Luanti 5.10.0-dev
 
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ClientEnvironment Member List

This is the complete list of members for ClientEnvironment, including all inherited members.

addActiveObject(std::unique_ptr< ClientActiveObject > object)ClientEnvironment
addActiveObject(u16 id, u8 type, const std::string &init_data)ClientEnvironment
addPlayerName(const std::string &name)ClientEnvironmentinline
addSimpleObject(ClientSimpleObject *simple)ClientEnvironment
ClientEnvironment(irr_ptr< ClientMap > map, ITextureSource *texturesource, Client *client)ClientEnvironment
continueRaycast(RaycastState *state, PointedThing *result)Environment
damageLocalPlayer(u16 damage, bool handle_hp=true)ClientEnvironment
DISABLE_CLASS_COPY(Environment)Environment
Environment(IGameDef *gamedef)Environment
getActiveObject(u16 id)ClientEnvironmentinline
getActiveObjects(const v3f &origin, f32 max_d, std::vector< DistanceSortedActiveObject > &dest)ClientEnvironmentinline
getCameraOffset() constClientEnvironmentinline
getClientEnvEvent()ClientEnvironment
getClientMap()ClientEnvironment
getDayCount()Environment
getDayNightRatio()Environment
getFrameTime() constClientEnvironmentinline
getFrameTimeDelta() constClientEnvironmentinline
getGameDef()ClientEnvironmentinline
getGenericCAO(u16 id)ClientEnvironment
getLocalPlayer() constClientEnvironmentinline
getMap()ClientEnvironmentvirtual
getPlayerNames()ClientEnvironmentinline
getSelectedActiveObjects(const core::line3d< f32 > &shootline_on_map, std::vector< PointedThing > &objects, const std::optional< Pointabilities > &pointabilities)ClientEnvironmentvirtual
getTimeOfDay()Environment
getTimeOfDayF()Environment
hasClientEnvEvents() constClientEnvironmentinline
line_of_sight(v3f pos1, v3f pos2, v3s16 *p=nullptr)Environment
m_active_object_light_update_intervalClientEnvironmentprivate
m_added_objectsEnvironment
m_ao_managerClientEnvironmentprivate
m_cache_abm_intervalEnvironmentprotected
m_cache_abm_time_budgetEnvironmentprotected
m_cache_active_block_mgmt_intervalEnvironmentprotected
m_cache_enable_shadersEnvironmentprotected
m_cache_nodetimer_intervalEnvironmentprotected
m_camera_offsetClientEnvironmentprivate
m_clientClientEnvironmentprivate
m_client_event_queueClientEnvironmentprivate
m_day_countEnvironmentprotected
m_day_night_ratio_overrideEnvironmentprotected
m_enable_day_night_ratio_overrideEnvironmentprotected
m_frame_dtimeClientEnvironmentprivate
m_frame_timeClientEnvironmentprivate
m_frame_time_pause_accumulatorClientEnvironmentprivate
m_gamedefEnvironmentprotected
m_local_playerClientEnvironmentprivate
m_mapClientEnvironmentprivate
m_player_namesClientEnvironmentprivate
m_scriptClientEnvironmentprivate
m_simple_objectsClientEnvironmentprivate
m_texturesourceClientEnvironmentprivate
m_time_conversion_skewEnvironmentprotected
m_time_lockEnvironmentprivate
m_time_of_dayEnvironmentprotected
m_time_of_day_fEnvironmentprotected
m_time_of_day_speedEnvironmentprotected
processActiveObjectMessage(u16 id, const std::string &data)ClientEnvironment
removeActiveObject(u16 id)ClientEnvironment
removePlayerName(const std::string &name)ClientEnvironmentinline
setDayNightRatioOverride(bool enable, u32 value)Environment
setLocalPlayer(LocalPlayer *player)ClientEnvironmentvirtual
setScript(ClientScripting *script)ClientEnvironmentinline
setTimeOfDay(u32 time)Environmentvirtual
setTimeOfDaySpeed(float speed)Environment
step(f32 dtime)ClientEnvironmentvirtual
stepTimeOfDay(float dtime)Environment
updateCameraOffset(const v3s16 &camera_offset)ClientEnvironmentinline
updateFrameTime(bool is_paused)ClientEnvironment
~ClientEnvironment()ClientEnvironment
~Environment()=defaultEnvironmentvirtual