Luanti 5.10.0-dev
 
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Biome Member List

This is the complete list of members for Biome, including all inherited members.

c_cave_liquidBiome
c_dungeonBiome
c_dungeon_altBiome
c_dungeon_stairBiome
c_dustBiome
c_fillerBiome
c_river_waterBiome
c_riverbedBiome
c_stoneBiome
c_topBiome
c_waterBiome
c_water_topBiome
clone() constBiomevirtual
ObjDef::cloneTo(ObjDef *def) constObjDefprotected
NodeResolver::cloneTo(NodeResolver *res) constNodeResolver
depth_fillerBiome
depth_riverbedBiome
depth_topBiome
depth_water_topBiome
flagsBiome
getIdFromNrBacklog(content_t *result_out, const std::string &node_alt, content_t c_fallback, bool error_on_fallback=true)NodeResolver
getIdsFromNrBacklog(std::vector< content_t > *result_out, bool all_required=false, content_t c_fallback=CONTENT_IGNORE)NodeResolver
handleObjDef
heat_pointBiome
humidity_pointBiome
indexObjDef
isResolveDone() constNodeResolverinline
m_ndefNodeResolverprotected
m_nnlistsizesNodeResolver
m_nnlistsizes_idxNodeResolverprivate
m_nodenamesNodeResolver
m_nodenames_idxNodeResolverprotected
m_resolve_doneNodeResolverprivate
max_posBiome
min_posBiome
nameObjDef
nodeResolveInternal()NodeResolverprivate
NodeResolver()NodeResolver
reset(bool resolve_done=false)NodeResolver
resolveNodeNames()Biomevirtual
uidObjDef
vertical_blendBiome
~NodeResolver()NodeResolvervirtual
~ObjDef()=defaultObjDefvirtual