(MapBlock *mesh_block, u16 mesh_size, v3s16 cam_pos_nodes) | ClientMap | private |
isOccluded(v3s16 pos_camera, v3s16 pos_target, float step, float stepfac, float start_offset, float end_offset, u32 needed_count) | Map | protected |
isValidPosition(v3s16 p) | Map | |
m_box | ClientMap | private |
m_cache_anistropic_filter | ClientMap | private |
m_cache_bilinear_filter | ClientMap | private |
m_cache_transparency_sorting_distance | ClientMap | private |
m_cache_trilinear_filter | ClientMap | private |
m_camera_direction | ClientMap | private |
m_camera_fov | ClientMap | private |
m_camera_light_color | ClientMap | private |
m_camera_offset | ClientMap | private |
m_camera_position | ClientMap | private |
m_client | ClientMap | private |
m_control | ClientMap | private |
m_drawlist | ClientMap | private |
m_drawlist_shadow | ClientMap | private |
m_enable_raytraced_culling | ClientMap | private |
m_event_receivers | Map | protected |
m_gamedef | Map | protected |
m_keeplist | ClientMap | private |
m_last_drawn_sectors | ClientMap | private |
m_loops_occlusion_culler | ClientMap | private |
m_needs_update_drawlist | ClientMap | private |
m_needs_update_transparent_meshes | ClientMap | private |
m_nodedef | Map | protected |
m_rendering_engine | ClientMap | private |
m_sector_cache | Map | protected |
m_sector_cache_p | Map | protected |
m_sectors | Map | protected |
Map(IGameDef *gamedef) | Map | |
maySaveBlocks() override | ClientMap | inlinevirtual |
needsUpdateDrawList() | ClientMap | inline |
OnRegisterSceneNode() override | ClientMap | virtual |
onSettingChanged(std::string_view name, bool all) | ClientMap | |
PrintInfo(std::ostream &out) override | ClientMap | virtual |
removeEventReceiver(MapEventReceiver *event_receiver) | Map | |
removeNodeAndUpdate(v3s16 p, std::map< v3s16, MapBlock * > &modified_blocks) | Map | |
removeNodeMetadata(v3s16 p) | Map | |
removeNodeTimer(v3s16 p) | Map | |
removeNodeWithEvent(v3s16 p) | Map | |
render() override | ClientMap | virtual |
renderMap(video::IVideoDriver *driver, s32 pass) | ClientMap | |
renderMapShadows(video::IVideoDriver *driver, const video::SMaterial &material, s32 pass, int frame, int total_frames) | ClientMap | |
renderPostFx(CameraMode cam_mode) | ClientMap | |
reportMetrics(u64 save_time_us, u32 saved_blocks, u32 all_blocks) override | ClientMap | protectedvirtual |
save(ModifiedState save_level) | Map | inlinevirtual |
saveBlock(MapBlock *block) | Map | inlinevirtual |
setNode(v3s16 p, MapNode n) | Map | |
setNodeMetadata(v3s16 p, NodeMetadata *meta) | Map | |
setNodeTimer(const NodeTimer &t) | Map | |
timerUpdate(float dtime, float unload_timeout, s32 max_loaded_blocks, std::vector< v3s16 > *unloaded_blocks=NULL) | Map | |
touchMapBlocks() | ClientMap | |
unloadUnreferencedBlocks(std::vector< v3s16 > *unloaded_blocks=NULL) | Map | |
updateCamera(v3f pos, v3f dir, f32 fov, v3s16 offset, video::SColor light_color) | ClientMap | |
updateDrawList() | ClientMap | |
updateDrawListShadow(v3f shadow_light_pos, v3f shadow_light_dir, float radius, float length) | ClientMap | |
updateTransparentMeshBuffers() | ClientMap | private |
~ClientMap() | ClientMap | protectedvirtual |
~Map() | Map | virtual |